CLAUDE: Refactor offensive decisions - replace approach with action field
Backend refactor complete - removed all deprecated parameters and replaced with clean action-based system. Changes: - OffensiveDecision model: Added 'action' field (6 choices), removed deprecated 'hit_and_run' and 'bunt_attempt' boolean fields - Validators: Added action-specific validation (squeeze_bunt, check_jump, sac_bunt, hit_and_run situational constraints) - WebSocket handler: Updated submit_offensive_decision to use action field - Terminal client: Updated CLI, REPL, arg parser, and display for actions - Tests: Updated all 739 unit tests (100% passing) Action field values: - swing_away (default) - steal (requires steal_attempts parameter) - check_jump (requires runner on base) - hit_and_run (requires runner on base) - sac_bunt (cannot use with 2 outs) - squeeze_bunt (requires R3, not with bases loaded, not with 2 outs) Breaking changes: - Removed: hit_and_run boolean → use action="hit_and_run" - Removed: bunt_attempt boolean → use action="sac_bunt" or "squeeze_bunt" - Removed: approach field → use action field Files modified: - app/models/game_models.py - app/core/validators.py - app/websocket/handlers.py - terminal_client/main.py - terminal_client/arg_parser.py - terminal_client/commands.py - terminal_client/repl.py - terminal_client/display.py - tests/unit/models/test_game_models.py - tests/unit/core/test_validators.py - tests/unit/terminal_client/test_arg_parser.py - tests/unit/terminal_client/test_commands.py Test results: 739/739 passing (100%) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -117,9 +117,45 @@ class GameValidator:
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Raises:
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Raises:
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ValidationError: If decision is invalid for current situation
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ValidationError: If decision is invalid for current situation
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Session 2 Update (2025-01-14): Added validation for action field.
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"""
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"""
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# Validate steal attempts
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# Validate action field (already validated by Pydantic, but enforce situational rules)
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occupied_bases = state.bases_occupied()
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occupied_bases = state.bases_occupied()
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# Validate steal action - requires steal_attempts to be specified
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if decision.action == 'steal':
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if not decision.steal_attempts:
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raise ValidationError("Steal action requires steal_attempts to specify which bases to steal")
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# Validate squeeze_bunt - requires R3 and bases NOT loaded
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if decision.action == 'squeeze_bunt':
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if not state.is_runner_on_third():
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raise ValidationError("Squeeze bunt requires a runner on third base")
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if len(occupied_bases) == 3: # Bases loaded
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raise ValidationError("Squeeze bunt cannot be used with bases loaded")
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if state.outs >= 2:
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raise ValidationError("Squeeze bunt cannot be used with 2 outs")
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# Validate check_jump - requires runner on base (lead runner only OR both if 1st+3rd)
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if decision.action == 'check_jump':
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if len(occupied_bases) == 0:
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raise ValidationError("Check jump requires at least one runner on base")
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# Lead runner validation: can't check jump at 2nd if R3 exists
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if state.is_runner_on_second() and state.is_runner_on_third():
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raise ValidationError("Check jump not allowed for trail runner (R2) when R3 is on base")
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# Validate sac_bunt - cannot be used with 2 outs
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if decision.action == 'sac_bunt':
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if state.outs >= 2:
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raise ValidationError("Sacrifice bunt cannot be used with 2 outs")
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# Validate hit_and_run action - requires runner on base
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if decision.action == 'hit_and_run':
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if len(occupied_bases) == 0:
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raise ValidationError("Hit and run action requires at least one runner on base")
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# Validate steal attempts (when provided)
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for base in decision.steal_attempts:
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for base in decision.steal_attempts:
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# Validate steal base is valid (2, 3, or 4 for home)
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# Validate steal base is valid (2, 3, or 4 for home)
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if base not in [2, 3, 4]:
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if base not in [2, 3, 4]:
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@ -130,18 +166,6 @@ class GameValidator:
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if stealing_from not in occupied_bases:
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if stealing_from not in occupied_bases:
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raise ValidationError(f"Cannot steal base {base} - no runner on base {stealing_from}")
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raise ValidationError(f"Cannot steal base {base} - no runner on base {stealing_from}")
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# Validate bunt attempt
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if decision.bunt_attempt:
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if state.outs >= 2:
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raise ValidationError("Cannot bunt with 2 outs")
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if decision.hit_and_run:
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raise ValidationError("Cannot bunt and hit-and-run simultaneously")
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# Validate hit and run - requires at least one runner on base
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if decision.hit_and_run:
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if not any(state.get_runner_at_base(b) is not None for b in [1, 2, 3]):
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raise ValidationError("Hit and run requires at least one runner on base")
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logger.debug("Offensive decision validated")
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logger.debug("Offensive decision validated")
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@staticmethod
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@staticmethod
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@ -179,10 +179,26 @@ class OffensiveDecision(BaseModel):
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Offensive team strategic decisions for a play.
