23a0a1db4e
9 Commits
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76e24ab22b |
CLAUDE: Refactor ManualOutcomeSubmission to use PlayOutcome enum + comprehensive documentation
## Refactoring - Changed `ManualOutcomeSubmission.outcome` from `str` to `PlayOutcome` enum type - Removed custom validator (Pydantic handles enum validation automatically) - Added direct import of PlayOutcome (no circular dependency due to TYPE_CHECKING guard) - Updated tests to use enum values while maintaining backward compatibility Benefits: - Better type safety with IDE autocomplete - Cleaner code (removed 15 lines of validator boilerplate) - Backward compatible (Pydantic auto-converts strings to enum) - Access to helper methods (is_hit(), is_out(), etc.) Files modified: - app/models/game_models.py: Enum type + import - tests/unit/config/test_result_charts.py: Updated 7 tests + added compatibility test ## Documentation Created comprehensive CLAUDE.md files for all backend/app/ subdirectories to help future AI agents quickly understand and work with the code. Added 8,799 lines of documentation covering: - api/ (906 lines): FastAPI routes, health checks, auth patterns - config/ (906 lines): League configs, PlayOutcome enum, result charts - core/ (1,288 lines): GameEngine, StateManager, PlayResolver, dice system - data/ (937 lines): API clients (planned), caching layer - database/ (945 lines): Async sessions, operations, recovery - models/ (1,270 lines): Pydantic/SQLAlchemy models, polymorphic patterns - utils/ (959 lines): Logging, JWT auth, security - websocket/ (1,588 lines): Socket.io handlers, real-time events - tests/ (475 lines): Testing patterns and structure Each CLAUDE.md includes: - Purpose & architecture overview - Key components with detailed explanations - Patterns & conventions - Integration points - Common tasks (step-by-step guides) - Troubleshooting with solutions - Working code examples - Testing guidance Total changes: +9,294 lines / -24 lines Tests: All passing (62/62 model tests, 7/7 ManualOutcomeSubmission tests) |
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9b03fb555b |
CLAUDE: Implement play rollback functionality for error recovery
Add ability to roll back the last N plays, useful for correcting mistakes or recovering from corrupted plays. Deletes plays from database and reconstructs game state by replaying remaining plays. Database Operations (app/database/operations.py): - delete_plays_after(): Delete plays with play_number > target - delete_substitutions_after(): Delete lineup entries with after_play >= target - delete_rolls_after(): Delete dice rolls (kept for reference, not used) Game Engine (app/core/game_engine.py): - rollback_plays(): Main rollback orchestration - Validates: num_plays > 0, enough plays exist, game not completed - Deletes plays and substitutions from database - Clears in-memory roll tracking - Calls state_manager.recover_game() to rebuild state - Returns updated GameState Terminal Client (terminal_client/commands.py, terminal_client/repl.py): - rollback_plays(): Command wrapper with user-friendly output - do_rollback(): REPL command with argument parsing Usage: ⚾ > rollback 3 Validations: - Cannot roll back more plays than exist - Cannot roll back completed games - Rolling back across innings is allowed - Substitutions after rolled-back plays are undone Testing: - ✅ Successfully rolls back 2 plays from 5-play game - ✅ Correctly validates rollback of 10 plays when only 2 exist - ✅ Game state properly reconstructed via replay Note: Dice rolls kept in database for auditing (don't affect state). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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aabb90feb5 |
CLAUDE: Implement player models and optimize database queries
This commit includes Week 6 player models implementation and critical performance optimizations discovered during testing. ## Player Models (Week 6 - 50% Complete) **New Files:** - app/models/player_models.py (516 lines) - BasePlayer abstract class with polymorphic interface - SbaPlayer with API parsing factory method - PdPlayer with batting/pitching scouting data support - Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard - tests/unit/models/test_player_models.py (692 lines) - 32 comprehensive unit tests, all passing - Tests for BasePlayer, SbaPlayer, PdPlayer, polymorphism **Architecture:** - Simplified single-layer approach vs planned two-layer - Factory methods handle API → Game transformation directly - SbaPlayer.from_api_response(data) - parses SBA API inline - PdPlayer.from_api_response(player_data, batting_data, pitching_data) - Full Pydantic validation, type safety, and polymorphism ## Performance Optimizations **Database Query Reduction (60% fewer queries per play):** - Before: 5 queries per play (INSERT play, SELECT play with JOINs, SELECT games, 2x SELECT lineups) - After: 2 queries per play (INSERT play, UPDATE games conditionally) Changes: 1. Lineup caching (game_engine.py:384-425) - Check state_manager.get_lineup() cache before DB fetch - Eliminates 2 SELECT queries per play 2. Remove unnecessary refresh (operations.py:281-302) - Removed session.refresh(play) after INSERT - Eliminates 1 SELECT with 3 expensive LEFT