Commit Graph

11 Commits

Author SHA1 Message Date
Cal Corum
e2f1d6079f CLAUDE: Implement Week 7 Task 6 - PlayResolver Integration with RunnerAdvancement
Major Refactor: Outcome-First Architecture
- PlayResolver now accepts league_id and auto_mode in constructor
- Added core resolve_outcome() method - all resolution logic in one place
- Added resolve_manual_play() wrapper for manual submissions (primary)
- Added resolve_auto_play() wrapper for PD auto mode (rare)
- Removed SimplifiedResultChart (obsolete with new architecture)
- Removed play_resolver singleton

RunnerAdvancement Integration:
- All groundball outcomes (GROUNDBALL_A/B/C) now use RunnerAdvancement
- Proper DP probability calculation with positioning modifiers
- Hit location tracked for all relevant outcomes
- 13 result types fully integrated from advancement charts

Game State Updates:
- Added auto_mode field to GameState (stored per-game)
- Updated state_manager.create_game() to accept auto_mode parameter
- GameEngine now uses state.auto_mode to create appropriate resolver

League Configuration:
- Added supports_auto_mode() to BaseGameConfig
- SbaConfig: returns False (no digitized cards)
- PdConfig: returns True (has digitized ratings)
- PlayResolver validates auto mode support and raises error for SBA

Play Results:
- Added hit_location field to PlayResult
- Groundballs include location from RunnerAdvancement
- Flyouts track hit_location for tag-up logic (future)
- Other outcomes have hit_location=None

Testing:
- Completely rewrote test_play_resolver.py for new architecture
- 9 new tests covering initialization, strikeouts, walks, groundballs, home runs
- All 9 tests passing
- All 180 core tests still passing (1 pre-existing failure unrelated)

Terminal Client:
- No changes needed - defaults to manual mode (auto_mode=False)
- Perfect for human testing of manual submissions

This completes Week 7 Task 6 - the final task of Week 7!
Week 7 is now 100% complete with all 8 tasks done.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 08:20:52 -05:00
Cal Corum
9cae63ac43 CLAUDE: Implement Week 7 Task 7 - WebSocket manual outcome handlers
Complete manual outcome workflow for SBA and PD manual mode gameplay:

**WebSocket Event Handlers** (app/websocket/handlers.py):
- roll_dice: Server rolls dice, stores in state, broadcasts to players
- submit_manual_outcome: Validates and processes player submissions
- Events: dice_rolled, outcome_accepted, outcome_rejected, play_resolved

**Game Engine Integration** (app/core/game_engine.py):
- resolve_manual_play(): Processes manual outcomes with server dice
- Uses ab_roll for audit trail, player outcome for resolution
- Same orchestration as resolve_play() (save, update, advance inning)

**Data Model** (app/models/game_models.py):
- pending_manual_roll: Stores server dice between roll and submission

**Terminal Client** (terminal_client/):
- roll_dice command: Roll dice and display results
- manual_outcome command: Submit outcomes from physical cards
- Both integrated into REPL for testing

**Tests** (tests/unit/websocket/test_manual_outcome_handlers.py):
- 12 comprehensive tests covering all validation paths
- All tests passing (roll_dice: 4, submit_manual_outcome: 8)

**Key Decisions**:
- Server rolls dice for fairness (not players!)
- One-time roll usage (cleared after submission)
- Early validation (check pending roll before accepting)
- Field-level error messages for clear feedback

**Impact**:
- Complete manual mode workflow ready
- Frontend WebSocket integration supported
- Terminal testing commands available
- Audit trail with server-rolled dice maintained

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 22:51:31 -05:00
Cal Corum
9b03fb555b CLAUDE: Implement play rollback functionality for error recovery
Add ability to roll back the last N plays, useful for correcting mistakes
or recovering from corrupted plays. Deletes plays from database and
reconstructs game state by replaying remaining plays.