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Offensive team strategic decisions for a play.
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These decisions affect baserunner actions.
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These decisions affect baserunner actions.
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Session 2 Update (2025-01-14): Replaced approach field with action field.
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Valid actions: swing_away, steal, check_jump, hit_and_run, sac_bunt, squeeze_bunt
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When action="steal", steal_attempts must specify which bases to steal.
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"""
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"""
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# Specific action choice
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action: str = "swing_away"
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# Base stealing - only used when action="steal"
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steal_attempts: List[int] = Field(default_factory=list) # [2] = steal second, [2, 3] = double steal
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steal_attempts: List[int] = Field(default_factory=list) # [2] = steal second, [2, 3] = double steal
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hit_and_run: bool = False
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bunt_attempt: bool = False
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@field_validator('action')
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@classmethod
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def validate_action(cls, v: str) -> str:
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"""Validate action is one of the allowed values"""
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valid_actions = ['swing_away', 'steal', 'check_jump', 'hit_and_run', 'sac_bunt', 'squeeze_bunt']
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if v not in valid_actions:
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raise ValueError(f"action must be one of {valid_actions}")
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return v
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@field_validator('steal_attempts')
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@field_validator('steal_attempts')
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@classmethod
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@classmethod
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@ -1131,13 +1131,14 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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Event data:
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Event data:
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game_id: UUID of the game
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game_id: UUID of the game
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steal_attempts: List of bases for steal attempts (e.g., [2, 3])
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action: String - offensive action (swing_away, steal, check_jump, hit_and_run, sac_bunt, squeeze_bunt)
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hit_and_run: Boolean - enable hit-and-run play
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steal_attempts: List of bases for steal attempts - REQUIRED when action="steal" (e.g., [2, 3])
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bunt_attempt: Boolean - attempt bunt
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Emits:
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Emits:
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offensive_decision_submitted: To requester and broadcast to game room
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offensive_decision_submitted: To requester and broadcast to game room
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error: To requester if validation fails
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error: To requester if validation fails
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Session 2 Update (2025-01-14): Replaced approach with action field. Stealing is now an action choice.
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"""
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"""
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try:
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try:
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# Extract and validate game_id
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# Extract and validate game_id
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@ -1174,17 +1175,15 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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# user_id = manager.user_sessions.get(sid)
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# user_id = manager.user_sessions.get(sid)
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# Extract decision data
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# Extract decision data
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action = data.get("action", "swing_away") # Default: swing_away
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steal_attempts = data.get("steal_attempts", [])
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steal_attempts = data.get("steal_attempts", [])
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hit_and_run = data.get("hit_and_run", False)
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bunt_attempt = data.get("bunt_attempt", False)
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# Create offensive decision
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# Create offensive decision
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from app.models.game_models import OffensiveDecision
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from app.models.game_models import OffensiveDecision
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decision = OffensiveDecision(
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decision = OffensiveDecision(
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steal_attempts=steal_attempts,
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action=action,
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hit_and_run=hit_and_run,
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steal_attempts=steal_attempts
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bunt_attempt=bunt_attempt
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)
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)
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# Submit decision through game engine
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# Submit decision through game engine
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@ -1192,7 +1191,7 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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logger.info(
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logger.info(
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f"Offensive decision submitted for game {game_id}: "
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f"Offensive decision submitted for game {game_id}: "
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f"steal={steal_attempts}, hit_and_run={hit_and_run}, bunt={bunt_attempt}"
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f"action={action}, steal={steal_attempts}"
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)
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)
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# Broadcast to game room
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# Broadcast to game room
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@ -1202,9 +1201,8 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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{
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{
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"game_id": str(game_id),
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"game_id": str(game_id),
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"decision": {
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"decision": {
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"steal_attempts": steal_attempts,
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"action": action,
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"hit_and_run": hit_and_run,
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"steal_attempts": steal_attempts
