Commit Graph

9 Commits

Author SHA1 Message Date
Cal Corum
e165b449f5 CLAUDE: Refactor offensive decisions - replace approach with action field
Backend refactor complete - removed all deprecated parameters and replaced
with clean action-based system.

Changes:
- OffensiveDecision model: Added 'action' field (6 choices), removed
  deprecated 'hit_and_run' and 'bunt_attempt' boolean fields
- Validators: Added action-specific validation (squeeze_bunt, check_jump,
  sac_bunt, hit_and_run situational constraints)
- WebSocket handler: Updated submit_offensive_decision to use action field
- Terminal client: Updated CLI, REPL, arg parser, and display for actions
- Tests: Updated all 739 unit tests (100% passing)

Action field values:
- swing_away (default)
- steal (requires steal_attempts parameter)
- check_jump (requires runner on base)
- hit_and_run (requires runner on base)
- sac_bunt (cannot use with 2 outs)
- squeeze_bunt (requires R3, not with bases loaded, not with 2 outs)

Breaking changes:
- Removed: hit_and_run boolean → use action="hit_and_run"
- Removed: bunt_attempt boolean → use action="sac_bunt" or "squeeze_bunt"
- Removed: approach field → use action field

Files modified:
- app/models/game_models.py
- app/core/validators.py
- app/websocket/handlers.py
- terminal_client/main.py
- terminal_client/arg_parser.py
- terminal_client/commands.py
- terminal_client/repl.py
- terminal_client/display.py
- tests/unit/models/test_game_models.py
- tests/unit/core/test_validators.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py

Test results: 739/739 passing (100%)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 15:07:54 -06:00
Cal Corum
63bffbc23d CLAUDE: Session 1 cleanup complete - Parts 4-6
Completed remaining Session 1 work:

Part 4: Remove offensive approach field
- Removed `approach` field from OffensiveDecision model
- Removed approach validation and validator
- Updated 7 backend files (model, tests, handlers, AI, validators, display)

Part 5: Server-side depth validation
- Added walk-off validation for shallow outfield (home batting, 9th+, close game, runners)
- Updated outfield depths from ["in", "normal"] to ["normal", "shallow"]
- Infield validation already complete (corners_in/infield_in require R3)
- Added comprehensive test coverage

Part 6: Client-side smart filtering
- Updated DefensiveSetup.vue with dynamic option filtering
- Infield options: only show infield_in/corners_in when R3 present
- Outfield options: only show shallow in walk-off scenarios
- Hybrid validation (server authority + client UX)

Total Session 1: 25 files modified across 6 parts
- Removed unused config fields
- Fixed hit location requirements
- Removed alignment/approach fields
- Added complete depth validation

All backend tests passing (730/731 - 1 pre-existing failure)

Next: Session 2 - Offensive decision workflow refactor (Changes #10-11)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 13:54:34 -06:00
Cal Corum
197d91edfb CLAUDE: Remove defensive alignment field completely
Removed the unused alignment field from DefensiveDecision model and all
related code across backend and frontend.

Backend changes:
- models/game_models.py: Removed alignment field and validator
- terminal_client/display.py: Removed alignment from display
- core/ai_opponent.py: Updated log message
- tests/unit/models/test_game_models.py: Removed alignment tests
- tests/unit/core/test_validators.py: Removed alignment validation test

Frontend changes:
- types/game.ts: Removed alignment from DefensiveDecision interface
- components/Decisions/DefensiveSetup.vue:
  * Removed alignment section from template
  * Removed alignment from localSetup initialization
  * Removed alignmentOptions array
  * Removed alignmentDisplay computed property
  * Removed alignment from hasChanges comparison
  * Removed alignment from visual preview (reorganized to col-span-2)

Rationale: Defensive alignment is not active in the game and will not be
used. Per Cal's decision, remove completely rather than keep as dead code.