Database Operations (app/database/operations.py):
- delete_plays_after(): Delete plays with play_number > target
- delete_substitutions_after(): Delete lineup entries with after_play >= target
- delete_rolls_after(): Delete dice rolls (kept for reference, not used)

Game Engine (app/core/game_engine.py):
- rollback_plays(): Main rollback orchestration
  - Validates: num_plays > 0, enough plays exist, game not completed
  - Deletes plays and substitutions from database
  - Clears in-memory roll tracking
  - Calls state_manager.recover_game() to rebuild state
  - Returns updated GameState

Terminal Client (terminal_client/commands.py, terminal_client/repl.py):
- rollback_plays(): Command wrapper with user-friendly output
- do_rollback(): REPL command with argument parsing

Usage:
   > rollback 3

Validations:
- Cannot roll back more plays than exist
- Cannot roll back completed games
- Rolling back across innings is allowed
- Substitutions after rolled-back plays are undone

Testing:
-  Successfully rolls back 2 plays from 5-play game
-  Correctly validates rollback of 10 plays when only 2 exist
-  Game state properly reconstructed via replay

Note: Dice rolls kept in database for auditing (don't affect state).

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 16:02:51 -05:00
Cal Corum
8ecce0f5ad CLAUDE: Implement forced outcome feature for terminal client testing
Add ability to force specific play outcomes instead of random dice rolls,
enabling targeted testing of specific game scenarios.

Changes:
- play_resolver.resolve_play(): Add forced_outcome parameter, bypass dice
  rolls when provided, create dummy AbRoll with placeholder values
- game_engine.resolve_play(): Accept and pass through forced_outcome param
- terminal_client/commands.py: Pass forced_outcome to game engine

Testing:
- Verified TRIPLE, HOMERUN, and STRIKEOUT outcomes work correctly
- Dummy AbRoll properly constructed with all required fields
- Game state updates correctly with forced outcomes

Example usage in REPL:
  resolve_with triple
  resolve_with homerun

Fixes terminal client testing workflow to allow controlled scenarios.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 15:39:35 -05:00
Cal Corum
95d8703f56 CLAUDE: Implement Week 7 Task 1 - Strategic Decision Integration
Enhanced game engine with async decision workflow and AI opponent integration:

GameState Model Enhancements:
- Added pending_defensive_decision and pending_offensive_decision fields
- Added decision_phase tracking (idle, awaiting_defensive, awaiting_offensive, resolving, completed)
- Added decision_deadline field for timeout handling
- Added is_batting_team_ai() and is_fielding_team_ai() helper methods
- Added validator for decision_phase

StateManager Enhancements:
- Added _pending_decisions dict for asyncio.Future-based decision queue
- Added set_pending_decision() to create decision futures
- Added await_decision() to wait for decision submission
- Added submit_decision() to resolve pending futures
- Added cancel_pending_decision() for cleanup

GameEngine Enhancements:
- Added await_defensive_decision() with AI/human branching and timeout
- Added await_offensive_decision() with AI/human branching and timeout
- Enhanced submit_defensive_decision() to resolve pending futures
- Enhanced submit_offensive_decision() to resolve pending futures
- Added DECISION_TIMEOUT constant (30 seconds)

AI Opponent (Stub):
- Created ai_opponent.py with stub implementations
- generate_defensive_decision() returns default "normal" positioning
- generate_offensive_decision() returns default "normal" approach
- TODO markers for Week 9 full AI logic implementation

Integration:
- Backward compatible with existing terminal client workflow
- New async methods ready for WebSocket integration (Week 7 Task 4)
- AI teams get instant decisions, human teams wait with timeout
- Default decisions applied on timeout (no game blocking)

Testing:
- Config tests: 58/58 passing 
- Terminal client: Working perfectly 
- Existing workflows: Fully compatible 

Week 7 Task 1: Complete
Next: Task 2 - Decision Validators

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 21:38:11 -05:00
Cal Corum
6880b6d5ad CLAUDE: Complete Week 6 - granular PlayOutcome integration and metadata support
- Renamed check_d20 → chaos_d20 throughout dice system
- Expanded PlayOutcome enum with granular variants (SINGLE_1/2, DOUBLE_2/3, GROUNDBALL_A/B/C, etc.)
- Integrated PlayOutcome from app.config into PlayResolver
- Added play_metadata support for uncapped hit tracking
- Updated all tests (139/140 passing)

Week 6: 100% Complete - Ready for Phase 3

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 20:29:06 -05:00
Cal Corum
aabb90feb5 CLAUDE: Implement player models and optimize database queries
This commit includes Week 6 player models implementation and critical
performance optimizations discovered during testing.

