Commit Graph

19 Commits

Author SHA1 Message Date
Cal Corum
2b8fea36a8 CLAUDE: Redesign dice display with team colors and consolidate player cards
Backend:
- Add home_team_dice_color and away_team_dice_color to GameState model
- Extract dice_color from game metadata in StateManager (default: cc0000)
- Add runners_on_base param to roll_ab for chaos check skipping

Frontend - Dice Display:
- Create DiceShapes.vue with SVG d6 (square) and d20 (hexagon) shapes
- Apply home team's dice_color to d6 dice, white for resolution d20
- Show chaos d20 in amber only when WP/PB check triggered
- Add automatic text contrast based on color luminance
- Reduce blank space and remove info bubble from dice results

Frontend - Player Cards:
- Consolidate pitcher/batter cards to single location below diamond
- Add active card highlighting based on dice roll (d6_one: 1-3=batter, 4-6=pitcher)
- New card header format: [Team] Position [Name] with full card image
- Remove redundant card displays from GameBoard and GameplayPanel
- Enlarge PlayerCardModal on desktop (max-w-3xl at 1024px+)

Tests:
- Add DiceShapes.spec.ts with 34 tests for color calculations and rendering
- Update DiceRoller.spec.ts for new DiceShapes integration
- Fix test_roll_dice_success for new runners_on_base parameter

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 00:16:32 -06:00
Cal Corum
e058bc4a6c CLAUDE: RosterLink refactor for bench players with cached player data
- Add player_positions JSONB column to roster_links (migration 006)
- Add player_data JSONB column to cache name/image/headshot (migration 007)
- Add is_pitcher/is_batter computed properties for two-way player support
- Update lineup submission to populate RosterLink with all players + positions
- Update get_bench handler to use cached data (no runtime API calls)
- Add BenchPlayer type to frontend with proper filtering
- Add new Lineup components: InlineSubstitutionPanel, LineupSlotRow,
  PositionSelector, UnifiedLineupTab
- Add integration tests for get_bench_players

Bench players now load instantly without API dependency, and properly
filter batters vs pitchers (including CP closer position).

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 22:15:12 -06:00
Cal Corum
450ef830dc CLAUDE: Fix batter not advancing after plays
Root cause: WebSocket handler had stale state reference after
resolve_manual_play() completed. The handler's state object still had
the old batter index, and calling state_manager.update_state()
overwrote the game engine's updated state.

Fix: Re-fetch state from state_manager AFTER resolve_manual_play()
returns, ensuring we get the state with the advanced batter index.

Also improved logging in _prepare_next_play() to show batting_order
for easier debugging.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 22:38:10 -06:00
Cal Corum
acd080b437 CLAUDE: Fix Safari/iPad auth failure on game detail page
Root cause: Auth middleware was commented out on game detail page
([id].vue), causing SSR to render without checking authentication.
Safari's client-side auth check wasn't reaching the backend due to
caching behavior, resulting in "Auth: Failed" display.

Changes:
- Re-enabled middleware: ['auth'] in pages/games/[id].vue
- Added /api/auth/ws-token endpoint for Safari WebSocket fallback
- Added expires_minutes param to create_token() for short-lived tokens
- Added token query param support to WebSocket handlers
- Updated SAFARI_WEBSOCKET_ISSUE.md documentation

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:53:20 -06:00
Cal Corum
19b35f148b CLAUDE: Load play history on mid-game join via game_state_sync
Backend changes:
- Modified request_game_state handler to fetch plays from database
- Convert Play DB models to frontend-compatible PlayResult dicts
- Emit game_state_sync event with state + recent_plays array

Frontend changes:
- Added deduplication by play_number in addPlayToHistory()
- Prevents duplicate plays when game_state_sync is received

Field mapping from Play model:
- hit_type -> outcome
- result_description -> description
- batter_id -> batter_lineup_id
- batter_final -> batter_result

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:38:56 -06:00
Cal Corum
4253b71db9 CLAUDE: Enhance WebSocket handlers with comprehensive test coverage
WebSocket Infrastructure:
- Connection manager: Improved connection/disconnection handling
- Handlers: Enhanced event handlers for game operations

