Backend fixes:
- state_manager: Properly recover current_pitcher and current_catcher from
fielding team during game state recovery (fixes pitcher badge not showing)
- handlers: Add headshot field to lineup data, use lineup_service for proper
player data loading on cache miss
- lineup_service: Minor adjustments for headshot support
Frontend fixes:
- player.ts: Update Lineup type to match WebSocket event format
- lineup_id (was 'id'), card_id fields
- player.headshot for UI circles
- Optional fields for event variations
- CurrentSituation.vue: Adapt to updated type structure
- Substitution selectors: Use updated Lineup type fields
This fixes the issue where pitcher badge wouldn't show after game recovery
because current_pitcher was being set from batting team instead of fielding team.
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Co-Authored-By: Claude <noreply@anthropic.com>
Created centralized services for SBA player data fetching at lineup creation:
Backend - New Services:
- app/services/sba_api_client.py: REST client for SBA API (api.sba.manticorum.com)
with batch player fetching and caching support
- app/services/lineup_service.py: High-level service combining DB operations
with API calls for complete lineup entries with player data
Backend - Refactored Components:
- app/core/game_engine.py: Replaced raw API calls with LineupService,
reduced _prepare_next_play() from ~50 lines to ~15 lines
- app/core/substitution_manager.py: Updated pinch_hit(), defensive_replace(),
change_pitcher() to use lineup_service.get_sba_player_data()
- app/models/game_models.py: Added player_name/player_image to LineupPlayerState
- app/services/__init__.py: Exported new LineupService components
- app/websocket/handlers.py: Enhanced lineup state handling
Frontend - SBA League:
- components/Game/CurrentSituation.vue: Restored player images with fallback
badges (P/B letters) for both mobile and desktop layouts
- components/Game/GameBoard.vue: Enhanced game board visualization
- composables/useGameActions.ts: Updated game action handling
- composables/useWebSocket.ts: Improved WebSocket state management
- pages/games/[id].vue: Enhanced game page with better state handling
- types/game.ts: Updated type definitions
- types/websocket.ts: Added WebSocket type support
Architecture Improvement:
All SBA player data fetching now goes through LineupService:
- Lineup creation: add_sba_player_to_lineup()
- Lineup loading: load_team_lineup_with_player_data()
- Substitutions: get_sba_player_data()
All 739 unit tests pass.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed all references to the defensive alignment field across frontend codebase
after backend removal in Session 1. The alignment field was determined to be unused
and was removed from DefensiveDecision model.
Changes:
- types/websocket.ts: Removed alignment from DefensiveDecisionRequest interface
- composables/useGameActions.ts: Removed alignment from submit handler
- pages/demo-decisions.vue: Updated demo state and summary text (alignment → depths)
- pages/games/[id].vue: Updated decision history text for both defensive and offensive
* Defensive: Now shows "infield depth, outfield depth" instead of "alignment, infield"
* Offensive: Updated to use new action field with proper labels (swing_away, hit_and_run, etc.)
- Test files (3): Updated all test cases to remove alignment references
* tests/unit/composables/useGameActions.spec.ts
* tests/unit/store/game-decisions.spec.ts
* tests/unit/components/Decisions/DefensiveSetup.spec.ts
Also updated offensive decision handling to match Session 2 changes (approach/hit_and_run/bunt_attempt → action field).
Total: 7 files modified, all alignment references removed
Verified: Zero remaining alignment references in .ts/.vue/.js files
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Co-Authored-By: Claude <noreply@anthropic.com>
Frontend refactor complete - updated TypeScript interfaces and OffensiveApproach
component to use new action-based system with smart filtering.
Changes:
- TypeScript interfaces: Replaced approach/hit_and_run/bunt_attempt with action field
- OffensiveApproach.vue: Complete refactor with 6 action choices and smart filtering
- Smart filtering: Automatically disables invalid actions based on game state
- Auto-reset: If current action becomes invalid, resets to swing_away
TypeScript updates (types/game.ts, types/websocket.ts):
- OffensiveDecision.action: 6 valid choices (swing_away, steal, check_jump,
hit_and_run, sac_bunt, squeeze_bunt)
- Removed deprecated fields: approach, hit_and_run, bunt_attempt
- OffensiveDecisionRequest updated to match
Component features:
- Smart filtering based on game state (runners, outs)
- Visual feedback for disabled actions with explanatory text
- Special handling notes for steal and squeeze_bunt
- Auto-reset to swing_away when actions become invalid
- Clean, modern UI with action icons and descriptions
Action requirements enforced in UI:
- check_jump: requires runner on base
- hit_and_run: requires runner on base
- sac_bunt: disabled with 2 outs
- squeeze_bunt: requires R3, disabled with 2 outs
- steal/swing_away: always available
Files modified:
- types/game.ts
- types/websocket.ts
- components/Decisions/OffensiveApproach.vue
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed the unused alignment field from DefensiveDecision model and all
related code across backend and frontend.
Backend changes:
- models/game_models.py: Removed alignment field and validator
- terminal_client/display.py: Removed alignment from display
- core/ai_opponent.py: Updated log message
- tests/unit/models/test_game_models.py: Removed alignment tests
- tests/unit/core/test_validators.py: Removed alignment validation test
Frontend changes:
- types/game.ts: Removed alignment from DefensiveDecision interface
- components/Decisions/DefensiveSetup.vue:
* Removed alignment section from template
* Removed alignment from localSetup initialization
* Removed alignmentOptions array
* Removed alignmentDisplay computed property
* Removed alignment from hasChanges comparison
* Removed alignment from visual preview (reorganized to col-span-2)
Rationale: Defensive alignment is not active in the game and will not be
used. Per Cal's decision, remove completely rather than keep as dead code.
Tests: All 728 backend unit tests passing (100%)
Session 1 Part 3 - Change #6 complete
Part of cleanup work from demo review
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Co-Authored-By: Claude <noreply@anthropic.com>