Tests: All 728 backend unit tests passing (100%)

Session 1 Part 3 - Change #6 complete
Part of cleanup work from demo review

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 13:02:22 -06:00
Cal Corum
d560844704 CLAUDE: Phase 3E-Prep - Refactor GameState to use full LineupPlayerState objects
**Architectural Improvement**: Unified player references in GameState

**Changed**: Make all player references consistent
- BEFORE: current_batter/pitcher/catcher were IDs (int)
- AFTER: current_batter/pitcher/catcher are full LineupPlayerState objects
- Matches pattern of on_first/on_second/on_third (already objects)

**Benefits**:
1. Consistent API - all player references use same type
2. Self-contained GameState - everything needed for resolution
3. No lookups needed - direct access to player data
4. Sets foundation for Phase 3E-Main (adding position ratings)

**Files Modified**:
- app/models/game_models.py: Changed current_batter/pitcher/catcher to objects
- app/core/game_engine.py: Updated _prepare_next_play() to populate full objects
- app/core/state_manager.py: Create placeholder batter on game creation
- tests/unit/models/test_game_models.py: Updated all 27 GameState tests

**Database Operations**:
- No schema changes needed
- Play table still stores IDs (for referential integrity)
- IDs extracted from objects when saving: state.current_batter.lineup_id

**Testing**:
- All 27 GameState tests passing
- No regressions in existing functionality
- Type checking passes

**Next**: Phase 3E-Main - Add PositionRating dataclass and load ratings at game start

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 14:11:40 -06:00
Cal Corum
23a0a1db4e CLAUDE: Update tests to match Phase 2 model changes
- Update test fixtures to provide required current_batter_lineup_id field
- Update validator tests for new infield depth values (infield_in, normal, corners_in)
- Update runner advancement tests to match refactored runner management
- Update game model tests to work with direct base references
- Update play resolver tests for enhanced logic
- Add missing imports in test files

All changes ensure tests align with recent Phase 2 implementation updates
including the transition from RunnerState list to direct base references
(on_first, on_second, on_third) in GameState model.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 16:11:39 -05:00
Cal Corum
1c32787195 CLAUDE: Refactor game models and modularize terminal client
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.

## Game Models Refactor

**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
  - on_first: Optional[LineupPlayerState]
  - on_second: Optional[LineupPlayerState]
  - on_third: Optional[LineupPlayerState]
- Updated helper methods:
  - get_runner_at_base() now returns LineupPlayerState directly
  - get_all_runners() returns List[Tuple[int, LineupPlayerState]]
  - is_runner_on_X() simplified to direct None checks

**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic

**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data

## Terminal Client Refactor

**Modularization (DRY principle):**
Created separate modules for better code organization:

1. **terminal_client/commands.py** (10,243 bytes)
   - Shared command functions for game operations
   - Used by both CLI (main.py) and REPL (repl.py)
   - Functions: submit_defensive_decision, submit_offensive_decision,
     resolve_play, quick_play_sequence
   - Single source of truth for command logic

2. **terminal_client/arg_parser.py** (7,280 bytes)
   - Centralized argument parsing and validation
   - Handles defensive/offensive decision arguments
   - Validates formats (alignment, depths, hold runners, steal attempts)

3. **terminal_client/completions.py** (10,357 bytes)
   - TAB completion support for REPL mode
   - Command completions, option completions, dynamic completions
   - Game ID completions, defensive/offensive option suggestions

4. **terminal_client/help_text.py** (10,839 bytes)
   - Centralized help text and command documentation
   - Detailed command descriptions
   - Usage examples for all commands

**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions

**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns

## Documentation

**New files:**
- app/models/visual_model_relationships.md
  - Visual documentation of model relationships
  - Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
  - Phased documentation for terminal client evolution
  - Historical context for implementation decisions

## Tests

**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py

**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure

## Summary

-  Simplified game state model (removed RunnerState)
-  Better alignment with database structure
-  Modularized terminal client (DRY principle)
-  Shared command logic between CLI and REPL
-  Comprehensive test coverage
-  Improved documentation

Total changes: 26 files modified/created

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:16:38 -05:00
Cal Corum
aabb90feb5 CLAUDE: Implement player models and optimize database queries
This commit includes Week 6 player models implementation and critical
performance optimizations discovered during testing.