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"bunt_attempt": bunt_attempt
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},
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},
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"pending_decision": updated_state.pending_decision
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"pending_decision": updated_state.pending_decision
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}
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}
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@ -177,10 +177,8 @@ DEFENSIVE_SCHEMA = {
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}
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}
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OFFENSIVE_SCHEMA = {
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OFFENSIVE_SCHEMA = {
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'approach': {'type': str, 'default': 'normal'},
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'action': {'type': str, 'default': 'swing_away'}, # Session 2: changed from approach
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'steal': {'type': 'int_list', 'default': []},
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'steal': {'type': 'int_list', 'default': []}
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'hit_run': {'type': bool, 'flag': True, 'default': False},
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'bunt': {'type': bool, 'flag': True, 'default': False}
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}
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}
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QUICK_PLAY_SCHEMA = {
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QUICK_PLAY_SCHEMA = {
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@ -169,23 +169,25 @@ class GameCommands:
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async def submit_offensive_decision(
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async def submit_offensive_decision(
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self,
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self,
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game_id: UUID,
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game_id: UUID,
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approach: str = 'normal',
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action: str = 'swing_away',
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steal_attempts: Optional[List[int]] = None,
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steal_attempts: Optional[List[int]] = None
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hit_and_run: bool = False,
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bunt_attempt: bool = False
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) -> bool:
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) -> bool:
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"""
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"""
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Submit offensive decision.
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Submit offensive decision.
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Args:
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action: Offensive action (swing_away, steal, check_jump, hit_and_run, sac_bunt, squeeze_bunt)
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steal_attempts: List of bases to steal (required when action="steal")
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Returns:
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Returns:
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True if successful, False otherwise
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True if successful, False otherwise
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Session 2 Update (2025-01-14): Replaced approach with action field. Removed deprecated fields.
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"""
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"""
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try:
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try:
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decision = OffensiveDecision(
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decision = OffensiveDecision(
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approach=approach,
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action=action,
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steal_attempts=steal_attempts or [],
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steal_attempts=steal_attempts or []
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hit_and_run=hit_and_run,
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bunt_attempt=bunt_attempt
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)
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)
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state = await game_engine.submit_offensive_decision(game_id, decision)
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state = await game_engine.submit_offensive_decision(game_id, decision)
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@ -193,10 +193,9 @@ def display_decision(decision_type: str, decision: Optional[DefensiveDecision |
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if decision.hold_runners:
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if decision.hold_runners:
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decision_text.append(f"Hold Runners: {decision.hold_runners}\n")
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decision_text.append(f"Hold Runners: {decision.hold_runners}\n")
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elif isinstance(decision, OffensiveDecision):
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elif isinstance(decision, OffensiveDecision):
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decision_text.append(f"Action: {decision.action}\n")
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if decision.steal_attempts:
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if decision.steal_attempts:
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decision_text.append(f"Steal Attempts: {decision.steal_attempts}\n")
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decision_text.append(f"Steal Attempts: {decision.steal_attempts}\n")
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decision_text.append(f"Hit-and-Run: {decision.hit_and_run}\n")
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decision_text.append(f"Bunt Attempt: {decision.bunt_attempt}\n")
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panel = Panel(
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panel = Panel(
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decision_text,
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decision_text,
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@ -136,16 +136,15 @@ def defensive(game_id, alignment, infield, outfield, hold):
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@cli.command()
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@cli.command()
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@click.option('--game-id', default=None, help='Game UUID (uses current if not provided)')
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@click.option('--game-id', default=None, help='Game UUID (uses current if not provided)')
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@click.option('--approach', default='normal', help='Batting approach')
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@click.option('--action', default='swing_away', help='Offensive action (swing_away, steal, check_jump, hit_and_run, sac_bunt, squeeze_bunt)')
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@click.option('--steal', default=None, help='Comma-separated bases to steal (e.g., 2,3)')
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@click.option('--steal', default=None, help='Comma-separated bases to steal (e.g., 2,3)')
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@click.option('--hit-run', is_flag=True, help='Hit-and-run play')
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def offensive(game_id, action, steal):
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@click.option('--bunt', is_flag=True, help='Bunt attempt')
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def offensive(game_id, approach, steal, hit_run, bunt):
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"""
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"""
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Submit offensive decision.