Test Coverage (148 new tests):
- test_connection_handlers.py: Connection lifecycle tests
- test_connection_manager.py: Manager operations tests
- test_handler_locking.py: Concurrency/locking tests
- test_query_handlers.py: Game query handler tests
- test_rate_limiting.py: Rate limit enforcement tests
- test_substitution_handlers.py: Player substitution tests
- test_manual_outcome_handlers.py: Manual outcome workflow tests
- conftest.py: Shared WebSocket test fixtures

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:08:43 -06:00
Cal Corum
920d1c599c CLAUDE: Add Undo Last Play feature for game rollback
- Added rollback_play WebSocket handler (handlers.py:1632)
  - Accepts game_id and num_plays (default: 1)
  - Validates game state and play count
  - Broadcasts play_rolled_back and game_state_update events
  - Full error handling with rate limiting

- Added undoLastPlay action to useGameActions composable
  - Emits rollback_play event to backend

- Added Undo button to game page ([id].vue)
  - Amber floating action button with undo arrow icon
  - Positioned above substitutions button
  - Only visible when game is active and has plays

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 21:34:48 -06:00
Cal Corum
e90a907e9e CLAUDE: Implement server-side OAuth flow with HttpOnly cookies
Fixes iPad Safari authentication issue where async JavaScript is blocked
on OAuth callback pages after cross-origin redirects (Cloudflare + Safari ITP).

**Problem**: iPad Safari blocks all async operations (Promises, setTimeout,
onMounted) on the OAuth callback page, preventing frontend token exchange.

**Solution**: Move entire OAuth flow to backend with HttpOnly cookies,
eliminating JavaScript dependency on callback page.

## Backend Changes (7 files)

### New Files
- app/services/oauth_state.py - Redis-based OAuth state management
  * CSRF protection with one-time use tokens (10min TTL)
  * Replaces frontend sessionStorage state validation

- app/utils/cookies.py - HttpOnly cookie utilities
  * Access token: 1 hour, Path=/api
  * Refresh token: 7 days, Path=/api/auth
  * Security: HttpOnly, Secure (prod), SameSite=Lax

### Modified Files
- app/api/routes/auth.py
  * NEW: GET /discord/login - Initiate OAuth with state creation
  * NEW: GET /discord/callback/server - Server-side callback handler
  * NEW: POST /logout - Clear auth cookies
  * UPDATED: GET /me - Cookie + header support (backwards compatible)
  * UPDATED: POST /refresh - Cookie + body support (backwards compatible)
  * FIXED: exchange_code_for_token() accepts redirect_uri parameter

- app/config.py
  * Added discord_server_redirect_uri config
  * Added frontend_url config for post-auth redirects

- app/websocket/handlers.py
  * Updated connect handler to parse cookies from environ
  * Falls back to auth object for backwards compatibility

- .env.example
  * Added DISCORD_SERVER_REDIRECT_URI example
  * Added FRONTEND_URL example

## Frontend Changes (10 files)

### Core Auth Changes
- store/auth.ts - Complete rewrite for cookie-based auth
  * Removed: token, refreshToken, tokenExpiresAt state (HttpOnly)
  * Added: checkAuth() - calls /api/auth/me with credentials
  * Updated: loginWithDiscord() - redirects to backend endpoint
  * Updated: logout() - calls backend logout endpoint
  * All $fetch calls use credentials: 'include'

- pages/auth/callback.vue - Simplified to error handler
  * No JavaScript token exchange needed
  * Displays errors from query params
  * Verifies auth with checkAuth() on success

- plugins/auth.client.ts
  * Changed from localStorage init to checkAuth() call
  * Async plugin to ensure auth state before navigation

- middleware/auth.ts - Simplified
  * Removed token validity checks (HttpOnly cookies)
  * Simple isAuthenticated check

### Cleanup Changes
- composables/useWebSocket.ts
  * Added withCredentials: true
  * Removed auth object with token
  * Updated canConnect to use isAuthenticated only

- layouts/default.vue, layouts/game.vue, pages/index.vue, pages/games/[id].vue
  * Removed initializeAuth() calls (handled by plugin)

## Documentation
- OAUTH_IPAD_ISSUE.md - Problem analysis and investigation notes
- OAUTH_SERVER_SIDE_IMPLEMENTATION.md - Complete implementation guide
  * Security improvements summary
  * Discord Developer Portal setup instructions
  * Testing checklist
  * OAuth flow diagram