## Player Models (Week 6 - 50% Complete)

**New Files:**
- app/models/player_models.py (516 lines)
  - BasePlayer abstract class with polymorphic interface
  - SbaPlayer with API parsing factory method
  - PdPlayer with batting/pitching scouting data support
  - Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard
- tests/unit/models/test_player_models.py (692 lines)
  - 32 comprehensive unit tests, all passing
  - Tests for BasePlayer, SbaPlayer, PdPlayer, polymorphism

**Architecture:**
- Simplified single-layer approach vs planned two-layer
- Factory methods handle API → Game transformation directly
- SbaPlayer.from_api_response(data) - parses SBA API inline
- PdPlayer.from_api_response(player_data, batting_data, pitching_data)
- Full Pydantic validation, type safety, and polymorphism

## Performance Optimizations

**Database Query Reduction (60% fewer queries per play):**
- Before: 5 queries per play (INSERT play, SELECT play with JOINs,
  SELECT games, 2x SELECT lineups)
- After: 2 queries per play (INSERT play, UPDATE games conditionally)

Changes:
1. Lineup caching (game_engine.py:384-425)
   - Check state_manager.get_lineup() cache before DB fetch
   - Eliminates 2 SELECT queries per play
2. Remove unnecessary refresh (operations.py:281-302)
   - Removed session.refresh(play) after INSERT
   - Eliminates 1 SELECT with 3 expensive LEFT JOINs
3. Direct UPDATE statement (operations.py:109-165)
   - Changed update_game_state() to use direct UPDATE
   - No longer does SELECT + modify + commit
4. Conditional game state updates (game_engine.py:200-217)
   - Only UPDATE games table when score/inning/status changes
   - Captures state before/after and compares
   - ~40-60% fewer updates (many plays don't score)

## Bug Fixes

1. Fixed outs_before tracking (game_engine.py:551)
   - Was incorrectly calculating: state.outs - result.outs_recorded
   - Now correctly captures: state.outs (before applying result)
   - All play records now have accurate out counts

2. Fixed game recovery (state_manager.py:312-314)
   - AttributeError when recovering: 'GameState' has no attribute 'runners'
   - Changed to use state.get_all_runners() method
   - Games can now be properly recovered from database

## Enhanced Terminal Client

**Status Display Improvements (terminal_client/display.py:75-97):**
- Added "⚠️ WAITING FOR ACTION" section when play is pending
- Shows specific guidance:
  - "The defense needs to submit their decision" → Run defensive [OPTIONS]
  - "The offense needs to submit their decision" → Run offensive [OPTIONS]
  - "Ready to resolve play" → Run resolve
- Color-coded command hints for better UX

## Documentation Updates

**backend/CLAUDE.md:**
- Added comprehensive Player Models section (204 lines)
- Updated Current Phase status to Week 6 (~50% complete)
- Documented all optimizations and bug fixes
- Added integration examples and usage patterns

**New Files:**
- .claude/implementation/week6-status-assessment.md
  - Comprehensive Week 6 progress review
  - Architecture decision rationale (single-layer vs two-layer)
  - Completion status and next priorities
  - Updated roadmap for remaining Week 6 work

## Test Results

- Player models: 32/32 tests passing
- All existing tests continue to pass
- Performance improvements verified with terminal client

## Next Steps (Week 6 Remaining)

1. Configuration system (BaseConfig, SbaConfig, PdConfig)
2. Result charts & PD play resolution with ratings
3. API client for live roster data (deferred)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:08:56 -05:00
Cal Corum
3c5055dbf6 CLAUDE: Implement polymorphic RosterLink for both PD and SBA leagues
Added league-agnostic roster tracking with single-table design:

Database Changes:
- Modified RosterLink model with surrogate primary key (id)
- Added nullable card_id (PD) and player_id (SBA) columns
- Added CHECK constraint ensuring exactly one ID populated (XOR logic)
- Added unique constraints for (game_id, card_id) and (game_id, player_id)
- Imported CheckConstraint and UniqueConstraint from SQLAlchemy

New Files:
- app/models/roster_models.py: Pydantic models for type safety
  - BaseRosterLinkData: Abstract base class
  - PdRosterLinkData: PD league card-based rosters
  - SbaRosterLinkData: SBA league player-based rosters
  - RosterLinkCreate: Request validation model

- tests/unit/models/test_roster_models.py: 24 unit tests (all passing)
  - Tests for PD/SBA roster link creation and validation
  - Tests for RosterLinkCreate XOR validation
  - Tests for polymorphic behavior

Database Operations:
- add_pd_roster_card(): Add PD card to game roster
- add_sba_roster_player(): Add SBA player to game roster
- get_pd_roster(): Get PD cards with optional team filter
- get_sba_roster(): Get SBA players with optional team filter
- remove_roster_entry(): Remove roster entry by ID

Tests:
- Added 12 integration tests for roster operations
- Fixed setup_database fixture scope (module → function)

Documentation:
- Updated backend/CLAUDE.md with RosterLink documentation
- Added usage examples and design rationale
- Updated Game model relationship description

Design Pattern:
Single table with application-layer type safety rather than SQLAlchemy
polymorphic inheritance. Simpler queries, database-enforced integrity,
and Pydantic type safety at application layer.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 22:45:44 -05:00
Cal Corum
a287784328 CLAUDE: Complete Week 4 - State Management & Persistence
Implemented hybrid state management system with in-memory game states and async
PostgreSQL persistence. This provides the foundation for fast gameplay (<500ms
response) with complete state recovery capabilities.

## Components Implemented

### Production Code (3 files, 1,150 lines)
- app/models/game_models.py (492 lines)
  - Pydantic GameState with 20+ helper methods
  - RunnerState, LineupPlayerState, TeamLineupState
  - DefensiveDecision and OffensiveDecision models
  - Full Pydantic v2 validation with field validators

- app/core/state_manager.py (296 lines)
  - In-memory state management with O(1) lookups
  - State recovery from database
  - Idle game eviction mechanism
  - Statistics tracking

- app/database/operations.py (362 lines)
  - Async PostgreSQL operations
  - Game, lineup, and play persistence
  - Complete state loading for recovery
  - GameSession WebSocket state tracking

### Tests (4 files, 1,963 lines, 115 tests)
- tests/unit/models/test_game_models.py (60 tests, ALL PASSING)
- tests/unit/core/test_state_manager.py (26 tests, ALL PASSING)
- tests/integration/database/test_operations.py (21 tests)
- tests/integration/test_state_persistence.py (8 tests)
- pytest.ini (async test configuration)

### Documentation (6 files)
- backend/CLAUDE.md (updated with Week 4 patterns)
- .claude/implementation/02-week4-state-management.md (marked complete)
- .claude/status-2025-10-22-0113.md (planning session summary)
- .claude/status-2025-10-22-1147.md (implementation session summary)
- .claude/implementation/player-data-catalog.md (player data reference)
- Week 5 & 6 plans created

## Key Features

- Hybrid state: in-memory (fast) + PostgreSQL (persistent)
- O(1) state access via dictionary lookups
- Async database writes (non-blocking)
- Complete state recovery from database
- Pydantic validation on all models
- Helper methods for common game operations
- Idle game eviction with configurable timeout
- 86 unit tests passing (100%)

## Performance

- State access: O(1) via UUID lookup
- Memory per game: ~1KB (just state)
- Target response time: <500ms 
- Database writes: <100ms (async) 

## Testing

- Unit tests: 86/86 passing (100%)
- Integration tests: 29 written
- Test configuration: pytest.ini created
- Fixed Pydantic v2 config deprecation
- Fixed pytest-asyncio configuration

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 12:01:03 -05:00