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Submit offensive decision.
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Valid approach: normal, contact, power, patient
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Session 2 Update (2025-01-14): Changed --approach to --action, removed deprecated flags.
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Valid steal: comma-separated bases (2, 3, 4)
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Valid actions: swing_away (default), steal, check_jump, hit_and_run, sac_bunt, squeeze_bunt
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Valid steal: comma-separated bases (2, 3, 4) - used only when action="steal"
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"""
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"""
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async def _offensive():
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async def _offensive():
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gid = UUID(game_id) if game_id else get_current_game()
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gid = UUID(game_id) if game_id else get_current_game()
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# Use shared command
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# Use shared command
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success = await game_commands.submit_offensive_decision(
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success = await game_commands.submit_offensive_decision(
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game_id=gid,
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game_id=gid,
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approach=approach,
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action=action,
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steal_attempts=steal_list,
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steal_attempts=steal_list
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hit_and_run=hit_run,
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bunt_attempt=bunt
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)
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)
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if not success:
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if not success:
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# Parse arguments with robust parser
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# Parse arguments with robust parser
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args = parse_offensive_args(arg)
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args = parse_offensive_args(arg)
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# Submit decision
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# Submit decision (Session 2: replaced approach with action, removed deprecated fields)
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await game_commands.submit_offensive_decision(
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await game_commands.submit_offensive_decision(
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game_id=gid,
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game_id=gid,
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approach=args['approach'],
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action=args.get('action', 'swing_away'),
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steal_attempts=args['steal'],
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steal_attempts=args['steal']
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hit_and_run=args['hit_run'],
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bunt_attempt=args['bunt']
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)
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)
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except ArgumentParseError as e:
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except ArgumentParseError as e:
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@ -496,15 +496,13 @@ class TestOffensiveDecisionValidation:
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outs=2
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outs=2
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)
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)
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decision = OffensiveDecision(
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decision = OffensiveDecision(
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approach="normal",
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action="sac_bunt"
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bunt_attempt=True
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)
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)
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with pytest.raises(ValidationError) as exc_info:
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with pytest.raises(ValidationError) as exc_info:
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validator.validate_offensive_decision(decision, state)
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validator.validate_offensive_decision(decision, state)
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assert "cannot bunt" in str(exc_info.value).lower()
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assert "sacrifice bunt cannot be used with 2 outs" in str(exc_info.value).lower()
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assert "2 outs" in str(exc_info.value).lower()
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def test_validate_offensive_decision_bunt_with_less_than_two_outs_valid(self):
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def test_validate_offensive_decision_bunt_with_less_than_two_outs_valid(self):
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"""Test bunting with 0-1 outs is valid"""
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"""Test bunting with 0-1 outs is valid"""
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@ -520,8 +518,7 @@ class TestOffensiveDecisionValidation:
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outs=outs
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outs=outs
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)
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)
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decision = OffensiveDecision(
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decision = OffensiveDecision(
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approach="normal",
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action="sac_bunt"
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bunt_attempt=True
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)
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)
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# Should not raise
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# Should not raise
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@ -605,15 +602,9 @@ class TestOffensiveDecisionValidation:
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current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
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current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
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||||||
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
)
|
)
|
||||||
decision = OffensiveDecision(
|
# This test is no longer relevant - actions are mutually exclusive via the field
|
||||||
bunt_attempt=True,
|
# Can't have action="sac_bunt" and action="hit_and_run" at the same time
|
||||||
hit_and_run=True
|
pass
|
||||||
)
|
|
||||||
|
|
||||||
with pytest.raises(ValidationError) as exc_info:
|
|
||||||
validator.validate_offensive_decision(decision, state)
|
|
||||||
|
|
||||||
assert "cannot bunt and hit-and-run simultaneously" in str(exc_info.value).lower()
|
|
||||||
|
|
||||||
def test_validate_offensive_decision_hit_and_run_without_runners_fails(self):
|
def test_validate_offensive_decision_hit_and_run_without_runners_fails(self):
|
||||||
"""Test hit-and-run without runners on base fails"""
|
"""Test hit-and-run without runners on base fails"""
|
||||||
@ -626,13 +617,14 @@ class TestOffensiveDecisionValidation:
|
|||||||
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1)
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1)
|
||||||
)
|
)
|
||||||
decision = OffensiveDecision(
|
decision = OffensiveDecision(
|
||||||
hit_and_run=True
|
action="hit_and_run"
|
||||||
)
|
)
|
||||||
|
|
||||||
with pytest.raises(ValidationError) as exc_info:
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
validator.validate_offensive_decision(decision, state)
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
assert "hit and run requires at least one runner" in str(exc_info.value).lower()
|
assert "hit and run" in str(exc_info.value).lower()
|
||||||
|
assert "runner" in str(exc_info.value).lower()
|
||||||
|
|
||||||
def test_validate_offensive_decision_hit_and_run_with_runner_on_first_succeeds(self):
|
def test_validate_offensive_decision_hit_and_run_with_runner_on_first_succeeds(self):
|
||||||
"""Test hit-and-run with runner on first succeeds"""
|
"""Test hit-and-run with runner on first succeeds"""
|
||||||
@ -646,7 +638,7 @@ class TestOffensiveDecisionValidation:
|
|||||||
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
)
|
)
|
||||||
decision = OffensiveDecision(
|
decision = OffensiveDecision(
|
||||||
hit_and_run=True
|
action="hit_and_run"
|
||||||
)
|
)
|
||||||
|
|
||||||
# Should not raise
|
# Should not raise
|
||||||
@ -704,9 +696,235 @@ class TestOffensiveDecisionValidation:
|
|||||||
decision = OffensiveDecision(hit_and_run=True, steal_attempts=[2])
|
decision = OffensiveDecision(hit_and_run=True, steal_attempts=[2])
|
||||||
validator.validate_offensive_decision(decision, state)
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
decision = OffensiveDecision(bunt_attempt=True)
|
# Session 2: Tests for new action field
|
||||||
|
def test_validate_offensive_decision_action_squeeze_bunt_valid(self):
|
||||||
|
"""Test squeeze bunt with runner on third succeeds"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_third=LineupPlayerState(lineup_id=3, card_id=103, position="LF", batting_order=3),
|
||||||
|
outs=1
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="squeeze_bunt")
|
||||||
|
|
||||||
|
# Should not raise
|
||||||
validator.validate_offensive_decision(decision, state)
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_squeeze_bunt_no_runner_on_third_fails(self):
|
||||||
|
"""Test squeeze bunt without runner on third fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="squeeze_bunt")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "squeeze bunt requires a runner on third" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_squeeze_bunt_bases_loaded_fails(self):
|
||||||
|
"""Test squeeze bunt with bases loaded fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1),
|
||||||
|
on_second=LineupPlayerState(lineup_id=2, card_id=102, position="SS", batting_order=2),
|
||||||
|
on_third=LineupPlayerState(lineup_id=3, card_id=103, position="LF", batting_order=3),
|
||||||
|
outs=1
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="squeeze_bunt")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "squeeze bunt cannot be used with bases loaded" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_squeeze_bunt_two_outs_fails(self):
|
||||||
|
"""Test squeeze bunt with 2 outs fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_third=LineupPlayerState(lineup_id=3, card_id=103, position="LF", batting_order=3),
|
||||||
|
outs=2
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="squeeze_bunt")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "squeeze bunt cannot be used with 2 outs" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_check_jump_valid(self):
|
||||||
|
"""Test check jump with runner on base succeeds"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="check_jump")
|
||||||
|
|
||||||
|
# Should not raise
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_check_jump_no_runners_fails(self):
|
||||||
|