## Security Improvements
- Tokens stored in HttpOnly cookies (XSS-safe)
- OAuth state in Redis with one-time use (CSRF-safe)
- Follows OAuth 2.0 Security Best Current Practice
- Backwards compatible with Authorization header auth

## Testing
-  Backend OAuth endpoints functional
-  Token exchange with correct redirect_uri
-  Cookie-based auth working
-  WebSocket connection with cookies
-  Desktop browser flow verified
-  iPad Safari testing pending Discord redirect URI config

## Next Steps
1. Add Discord redirect URI in Developer Portal:
   https://gameplay-demo.manticorum.com/api/auth/discord/callback/server
2. Test complete flow on iPad Safari
3. Verify WebSocket auto-reconnection with cookies

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 22:16:30 -06:00
Cal Corum
9627a79dce CLAUDE: Add decision_required WebSocket event and quick-create testing endpoint
Backend enhancements for real-time decision workflow:

**New Features**:
- decision_required event emission when game starts and after each decision
- Quick-create endpoint (/games/quick-create) for rapid testing with pre-configured lineups
- WebSocket connection manager integration in GameEngine

**Changes**:
- game_engine.py: Added _emit_decision_required() method and set_connection_manager()
- game_engine.py: Emit decision_required on game start with 5-minute timeout
- games.py: New /quick-create endpoint with Team 35 vs Team 38 lineups
- main.py: Wire connection manager to game_engine singleton
- state_manager.py: Enhanced state management for decision phases
- play_resolver.py: Improved play resolution logic
- handlers.py: Updated WebSocket handlers for new workflow
- backend/CLAUDE.md: Added WebSocket protocol spec reference

**Why**:
Eliminates polling - frontend now gets real-time notification when decisions are needed.
Quick-create saves 2 minutes of lineup setup during each test iteration.

**Testing**:
- Manual testing with terminal client
- WebSocket event flow verified with live frontend

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:40:27 -06:00
Cal Corum
a4b99ee53e CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting:

Configuration changes:
- pyproject.toml: Added ruff 0.8.6, removed black/flake8
- Configured ruff with black-compatible formatting (88 chars)
- Enabled comprehensive linting rules (pycodestyle, pyflakes, isort,
  pyupgrade, bugbear, comprehensions, simplify, return)
- Updated CLAUDE.md: Changed code quality commands to use ruff

Code improvements (490 auto-fixes):
- Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V],
  Optional[T] → T | None
- Sorted all imports (isort integration)
- Removed unused imports
- Fixed whitespace issues
- Reformatted 38 files for consistency

Bug fixes:
- app/core/play_resolver.py: Fixed type hint bug (any → Any)
- tests/unit/core/test_runner_advancement.py: Removed obsolete random mock

Testing:
- All 739 unit tests passing (100%)
- No regressions introduced

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 15:33:21 -06:00
Cal Corum
1a562a75d2 CLAUDE: Fix pitcher/catcher recovery and lineup data format
Backend fixes:
- state_manager: Properly recover current_pitcher and current_catcher from
  fielding team during game state recovery (fixes pitcher badge not showing)
- handlers: Add headshot field to lineup data, use lineup_service for proper
  player data loading on cache miss
- lineup_service: Minor adjustments for headshot support

Frontend fixes:
- player.ts: Update Lineup type to match WebSocket event format
  - lineup_id (was 'id'), card_id fields
  - player.headshot for UI circles
  - Optional fields for event variations
- CurrentSituation.vue: Adapt to updated type structure
- Substitution selectors: Use updated Lineup type fields

This fixes the issue where pitcher badge wouldn't show after game recovery
because current_pitcher was being set from batting team instead of fielding team.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 16:30:05 -06:00
Cal Corum
b15f80310b CLAUDE: Add LineupService and SBA API client for player data integration
Created centralized services for SBA player data fetching at lineup creation:

Backend - New Services:
- app/services/sba_api_client.py: REST client for SBA API (api.sba.manticorum.com)
  with batch player fetching and caching support
- app/services/lineup_service.py: High-level service combining DB operations
  with API calls for complete lineup entries with player data

Backend - Refactored Components:
- app/core/game_engine.py: Replaced raw API calls with LineupService,
  reduced _prepare_next_play() from ~50 lines to ~15 lines
- app/core/substitution_manager.py: Updated pinch_hit(), defensive_replace(),
  change_pitcher() to use lineup_service.get_sba_player_data()
- app/models/game_models.py: Added player_name/player_image to LineupPlayerState
- app/services/__init__.py: Exported new LineupService components
- app/websocket/handlers.py: Enhanced lineup state handling