## Player Models (Week 6 - 50% Complete)

**New Files:**
- app/models/player_models.py (516 lines)
  - BasePlayer abstract class with polymorphic interface
  - SbaPlayer with API parsing factory method
  - PdPlayer with batting/pitching scouting data support
  - Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard
- tests/unit/models/test_player_models.py (692 lines)
  - 32 comprehensive unit tests, all passing
  - Tests for BasePlayer, SbaPlayer, PdPlayer, polymorphism

**Architecture:**
- Simplified single-layer approach vs planned two-layer
- Factory methods handle API → Game transformation directly
- SbaPlayer.from_api_response(data) - parses SBA API inline
- PdPlayer.from_api_response(player_data, batting_data, pitching_data)
- Full Pydantic validation, type safety, and polymorphism

## Performance Optimizations

**Database Query Reduction (60% fewer queries per play):**
- Before: 5 queries per play (INSERT play, SELECT play with JOINs,
  SELECT games, 2x SELECT lineups)
- After: 2 queries per play (INSERT play, UPDATE games conditionally)

Changes:
1. Lineup caching (game_engine.py:384-425)
   - Check state_manager.get_lineup() cache before DB fetch
   - Eliminates 2 SELECT queries per play
2. Remove unnecessary refresh (operations.py:281-302)
   - Removed session.refresh(play) after INSERT
   - Eliminates 1 SELECT with 3 expensive LEFT JOINs
3. Direct UPDATE statement (operations.py:109-165)
   - Changed update_game_state() to use direct UPDATE
   - No longer does SELECT + modify + commit
4. Conditional game state updates (game_engine.py:200-217)
   - Only UPDATE games table when score/inning/status changes
   - Captures state before/after and compares
   - ~40-60% fewer updates (many plays don't score)

## Bug Fixes

1. Fixed outs_before tracking (game_engine.py:551)
   - Was incorrectly calculating: state.outs - result.outs_recorded
   - Now correctly captures: state.outs (before applying result)
   - All play records now have accurate out counts

2. Fixed game recovery (state_manager.py:312-314)
   - AttributeError when recovering: 'GameState' has no attribute 'runners'
   - Changed to use state.get_all_runners() method
   - Games can now be properly recovered from database

## Enhanced Terminal Client

**Status Display Improvements (terminal_client/display.py:75-97):**
- Added "⚠️ WAITING FOR ACTION" section when play is pending
- Shows specific guidance:
  - "The defense needs to submit their decision" → Run defensive [OPTIONS]
  - "The offense needs to submit their decision" → Run offensive [OPTIONS]
  - "Ready to resolve play" → Run resolve
- Color-coded command hints for better UX

## Documentation Updates

**backend/CLAUDE.md:**
- Added comprehensive Player Models section (204 lines)
- Updated Current Phase status to Week 6 (~50% complete)
- Documented all optimizations and bug fixes
- Added integration examples and usage patterns

**New Files:**
- .claude/implementation/week6-status-assessment.md
  - Comprehensive Week 6 progress review
  - Architecture decision rationale (single-layer vs two-layer)
  - Completion status and next priorities
  - Updated roadmap for remaining Week 6 work

## Test Results

- Player models: 32/32 tests passing
- All existing tests continue to pass
- Performance improvements verified with terminal client

## Next Steps (Week 6 Remaining)

1. Configuration system (BaseConfig, SbaConfig, PdConfig)
2. Result charts & PD play resolution with ratings
3. API client for live roster data (deferred)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:08:56 -05:00
Cal Corum
05fc037f2b CLAUDE: Fix game recovery and add required field validation for plays
Fixed critical bugs in game recovery and play persistence:

1. Terminal REPL Auto-Recovery:
   - Added _ensure_game_loaded() helper to auto-recover games from database
   - Calls state_manager.recover_game() when game not in memory
   - Calls _prepare_next_play() after recovery to populate snapshot fields
   - Enables seamless continuation of games across REPL sessions

2. Play Validation:
   - Added verification in _save_play_to_db() for required fields
   - Ensures batter_id, pitcher_id, catcher_id are never NULL
   - Raises ValueError with clear error message if fields missing
   - Prevents database constraint violations

3. Updated Commands:
   - All REPL commands now call _ensure_game_loaded()
   - Commands: defensive, offensive, resolve, status, quick_play, box_score
   - Fixes "Game state not found" errors on recovered games

Root Cause:
- state_manager.recover_game() rebuilds GameState from database
- But didn't populate snapshot fields (current_batter_lineup_id, etc.)
- _save_play_to_db() requires these fields to save plays
- Solution: Call _prepare_next_play() after recovery

Files Modified:
- app/core/game_engine.py - Added verification in _save_play_to_db()
- terminal_client/repl.py - Added _ensure_game_loaded() and integrated

Testing: Successfully recovered game, submitted decisions, and resolved plays

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-26 13:14:12 -05:00
Cal Corum
13e924a87c CLAUDE: Refactor GameEngine to forward-looking play tracking pattern
Replaced awkward "lookback" pattern with clean "prepare → execute → save"
orchestration that captures state snapshots BEFORE each play.

Key improvements:
- Added per-team batter indices (away_team_batter_idx, home_team_batter_idx)
- Added play snapshot fields (current_batter/pitcher/catcher_lineup_id)
- Added on_base_code bit field for efficient base situation queries
- Created _prepare_next_play() method for snapshot preparation
- Refactored start_game() with hard lineup validation requirement
- Refactored resolve_play() with explicit 6-step orchestration
- Updated _save_play_to_db() to use snapshots (no DB lookbacks)
- Enhanced state recovery to rebuild from last play (single query)
- Added defensive lineup position validator

Benefits:
- No special cases for first play
- Single source of truth in GameState
- Saves 18+ database queries per game
- Fast state recovery without replay
- Complete runner tracking (before/after positions)
- Explicit orchestration (easy to debug)

Testing:
- Added 3 new test functions (lineup validation, snapshot tracking, batting order)
- All 5 test suites passing (100%)
- Type checking cleaned up with targeted suppressions for SQLAlchemy

Documentation:
- Added comprehensive "Type Checking & Common False Positives" section to CLAUDE.md
- Created type-checking-guide.md and type-checking-summary.md
- Added mypy.ini configuration for SQLAlchemy/Pydantic

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-25 22:18:15 -05:00
Cal Corum
0542723d6b CLAUDE: Fix GameEngine lineup integration and add test script
Fixes:
 Updated GameEngine._save_play_to_db() to fetch real lineup IDs
   - Gets active batting/fielding lineups from database
   - Extracts batter, pitcher, catcher IDs by position
   - No more hardcoded placeholder IDs

 Shortened AbRoll.__str__() to fit VARCHAR(50)
   - "WP 1/10" instead of "AB Roll: Wild Pitch Check..."
   - "AB 6,9(4+5) d20=12/10" for normal rolls
   - Prevents database truncation errors

 Created comprehensive test script (scripts/test_game_flow.py)
   - Tests single at-bat flow
   - Tests full half-inning (50+ plays)
   - Creates dummy lineups for both teams
   - Verifies complete game lifecycle

Test Results:
 Successfully ran 50 at-bats across 6 innings
 Score tracking: Away 5 - Home 2
 Inning advancement working
 Play persistence to database
 Roll batch saving at inning boundaries
 State synchronization (memory + DB)

GameEngine Verified Working:
   Game lifecycle management (create → start → play → complete)
   Decision submission (defensive + offensive)
   Play resolution with AbRoll system
   State management and persistence
   Inning advancement logic
   Score tracking
   Lineup integration
   Database persistence

Ready for:
- WebSocket integration
- Frontend connectivity
- Full game simulations
- AI opponent integration

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 15:04:41 -05:00
Cal Corum
0d7ddbe408 CLAUDE: Implement GameEngine, PlayResolver, and GameValidator
Core Components:
 GameValidator (validators.py)
   - Validates game state and decisions
   - Rule enforcement for baseball gameplay
   - Game-over and inning continuation logic

 PlayResolver (play_resolver.py)
   - Resolves play outcomes using AbRoll system
   - Simplified result charts for MVP
   - Handles wild pitch/passed ball checks
   - Runner advancement logic for all hit types
   - PlayOutcome enum with 12 outcome types

 GameEngine (game_engine.py)
   - Orchestrates complete game flow
   - Start game, submit decisions, resolve plays
   - Integrates DiceSystem with roll context
   - Batch saves rolls at end of each half-inning
   - Persists plays and game state to database
   - Manages inning advancement and game completion

Integration Features:
- Uses advanced AbRoll system (not simplified d20)
- Roll context tracking per inning
- Batch persistence at inning boundaries
- Full audit trail with roll history
- State synchronization between memory and database

Architecture:
  GameEngine → PlayResolver → DiceSystem
       ↓             ↓
  GameValidator  StateManager
       ↓             ↓
   Database      In-Memory Cache

Ready For:
 End-to-end at-bat testing
 WebSocket integration
 Result chart configuration
 Advanced decision logic (Phase 3)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 10:00:21 -05:00