"""Test check jump without runners fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="check_jump")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "check jump requires at least one runner" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_check_jump_trail_runner_fails(self):
|
||||||
|
"""Test check jump with trail runner (R2 when R3 is on base) fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_second=LineupPlayerState(lineup_id=2, card_id=102, position="SS", batting_order=2),
|
||||||
|
on_third=LineupPlayerState(lineup_id=3, card_id=103, position="LF", batting_order=3)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="check_jump")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "check jump not allowed for trail runner" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_sac_bunt_two_outs_fails(self):
|
||||||
|
"""Test sac bunt with 2 outs fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
outs=2
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="sac_bunt")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "sacrifice bunt cannot be used with 2 outs" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_hit_and_run_valid(self):
|
||||||
|
"""Test hit_and_run action with runner on base succeeds"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="hit_and_run")
|
||||||
|
|
||||||
|
# Should not raise
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_hit_and_run_no_runners_fails(self):
|
||||||
|
"""Test hit_and_run action without runners fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="hit_and_run")
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "hit and run action requires at least one runner" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_swing_away_always_valid(self):
|
||||||
|
"""Test swing_away action is always valid"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
outs=2 # Even with 2 outs and no runners
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="swing_away")
|
||||||
|
|
||||||
|
# Should not raise
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_steal_valid(self):
|
||||||
|
"""Test steal action with steal_attempts succeeds"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="steal", steal_attempts=[2])
|
||||||
|
|
||||||
|
# Should not raise
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
def test_validate_offensive_decision_action_steal_no_attempts_fails(self):
|
||||||
|
"""Test steal action without steal_attempts fails"""
|
||||||
|
validator = GameValidator()
|
||||||
|
state = GameState(
|
||||||
|
game_id=uuid4(),
|
||||||
|
league_id="sba",
|
||||||
|
home_team_id=1,
|
||||||
|
away_team_id=2,
|
||||||
|
current_batter=LineupPlayerState(lineup_id=1, card_id=1*100, position="CF", batting_order=1),
|
||||||
|
on_first=LineupPlayerState(lineup_id=1, card_id=101, position="CF", batting_order=1)
|
||||||
|
)
|
||||||
|
decision = OffensiveDecision(action="steal") # No steal_attempts
|
||||||
|
|
||||||
|
with pytest.raises(ValidationError) as exc_info:
|
||||||
|
validator.validate_offensive_decision(decision, state)
|
||||||
|
|
||||||
|
assert "steal action requires steal_attempts" in str(exc_info.value).lower()
|
||||||
|
|
||||||
|
|
||||||
class TestLineupValidation:
|
class TestLineupValidation:
|
||||||
"""Test lineup position validation"""
|
"""Test lineup position validation"""
|
||||||
|
|||||||
@ -255,16 +255,16 @@ class TestOffensiveDecision:
|
|||||||
def test_create_offensive_decision_defaults(self):
|
def test_create_offensive_decision_defaults(self):
|
||||||
"""Test creating offensive decision with defaults"""
|
"""Test creating offensive decision with defaults"""
|
||||||
decision = OffensiveDecision()
|
decision = OffensiveDecision()
|
||||||
|
assert decision.action == "swing_away"
|
||||||
assert decision.steal_attempts == []
|
assert decision.steal_attempts == []
|
||||||
assert decision.hit_and_run is False
|
|
||||||
assert decision.bunt_attempt is False
|
|
||||||
|
|
||||||
def test_offensive_decision_steal_attempts(self):
|
def test_offensive_decision_steal_action(self):
|
||||||
"""Test steal attempts"""
|
"""Test steal action with steal attempts"""
|
||||||
decision = OffensiveDecision(steal_attempts=[2])
|
decision = OffensiveDecision(action="steal", steal_attempts=[2])
|
||||||
|
assert decision.action == "steal"
|
||||||
assert decision.steal_attempts == [2]
|
assert decision.steal_attempts == [2]
|
||||||
|
|
||||||
decision = OffensiveDecision(steal_attempts=[2, 3]) # Double steal
|
decision = OffensiveDecision(action="steal", steal_attempts=[2, 3]) # Double steal
|
||||||
assert decision.steal_attempts == [2, 3]
|
assert decision.steal_attempts == [2, 3]
|
||||||
|
|
||||||
def test_offensive_decision_invalid_steal_base(self):
|
def test_offensive_decision_invalid_steal_base(self):
|
||||||
@ -273,14 +273,17 @@ class TestOffensiveDecision:
|
|||||||
OffensiveDecision(steal_attempts=[1]) # Can't steal first
|
OffensiveDecision(steal_attempts=[1]) # Can't steal first
|
||||||
|
|
||||||
def test_offensive_decision_hit_and_run(self):
|
def test_offensive_decision_hit_and_run(self):
|
||||||
"""Test hit and run"""
|
"""Test hit and run action"""
|
||||||
decision = OffensiveDecision(hit_and_run=True)
|
decision = OffensiveDecision(action="hit_and_run")
|
||||||
assert decision.hit_and_run is True
|
assert decision.action == "hit_and_run"
|
||||||
|
|
||||||
def test_offensive_decision_bunt(self):
|
def test_offensive_decision_bunt(self):
|
||||||
"""Test bunt attempt"""
|
"""Test bunt actions"""
|
||||||
decision = OffensiveDecision(bunt_attempt=True)
|
decision = OffensiveDecision(action="sac_bunt")
|
||||||
assert decision.bunt_attempt is True
|
assert decision.action == "sac_bunt"
|
||||||
|
|
||||||
|
decision = OffensiveDecision(action="squeeze_bunt")
|
||||||
|
assert decision.action == "squeeze_bunt"
|
||||||
|
|
||||||
|
|
||||||
# ============================================================================
|
# ============================================================================
|
||||||
|
|||||||
@ -208,17 +208,13 @@ class TestPrebuiltParsers:
|
|||||||
def test_parse_offensive_args_defaults(self):
|
def test_parse_offensive_args_defaults(self):
|
||||||
"""Test offensive parser with defaults."""
|
"""Test offensive parser with defaults."""
|
||||||
result = parse_offensive_args('')
|
result = parse_offensive_args('')
|
||||||
assert result['approach'] == 'normal'
|
assert result['action'] == 'swing_away'
|
||||||
assert result['steal'] == []
|
assert result['steal'] == []
|
||||||
assert result['hit_run'] is False
|
|
||||||
assert result['bunt'] is False
|
|
||||||
|
|
||||||
def test_parse_offensive_args_flags(self):
|
def test_parse_offensive_args_action(self):
|
||||||
"""Test offensive parser with flags."""
|
"""Test offensive parser with action."""
|
||||||
result = parse_offensive_args('--approach power --hit-run --bunt')
|
result = parse_offensive_args('--action hit_and_run')
|
||||||
assert result['approach'] == 'power'
|
assert result['action'] == 'hit_and_run'
|
||||||
assert result['hit_run'] is True
|
|
||||||
assert result['bunt'] is True
|
|
||||||
|
|
||||||
def test_parse_offensive_args_steal(self):
|
def test_parse_offensive_args_steal(self):
|
||||||
"""Test offensive parser with steal attempts."""
|
"""Test offensive parser with steal attempts."""
|
||||||
@ -227,11 +223,9 @@ class TestPrebuiltParsers:
|
|||||||
|
|
||||||
def test_parse_offensive_args_all_options(self):
|
def test_parse_offensive_args_all_options(self):
|
||||||
"""Test offensive parser with all options."""
|
"""Test offensive parser with all options."""
|
||||||
result = parse_offensive_args('--approach patient --steal 2 --hit-run')
|
result = parse_offensive_args('--action steal --steal 2')
|
||||||
assert result['approach'] == 'patient'
|
assert result['action'] == 'steal'
|
||||||
assert result['steal'] == [2]
|
assert result['steal'] == [2]
|
||||||
assert result['hit_run'] is True
|
|
||||||
assert result['bunt'] is False
|
|
||||||
|
|
||||||
def test_parse_quick_play_args_default(self):
|
def test_parse_quick_play_args_default(self):
|
||||||
"""Test quick_play parser with default."""
|
"""Test quick_play parser with default."""
|
||||||
|
|||||||
@ -161,9 +161,8 @@ async def test_submit_offensive_decision_success(game_commands):
|
|||||||
|
|
||||||
success = await game_commands.submit_offensive_decision(
|
success = await game_commands.submit_offensive_decision(
|
||||||
game_id=game_id,
|
game_id=game_id,
|
||||||
approach='power',
|
action='hit_and_run',
|
||||||
steal_attempts=[2],
|
steal_attempts=[2]
|
||||||
hit_and_run=True
|
|
||||||
)
|
)
|
||||||
|
|
||||||
assert success is True
|
assert success is True
|
||||||
@ -180,7 +179,7 @@ async def test_submit_offensive_decision_failure(game_commands):
|
|||||||
|
|
||||||
success = await game_commands.submit_offensive_decision(
|
success = await game_commands.submit_offensive_decision(
|
||||||
game_id=game_id,
|
game_id=game_id,
|
||||||
approach='invalid_approach'
|
action='invalid_action'
|
||||||
)
|
)
|
||||||
|
|
||||||
assert success is False
|
assert success is False
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user