Frontend - SBA League:
- components/Game/CurrentSituation.vue: Restored player images with fallback
  badges (P/B letters) for both mobile and desktop layouts
- components/Game/GameBoard.vue: Enhanced game board visualization
- composables/useGameActions.ts: Updated game action handling
- composables/useWebSocket.ts: Improved WebSocket state management
- pages/games/[id].vue: Enhanced game page with better state handling
- types/game.ts: Updated type definitions
- types/websocket.ts: Added WebSocket type support

Architecture Improvement:
All SBA player data fetching now goes through LineupService:
- Lineup creation: add_sba_player_to_lineup()
- Lineup loading: load_team_lineup_with_player_data()
- Substitutions: get_sba_player_data()

All 739 unit tests pass.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 11:55:18 -06:00
Cal Corum
e165b449f5 CLAUDE: Refactor offensive decisions - replace approach with action field
Backend refactor complete - removed all deprecated parameters and replaced
with clean action-based system.

Changes:
- OffensiveDecision model: Added 'action' field (6 choices), removed
  deprecated 'hit_and_run' and 'bunt_attempt' boolean fields
- Validators: Added action-specific validation (squeeze_bunt, check_jump,
  sac_bunt, hit_and_run situational constraints)
- WebSocket handler: Updated submit_offensive_decision to use action field
- Terminal client: Updated CLI, REPL, arg parser, and display for actions
- Tests: Updated all 739 unit tests (100% passing)

Action field values:
- swing_away (default)
- steal (requires steal_attempts parameter)
- check_jump (requires runner on base)
- hit_and_run (requires runner on base)
- sac_bunt (cannot use with 2 outs)
- squeeze_bunt (requires R3, not with bases loaded, not with 2 outs)

Breaking changes:
- Removed: hit_and_run boolean → use action="hit_and_run"
- Removed: bunt_attempt boolean → use action="sac_bunt" or "squeeze_bunt"
- Removed: approach field → use action field

Files modified:
- app/models/game_models.py
- app/core/validators.py
- app/websocket/handlers.py
- terminal_client/main.py
- terminal_client/arg_parser.py
- terminal_client/commands.py
- terminal_client/repl.py
- terminal_client/display.py
- tests/unit/models/test_game_models.py
- tests/unit/core/test_validators.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py

Test results: 739/739 passing (100%)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 15:07:54 -06:00
Cal Corum
63bffbc23d CLAUDE: Session 1 cleanup complete - Parts 4-6
Completed remaining Session 1 work:

Part 4: Remove offensive approach field
- Removed `approach` field from OffensiveDecision model
- Removed approach validation and validator
- Updated 7 backend files (model, tests, handlers, AI, validators, display)

Part 5: Server-side depth validation
- Added walk-off validation for shallow outfield (home batting, 9th+, close game, runners)
- Updated outfield depths from ["in", "normal"] to ["normal", "shallow"]
- Infield validation already complete (corners_in/infield_in require R3)
- Added comprehensive test coverage

Part 6: Client-side smart filtering
- Updated DefensiveSetup.vue with dynamic option filtering
- Infield options: only show infield_in/corners_in when R3 present
- Outfield options: only show shallow in walk-off scenarios
- Hybrid validation (server authority + client UX)

Total Session 1: 25 files modified across 6 parts
- Removed unused config fields
- Fixed hit location requirements
- Removed alignment/approach fields
- Added complete depth validation

All backend tests passing (730/731 - 1 pre-existing failure)

Next: Session 2 - Offensive decision workflow refactor (Changes #10-11)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 13:54:34 -06:00
Cal Corum
eab61ad966 CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components
This commit captures work from multiple sessions building the statistics
system and frontend component library.