JOINs 3. Direct UPDATE statement (operations.py:109-165) - Changed update_game_state() to use direct UPDATE - No longer does SELECT + modify + commit 4. Conditional game state updates (game_engine.py:200-217) - Only UPDATE games table when score/inning/status changes - Captures state before/after and compares - ~40-60% fewer updates (many plays don't score) ## Bug Fixes 1. Fixed outs_before tracking (game_engine.py:551) - Was incorrectly calculating: state.outs - result.outs_recorded - Now correctly captures: state.outs (before applying result) - All play records now have accurate out counts 2. Fixed game recovery (state_manager.py:312-314) - AttributeError when recovering: 'GameState' has no attribute 'runners' - Changed to use state.get_all_runners() method - Games can now be properly recovered from database ## Enhanced Terminal Client **Status Display Improvements (terminal_client/display.py:75-97):** - Added "⚠️ WAITING FOR ACTION" section when play is pending - Shows specific guidance: - "The defense needs to submit their decision" → Run defensive [OPTIONS] - "The offense needs to submit their decision" → Run offensive [OPTIONS] - "Ready to resolve play" → Run resolve - Color-coded command hints for better UX ## Documentation Updates **backend/CLAUDE.md:** - Added comprehensive Player Models section (204 lines) - Updated Current Phase status to Week 6 (~50% complete) - Documented all optimizations and bug fixes - Added integration examples and usage patterns **New Files:** - .claude/implementation/week6-status-assessment.md - Comprehensive Week 6 progress review - Architecture decision rationale (single-layer vs two-layer) - Completion status and next priorities - Updated roadmap for remaining Week 6 work ## Test Results - Player models: 32/32 tests passing - All existing tests continue to pass - Performance improvements verified with terminal client ## Next Steps (Week 6 Remaining) 1. Configuration system (BaseConfig, SbaConfig, PdConfig) 2. Result charts & PD play resolution with ratings 3. API client for live roster data (deferred) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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874e24dc75 |
CLAUDE: Implement comprehensive dice roll system with persistence
Core Implementation: - Created roll_types.py with AbRoll, JumpRoll, FieldingRoll, D20Roll dataclasses - Implemented DiceSystem singleton with cryptographically secure random generation - Added Roll model to db_models.py with JSONB storage for roll history - Implemented save_rolls_batch() and get_rolls_for_game() in database operations Testing: - 27 unit tests for roll type dataclasses (100% passing) - 35 unit tests for dice system (34/35 passing, 1 timing issue) - 16 integration tests for database persistence (uses production DiceSystem) Features: - Unique roll IDs using secrets.token_hex() - League-specific logic (SBA d100 rare plays, PD error-based rare plays) - Automatic derived value calculation (d6_two_total, jump_total, error_total) - Full audit trail with context metadata - Support for batch saving rolls per inning Technical Details: - Fixed dataclass inheritance with kw_only=True for Python 3.13 - Roll data stored as JSONB for flexible querying - Indexed on game_id, roll_type, league_id, team_id for efficient retrieval - Supports filtering by roll type, team, and timestamp ordering Note: Integration tests have async connection pool issue when run together (tests work individually, fixture cleanup needed in follow-up branch) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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9284162682 | Clean up false positive Pylance errors | ||
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8f67883be1 |
CLAUDE: Implement polymorphic Lineup model for PD and SBA leagues
Updated Lineup model to support both leagues using the same pattern as RosterLink: - Made card_id nullable (PD league) - Added player_id nullable (SBA league) - Added XOR CHECK constraint to ensure exactly one ID is populated - Created league-specific methods: add_pd_lineup_card() and add_sba_lineup_player() - Replaced generic create_lineup_entry() with league-specific methods Database migration applied to convert existing schema. Bonus fix: Resolved Pendulum DateTime + asyncpg timezone compatibility issue by using .naive() on all DateTime defaults in Game, Play, and GameSession models. Updated tests to use league-specific lineup methods. Archived migration docs and script to .claude/archive/ for reference. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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3c5055dbf6 |
CLAUDE: Implement polymorphic RosterLink for both PD and SBA leagues
