Major Phase 2 refactoring to consolidate runner advancement logic:
**Flyball System Enhancement**:
- Add FLYOUT_BQ variant (medium-shallow depth)
- 4 flyball types with clear semantics: A (deep), B (medium), BQ (medium-shallow), C (shallow)
- Updated helper methods to include FLYOUT_BQ
**RunnerAdvancement Integration**:
- Extend runner_advancement.py to handle both groundballs AND flyballs
- advance_runners() routes to _advance_runners_groundball() or _advance_runners_flyball()
- Comprehensive flyball logic with proper DECIDE mechanics per flyball type
- No-op movements recorded for state recovery consistency
**PlayResolver Refactoring**:
- Consolidate all 4 flyball outcomes to delegate to RunnerAdvancement (DRY)
- Eliminate duplicate flyball resolution code
- Rename helpers for clarity: _advance_on_single_1/_advance_on_single_2 (was _advance_on_single)
- Fix single/double advancement logic for different hit types
**State Recovery Fix**:
- Fix state_manager.py game recovery to build LineupPlayerState objects properly
- Use get_lineup_player() helper to construct from lineup data
- Correctly track runners in on_first/on_second/on_third fields (matches Phase 2 model)
**Database Support**:
- Add runner tracking fields to play data for accurate recovery
- Include batter_id, on_first_id, on_second_id, on_third_id, and *_final fields
**Type Safety Improvements**:
- Fix lineup_id access throughout runner_advancement.py (was accessing on_first directly, now on_first.lineup_id)
- Make current_batter_lineup_id non-optional (always set by _prepare_next_play)
- Add type: ignore for known SQLAlchemy false positives
**Documentation**:
- Update CLAUDE.md with comprehensive flyball documentation
- Add flyball types table, usage examples, and test coverage notes
- Document differences between groundball and flyball mechanics
**Testing**:
- Add test_flyball_advancement.py with 21 flyball tests
- Coverage: all 4 types, DECIDE scenarios, no-op movements, edge cases
🚀 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created runner_advancement.py with complete groundball advancement system
- Implemented GroundballResultType IntEnum with 13 rulebook-aligned results
- Built RunnerAdvancement class with chart lookup logic (Infield Back/In)
- Implemented all 13 result handlers (gb_result_1 through gb_result_13)
- Added DECIDE mechanic support for interactive runner advancement decisions
- Implemented double play probability calculation with positioning modifiers
- Created 30 comprehensive unit tests covering all scenarios (100% passing)
Key Features:
- Supports Infield Back and Infield In defensive positioning
- Handles Corners In hybrid positioning (applies In rules to corner fielders)
- Conditional results based on hit location (middle IF, right side, corners)
- Force play detection and advancement logic
- Double play mechanics with probability-based success (45% base rate)
- Result types match official rulebook exactly (1-13)
Architecture:
- IntEnum for result types (type-safe, self-documenting)
- Comprehensive hit location tracking (1B, 2B, SS, 3B, P, C, LF, CF, RF)
- Dataclasses for movements (RunnerMovement, AdvancementResult)
- Probability modifiers: Infield In (-15%), hit location (±10%)
Testing:
- 30 unit tests covering chart lookup, all result types, and edge cases
- Double play probability validation
- All on-base codes (0-7) tested
- All groundball types (A, B, C) verified
Status: Week 7 Tasks 4 & 5 complete (~87% of Week 7 finished)
Next: Task 6 (PlayResolver Integration)
Related: #task4 #task5 #runner-advancement #double-play #week7