Backend - Phase 3.5: Statistics System
- Box score statistics with materialized views
- Play stat calculator for real-time updates
- Stat view refresher service
- Alembic migration for materialized views
- Test coverage: 41 new tests (all passing)

Frontend - Phase F1: Foundation
- Composables: useGameState, useGameActions, useWebSocket
- Type definitions and interfaces
- Store setup with Pinia

Frontend - Phase F2: Game Display
- ScoreBoard, GameBoard, CurrentSituation, PlayByPlay components
- Demo page at /demo

Frontend - Phase F3: Decision Inputs
- DefensiveSetup, OffensiveApproach, StolenBaseInputs components
- DecisionPanel orchestration
- Demo page at /demo-decisions
- Test coverage: 213 tests passing

Frontend - Phase F4: Dice & Manual Outcome
- DiceRoller component
- ManualOutcomeEntry with validation
- PlayResult display
- GameplayPanel orchestration
- Demo page at /demo-gameplay
- Test coverage: 119 tests passing

Frontend - Phase F5: Substitutions
- PinchHitterSelector, DefensiveReplacementSelector, PitchingChangeSelector
- SubstitutionPanel with tab navigation
- Demo page at /demo-substitutions
- Test coverage: 114 tests passing

Documentation:
- PHASE_3_5_HANDOFF.md - Statistics system handoff
- PHASE_F2_COMPLETE.md - Game display completion
- Frontend phase planning docs
- NEXT_SESSION.md updated for Phase F6

Configuration:
- Package updates (Nuxt 4 fixes)
- Tailwind config enhancements
- Game store updates

Test Status:
- Backend: 731/731 passing (100%)
- Frontend: 446/446 passing (100%)
- Total: 1,177 tests passing

Next Phase: F6 - Integration (wire all components into game page)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 09:52:30 -06:00
Cal Corum
e147ab17f1 CLAUDE: Phase 3F - Substitution System WebSocket Events
Implemented complete WebSocket integration for real-time player substitutions.
System is now 80% complete - only tests remain.

## WebSocket Events Implemented (600 lines)

### Event Handlers (backend/app/websocket/handlers.py):
1. request_pinch_hitter - Pinch hitter substitution
   - Validates: game_id, player_out_lineup_id, player_in_card_id, team_id
   - Executes: SubstitutionManager.pinch_hit()
   - Broadcasts: player_substituted (all clients), substitution_confirmed (requester)
   - Error codes: MISSING_FIELD, INVALID_FORMAT, NOT_CURRENT_BATTER, etc.

2. request_defensive_replacement - Defensive replacement
   - Additional field: new_position (P, C, 1B, 2B, 3B, SS, LF, CF, RF)
   - Executes: SubstitutionManager.defensive_replace()
   - Same broadcast pattern as pinch hitter

3. request_pitching_change - Pitching change
   - Validates minimum batters faced (handled in SubstitutionManager)
   - Executes: SubstitutionManager.change_pitcher()
   - Broadcasts new pitcher to all clients

4. get_lineup - Get active lineup for team
   - Returns: lineup_data with all active players
   - Uses: StateManager cache (O(1)) or database fallback
   - Purpose: UI refresh after substitutions

### Event Pattern (follows existing handlers):
- Validate inputs (UUID format, required fields, game exists)
- Create SubstitutionManager instance with DatabaseOperations
- Execute substitution (validate → DB → state)
- Broadcast player_substituted to game room
- Send substitution_confirmed to requester
- Error handling with specific error codes

### Events Emitted:
- player_substituted (broadcast) - Includes: type, lineup IDs, position, batting_order
- substitution_confirmed (requester) - Success confirmation with new_lineup_id
- substitution_error (requester) - Validation error with error code
- lineup_data (requester) - Active lineup response
- error (requester) - Generic error

## Documentation Updates (350 lines)

### backend/app/websocket/CLAUDE.md:
- Complete handler documentation with examples
- Event data structures and response formats
- Error code reference (MISSING_FIELD, INVALID_FORMAT, NOT_CURRENT_BATTER, etc.)
- Client integration examples (JavaScript)
- Complete workflow diagrams
- Updated event summary table (+8 events)
- Updated Common Imports section

### .claude/implementation/ updates:
- NEXT_SESSION.md: Marked Task 1 complete, updated to 80% done
- SUBSTITUTION_SYSTEM_SUMMARY.md: Added WebSocket section, updated status
- GAMESTATE_REFACTOR_PLAN.md: Marked complete
- PHASE_3_OVERVIEW.md: Updated all phases to reflect completion
- phase-3e-COMPLETED.md: Created comprehensive completion doc

## Architecture

### DB-First Pattern (maintained):
```
Client Request → WebSocket Handler
    ↓
SubstitutionManager
    ├─ SubstitutionRules.validate_*()
    ├─ DatabaseOperations.create_substitution() (DB first!)
    ├─ StateManager.update_lineup_cache()
    └─ Update GameState if applicable
    ↓
Success Responses
    ├─ player_substituted (broadcast to room)
    └─ substitution_confirmed (to requester)
```

### Error Handling:
- Three-tier: ValidationError, GameValidationError, Exception
- Specific error codes for each failure type
- User-friendly error messages
- Comprehensive logging at each step

## Status Update

**Phase 3F Substitution System**: 80% Complete
-  Core logic (SubstitutionRules, SubstitutionManager) - 1,027 lines
-  Database operations (create_substitution, get_eligible_substitutes)
-  WebSocket events (4 handlers) - 600 lines
-  Documentation (350 lines)
-  Unit tests (20% remaining) - ~300 lines needed
-  Integration tests - ~400 lines needed

**Phase 3 Overall**: ~97% Complete
- Phase 3A-D (X-Check Core): 100%
- Phase 3E (GameState, Ratings, Redis, Testing): 100%
- Phase 3F (Substitutions): 80%

## Files Modified

backend/app/websocket/handlers.py (+600 lines)
backend/app/websocket/CLAUDE.md (+350 lines)
.claude/implementation/NEXT_SESSION.md (updated progress)
.claude/implementation/SUBSTITUTION_SYSTEM_SUMMARY.md (added WebSocket section)
.claude/implementation/GAMESTATE_REFACTOR_PLAN.md (marked complete)
.claude/implementation/PHASE_3_OVERVIEW.md (updated all phases)
.claude/implementation/phase-3e-COMPLETED.md (new file, 400+ lines)

## Next Steps

Remaining work (2-3 hours):
1. Unit tests for SubstitutionRules (~300 lines)
   - 15+ pinch hitter tests
   - 12+ defensive replacement tests
   - 10+ pitching change tests
2. Integration tests for SubstitutionManager (~400 lines)
   - Full DB + state sync flow
   - State recovery verification
   - Error handling and rollback

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 21:24:43 -06:00
Cal Corum
adf7c7646d CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration
Completed Phase 3E-Final with Redis caching upgrade and WebSocket X-Check
integration for real-time defensive play resolution.

## Redis Caching System

### New Files
- app/services/redis_client.py - Async Redis client with connection pooling
  * 10 connection pool size
  * Automatic connect/disconnect lifecycle
  * Ping health checks
  * Environment-configurable via REDIS_URL

### Modified Files
- app/services/position_rating_service.py - Migrated from in-memory to Redis
  * Redis key pattern: "position_ratings:{card_id}"
  * TTL: 86400 seconds (24 hours)
  * Graceful fallback if Redis unavailable
  * Individual and bulk cache clearing (scan_iter)
  * 760x performance improvement (0.274s API → 0.000361s Redis)

- app/main.py - Added Redis startup/shutdown events
  * Connect on app startup with settings.redis_url
  * Disconnect on shutdown
  * Warning logged if Redis connection fails

- app/config.py - Added redis_url setting
  * Default: "redis://localhost:6379/0"
  * Override via REDIS_URL environment variable

- app/services/__init__.py - Export redis_client

### Testing
- test_redis_cache.py - Live integration test
  * 10-step validation: connect, cache miss, cache hit, performance, etc.
  * Verified 760x speedup with player 8807 (7 positions)
  * Data integrity checks pass

## X-Check WebSocket Integration

### Modified Files
- app/websocket/handlers.py - Enhanced submit_manual_outcome handler
  * Serialize XCheckResult to JSON when present
  * Include x_check_details in play_resolved broadcast
  * Fixed bug: Use result.outcome instead of submitted outcome
  * Includes defender ratings, dice rolls, resolution steps

### New Files
- app/websocket/X_CHECK_FRONTEND_GUIDE.md - Comprehensive frontend documentation
  * Event structure and field definitions
  * Implementation examples (basic, enhanced, polished)
  * Error handling and common pitfalls
  * Test scenarios with expected data
  * League differences (SBA vs PD)
  * 500+ lines of frontend integration guide

- app/websocket/MANUAL_VS_AUTO_MODE.md - Workflow documentation
  * Manual mode: Players read cards, submit outcomes
  * Auto mode: System generates from ratings (PD only)
  * X-Check resolution comparison
  * UI recommendations for each mode
  * Configuration reference
  * Testing considerations

### Testing
- tests/integration/test_xcheck_websocket.py - WebSocket integration tests
  * Test X-Check play includes x_check_details 
  * Test non-X-Check plays don't include details 
  * Full event structure validation

## Performance Impact

- Redis caching: 760x speedup for position ratings
- WebSocket: No performance impact (optional field)
- Graceful degradation: System works without Redis

## Phase 3E-Final Progress

-  WebSocket event handlers for X-Check UI
-  Frontend integration documentation
-  Redis caching upgrade (from in-memory)
-  Redis connection pool in app lifecycle
-  Integration tests (2 WebSocket, 1 Redis)
-  Manual vs Auto mode workflow documentation

Phase 3E-Final: 100% Complete
Phase 3 Overall: ~98% Complete

## Testing Results

All tests passing:
- X-Check table tests: 36/36 
- WebSocket integration: 2/2 
- Redis live test: 10/10 steps 

## Configuration

Development:
  REDIS_URL=redis://localhost:6379/0  (Docker Compose)

Production options:
  REDIS_URL=redis://10.10.0.42:6379/0  (DB server)
  REDIS_URL=redis://your-redis-cloud.com:6379/0  (Managed)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 22:46:59 -06:00
Cal Corum
9cae63ac43 CLAUDE: Implement Week 7 Task 7 - WebSocket manual outcome handlers
Complete manual outcome workflow for SBA and PD manual mode gameplay:

**WebSocket Event Handlers** (app/websocket/handlers.py):
- roll_dice: Server rolls dice, stores in state, broadcasts to players
- submit_manual_outcome: Validates and processes player submissions
- Events: dice_rolled, outcome_accepted, outcome_rejected, play_resolved

**Game Engine Integration** (app/core/game_engine.py):
- resolve_manual_play(): Processes manual outcomes with server dice
- Uses ab_roll for audit trail, player outcome for resolution
- Same orchestration as resolve_play() (save, update, advance inning)

**Data Model** (app/models/game_models.py):
- pending_manual_roll: Stores server dice between roll and submission

**Terminal Client** (terminal_client/):
- roll_dice command: Roll dice and display results
- manual_outcome command: Submit outcomes from physical cards
- Both integrated into REPL for testing

**Tests** (tests/unit/websocket/test_manual_outcome_handlers.py):
- 12 comprehensive tests covering all validation paths
- All tests passing (roll_dice: 4, submit_manual_outcome: 8)

**Key Decisions**:
- Server rolls dice for fairness (not players!)
- One-time roll usage (cleared after submission)
- Early validation (check pending roll before accepting)
- Field-level error messages for clear feedback

**Impact**:
- Complete manual mode workflow ready
- Frontend WebSocket integration supported
- Terminal testing commands available
- Audit trail with server-rolled dice maintained

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 22:51:31 -05:00
Cal Corum
fc7f53adf3 CLAUDE: Complete Phase 1 backend infrastructure setup
Implemented full FastAPI backend with WebSocket support, database models,
and comprehensive documentation for the Paper Dynasty game engine.

Backend Implementation:
- FastAPI application with Socket.io WebSocket server
- SQLAlchemy async database models (Game, Play, Lineup, GameSession)
- PostgreSQL connection to dev server (10.10.0.42:5432)
- Connection manager for WebSocket lifecycle
- JWT authentication utilities
- Health check and stub API endpoints
- Rotating file logger with Pendulum datetime handling
- Redis via Docker Compose for caching

Technical Details:
- Python 3.13 with updated package versions
- Pendulum 3.0 for all datetime operations
- Greenlet for SQLAlchemy async support
- Fixed SQLAlchemy reserved column names (metadata -> *_metadata)
- Pydantic Settings with JSON array format for lists
- Docker Compose V2 commands

Documentation:
- Updated backend/CLAUDE.md with environment-specific details
- Created .claude/ENVIRONMENT.md for gotchas and quirks
- Created QUICKSTART.md for developer onboarding
- Documented all critical learnings and troubleshooting steps

Database:
- Tables created: games, plays, lineups, game_sessions
- All indexes and foreign keys configured
- Successfully tested connection and health checks

Verified:
- Server starts at http://localhost:8000
- Health endpoints responding
- Database connection working
- WebSocket infrastructure functional
- Hot-reload working

🎯 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 19:46:16 -05:00