Added league-agnostic roster tracking with single-table design: Database Changes: - Modified RosterLink model with surrogate primary key (id) - Added nullable card_id (PD) and player_id (SBA) columns - Added CHECK constraint ensuring exactly one ID populated (XOR logic) - Added unique constraints for (game_id, card_id) and (game_id, player_id) - Imported CheckConstraint and UniqueConstraint from SQLAlchemy New Files: - app/models/roster_models.py: Pydantic models for type safety - BaseRosterLinkData: Abstract base class - PdRosterLinkData: PD league card-based rosters - SbaRosterLinkData: SBA league player-based rosters - RosterLinkCreate: Request validation model - tests/unit/models/test_roster_models.py: 24 unit tests (all passing) - Tests for PD/SBA roster link creation and validation - Tests for RosterLinkCreate XOR validation - Tests for polymorphic behavior Database Operations: - add_pd_roster_card(): Add PD card to game roster - add_sba_roster_player(): Add SBA player to game roster - get_pd_roster(): Get PD cards with optional team filter - get_sba_roster(): Get SBA players with optional team filter - remove_roster_entry(): Remove roster entry by ID Tests: - Added 12 integration tests for roster operations - Fixed setup_database fixture scope (module → function) Documentation: - Updated backend/CLAUDE.md with RosterLink documentation - Added usage examples and design rationale - Updated Game model relationship description Design Pattern: Single table with application-layer type safety rather than SQLAlchemy polymorphic inheritance. Simpler queries, database-enforced integrity, and Pydantic type safety at application layer. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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a287784328 |
CLAUDE: Complete Week 4 - State Management & Persistence
Implemented hybrid state management system with in-memory game states and async PostgreSQL persistence. This provides the foundation for fast gameplay (<500ms response) with complete state recovery capabilities. ## Components Implemented ### Production Code (3 files, 1,150 lines) - app/models/game_models.py (492 lines) - Pydantic GameState with 20+ helper methods - RunnerState, LineupPlayerState, TeamLineupState - DefensiveDecision and OffensiveDecision models - Full Pydantic v2 validation with field validators - app/core/state_manager.py (296 lines) - In-memory state management with O(1) lookups - State recovery from database - Idle game eviction mechanism - Statistics tracking - app/database/operations.py (362 lines) - Async PostgreSQL operations - Game, lineup, and play persistence - Complete state loading for recovery - GameSession WebSocket state tracking ### Tests (4 files, 1,963 lines, 115 tests) - tests/unit/models/test_game_models.py (60 tests, ALL PASSING) - tests/unit/core/test_state_manager.py (26 tests, ALL PASSING) - tests/integration/database/test_operations.py (21 tests) - tests/integration/test_state_persistence.py (8 tests) - pytest.ini (async test configuration) ### Documentation (6 files) - backend/CLAUDE.md (updated with Week 4 patterns) - .claude/implementation/02-week4-state-management.md (marked complete) - .claude/status-2025-10-22-0113.md (planning session summary) - .claude/status-2025-10-22-1147.md (implementation session summary) - .claude/implementation/player-data-catalog.md (player data reference) - Week 5 & 6 plans created ## Key Features - Hybrid state: in-memory (fast) + PostgreSQL (persistent) - O(1) state access via dictionary lookups - Async database writes (non-blocking) - Complete state recovery from database - Pydantic validation on all models - Helper methods for common game operations - Idle game eviction with configurable timeout - 86 unit tests passing (100%) ## Performance - State access: O(1) via UUID lookup - Memory per game: ~1KB (just state) - Target response time: <500ms ✅ - Database writes: <100ms (async) ✅ ## Testing - Unit tests: 86/86 passing (100%) - Integration tests: 29 written - Test configuration: pytest.ini created - Fixed Pydantic v2 config deprecation - Fixed pytest-asyncio configuration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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fc7f53adf3 |
CLAUDE: Complete Phase 1 backend infrastructure setup
Implemented full FastAPI backend with WebSocket support, database models, and comprehensive documentation for the Paper Dynasty game engine. Backend Implementation: - FastAPI application with Socket.io WebSocket server - SQLAlchemy async database models (Game, Play, Lineup, GameSession) - PostgreSQL connection to dev server (10.10.0.42:5432) - Connection manager for WebSocket lifecycle - JWT authentication utilities - Health check and stub API endpoints - Rotating file logger with Pendulum datetime handling - Redis via Docker Compose for caching Technical Details: - Python 3.13 with updated package versions - Pendulum 3.0 for all datetime operations - Greenlet for SQLAlchemy async support - Fixed SQLAlchemy reserved column names (metadata -> *_metadata) - Pydantic Settings with JSON array format for lists - Docker Compose V2 commands Documentation: - Updated backend/CLAUDE.md with environment-specific details - Created .claude/ENVIRONMENT.md for gotchas and quirks - Created QUICKSTART.md for developer onboarding - Documented all critical learnings and troubleshooting steps Database: - Tables created: games, plays, lineups, game_sessions - All indexes and foreign keys configured - Successfully tested connection and health checks Verified: - Server starts at http://localhost:8000 - Health endpoints responding - Database connection working - WebSocket infrastructure functional - Hot-reload working 🎯 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |