Backend refactor complete - removed all deprecated parameters and replaced with clean action-based system. Changes: - OffensiveDecision model: Added 'action' field (6 choices), removed deprecated 'hit_and_run' and 'bunt_attempt' boolean fields - Validators: Added action-specific validation (squeeze_bunt, check_jump, sac_bunt, hit_and_run situational constraints) - WebSocket handler: Updated submit_offensive_decision to use action field - Terminal client: Updated CLI, REPL, arg parser, and display for actions - Tests: Updated all 739 unit tests (100% passing) Action field values: - swing_away (default) - steal (requires steal_attempts parameter) - check_jump (requires runner on base) - hit_and_run (requires runner on base) - sac_bunt (cannot use with 2 outs) - squeeze_bunt (requires R3, not with bases loaded, not with 2 outs) Breaking changes: - Removed: hit_and_run boolean → use action="hit_and_run" - Removed: bunt_attempt boolean → use action="sac_bunt" or "squeeze_bunt" - Removed: approach field → use action field Files modified: - app/models/game_models.py - app/core/validators.py - app/websocket/handlers.py - terminal_client/main.py - terminal_client/arg_parser.py - terminal_client/commands.py - terminal_client/repl.py - terminal_client/display.py - tests/unit/models/test_game_models.py - tests/unit/core/test_validators.py - tests/unit/terminal_client/test_arg_parser.py - tests/unit/terminal_client/test_commands.py Test results: 739/739 passing (100%) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
409 lines
15 KiB
Python
409 lines
15 KiB
Python
"""
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Unit tests for terminal client shared commands.
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"""
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import pytest
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from uuid import uuid4
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from unittest.mock import AsyncMock, MagicMock, patch
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from terminal_client.commands import GameCommands
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from app.models.game_models import GameState
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@pytest.fixture
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def game_commands():
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"""Create GameCommands instance with mocked dependencies."""
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commands = GameCommands()
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commands.db_ops = AsyncMock()
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return commands
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@pytest.mark.asyncio
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async def test_create_new_game_success(game_commands):
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"""Test successful game creation."""
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game_id = uuid4()
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with patch('terminal_client.commands.state_manager') as mock_sm:
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with patch('terminal_client.commands.game_engine') as mock_ge:
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with patch('terminal_client.commands.uuid4', return_value=game_id):
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with patch('terminal_client.commands.Config') as mock_config:
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# Setup mocks
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from app.models.game_models import LineupPlayerState
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mock_batter = LineupPlayerState(
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lineup_id=1,
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card_id=100,
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position='CF',
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batting_order=1
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)
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mock_state = GameState(
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game_id=game_id,
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league_id='sba',
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home_team_id=1,
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away_team_id=2,
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current_batter=mock_batter,
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inning=1,
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half='top'
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)
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mock_sm.create_game = AsyncMock(return_value=mock_state)
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mock_ge.start_game = AsyncMock(return_value=mock_state)
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# Execute
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gid, success = await game_commands.create_new_game()
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# Verify
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assert success is True
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assert gid == game_id
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mock_sm.create_game.assert_called_once()
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mock_ge.start_game.assert_called_once()
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mock_config.set_current_game.assert_called_once_with(game_id)
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@pytest.mark.asyncio
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async def test_create_new_game_with_pd_league(game_commands):
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"""Test game creation with PD league."""
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game_id = uuid4()
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with patch('terminal_client.commands.state_manager') as mock_sm:
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with patch('terminal_client.commands.game_engine') as mock_ge:
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with patch('terminal_client.commands.uuid4', return_value=game_id):
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with patch('terminal_client.commands.Config') as mock_config:
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# Setup mocks
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from app.models.game_models import LineupPlayerState
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mock_batter = LineupPlayerState(
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lineup_id=1,
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card_id=200,
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position='SS',
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batting_order=1
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)
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mock_state = GameState(
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game_id=game_id,
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league_id='pd',
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home_team_id=3,
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away_team_id=5,
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current_batter=mock_batter,
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inning=1,
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half='top'
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)
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mock_sm.create_game = AsyncMock(return_value=mock_state)
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mock_ge.start_game = AsyncMock(return_value=mock_state)
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# Execute
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gid, success = await game_commands.create_new_game(
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league='pd',
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home_team=3,
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away_team=5
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)
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# Verify
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assert success is True
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assert gid == game_id
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# Check that PD-specific lineup creation was called
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assert game_commands.db_ops.add_pd_lineup_card.call_count == 18 # 9 per team
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@pytest.mark.asyncio
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async def test_create_new_game_failure(game_commands):
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"""Test game creation failure."""
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with patch('terminal_client.commands.state_manager') as mock_sm:
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with patch('terminal_client.commands.uuid4', return_value=uuid4()):
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# Setup mocks to fail
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mock_sm.create_game = AsyncMock(side_effect=Exception("Database error"))
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# Execute
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gid, success = await game_commands.create_new_game()
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# Verify
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assert success is False
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@pytest.mark.asyncio
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async def test_submit_defensive_decision_success(game_commands):
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"""Test successful defensive decision submission."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_state = MagicMock()
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mock_ge.submit_defensive_decision = AsyncMock(return_value=mock_state)
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success = await game_commands.submit_defensive_decision(
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game_id=game_id,
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alignment='shifted_left',
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hold_runners=[1, 2]
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)
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assert success is True
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mock_ge.submit_defensive_decision.assert_called_once()
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@pytest.mark.asyncio
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async def test_submit_defensive_decision_failure(game_commands):
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"""Test defensive decision submission failure."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_ge.submit_defensive_decision = AsyncMock(side_effect=Exception("Invalid decision"))
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success = await game_commands.submit_defensive_decision(
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game_id=game_id,
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alignment='invalid_alignment'
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)
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assert success is False
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@pytest.mark.asyncio
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async def test_submit_offensive_decision_success(game_commands):
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"""Test successful offensive decision submission."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_state = MagicMock()
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mock_ge.submit_offensive_decision = AsyncMock(return_value=mock_state)
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success = await game_commands.submit_offensive_decision(
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game_id=game_id,
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action='hit_and_run',
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steal_attempts=[2]
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)
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assert success is True
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mock_ge.submit_offensive_decision.assert_called_once()
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@pytest.mark.asyncio
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async def test_submit_offensive_decision_failure(game_commands):
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"""Test offensive decision submission failure."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_ge.submit_offensive_decision = AsyncMock(side_effect=Exception("Invalid decision"))
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success = await game_commands.submit_offensive_decision(
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game_id=game_id,
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action='invalid_action'
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)
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assert success is False
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@pytest.mark.asyncio
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async def test_resolve_play_success(game_commands):
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"""Test successful play resolution."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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with patch('terminal_client.commands.state_manager') as mock_sm:
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with patch('terminal_client.commands.display'):
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with patch('random.choice') as mock_random_choice:
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# Setup mock result with proper attributes
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mock_result = MagicMock()
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mock_result.description = "Single to center field"
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mock_result.outs_recorded = 0
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mock_result.runs_scored = 1
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# Setup mock state
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mock_state = MagicMock()
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mock_state.away_score = 1
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mock_state.home_score = 0
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# Mock state_manager to return a valid state (not None)
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mock_sm.get_state = MagicMock(return_value=mock_state)
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# Mock random.choice to return SINGLE_1
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from app.config import PlayOutcome
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mock_random_choice.return_value = PlayOutcome.SINGLE_1
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mock_ge.resolve_play = AsyncMock(return_value=mock_result)
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mock_ge.get_game_state = AsyncMock(return_value=mock_state)
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success = await game_commands.resolve_play(game_id)
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assert success is True
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# Should be called with auto-generated outcome (SINGLE_1 from mocked random)
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mock_ge.resolve_play.assert_called_once_with(game_id, PlayOutcome.SINGLE_1, None, None, None)
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mock_ge.get_game_state.assert_called_once_with(game_id)
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@pytest.mark.asyncio
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async def test_resolve_play_game_not_found(game_commands):
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"""Test play resolution when game is not found."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_result = MagicMock()
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mock_ge.resolve_play = AsyncMock(return_value=mock_result)
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mock_ge.get_game_state = AsyncMock(return_value=None) # Game not found
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success = await game_commands.resolve_play(game_id)
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assert success is False
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@pytest.mark.asyncio
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async def test_resolve_play_failure(game_commands):
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"""Test play resolution failure."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_ge.resolve_play = AsyncMock(side_effect=Exception("Resolution error"))
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success = await game_commands.resolve_play(game_id)
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assert success is False
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@pytest.mark.asyncio
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async def test_quick_play_rounds_success(game_commands):
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"""Test successful quick play execution."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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with patch('terminal_client.commands.asyncio.sleep', new_callable=AsyncMock):
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with patch('terminal_client.commands.display'):
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# Setup mocks
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mock_state = MagicMock()
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mock_state.status = "active"
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mock_state.away_score = 0
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mock_state.home_score = 0
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mock_state.inning = 1
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mock_state.half = "top"
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mock_state.outs = 0
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mock_result = MagicMock()
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mock_result.description = "Groundout"
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mock_ge.get_game_state = AsyncMock(return_value=mock_state)
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mock_ge.submit_defensive_decision = AsyncMock()
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mock_ge.submit_offensive_decision = AsyncMock()
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mock_ge.resolve_play = AsyncMock(return_value=mock_result)
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# Execute 3 plays
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plays_completed = await game_commands.quick_play_rounds(game_id, count=3)
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# Verify
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assert plays_completed == 3
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assert mock_ge.resolve_play.call_count == 3
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@pytest.mark.asyncio
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async def test_quick_play_rounds_game_ends(game_commands):
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"""Test quick play when game ends mid-execution."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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with patch('terminal_client.commands.asyncio.sleep', new_callable=AsyncMock):
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with patch('terminal_client.commands.display'):
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# Setup mocks - game becomes completed after 2 plays
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mock_state_active_1 = MagicMock()
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mock_state_active_1.status = "active"
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mock_state_active_1.away_score = 0
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mock_state_active_1.home_score = 0
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mock_state_active_1.inning = 1
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mock_state_active_1.half = "top"
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mock_state_active_1.outs = 0
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mock_state_active_2 = MagicMock()
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mock_state_active_2.status = "active"
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mock_state_active_2.away_score = 1
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mock_state_active_2.home_score = 0
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mock_state_active_2.inning = 1
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mock_state_active_2.half = "top"
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mock_state_active_2.outs = 0
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mock_state_completed = MagicMock()
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mock_state_completed.status = "completed"
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mock_result = MagicMock()
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mock_result.description = "Game winning hit"
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# Setup get_game_state to return:
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# 1. active (before play 1)
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# 2. active (after play 1)
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# 3. active (before play 2)
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# 4. active (after play 2)
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# 5. completed (before play 3 - should stop)
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# 6. completed (final state query)
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mock_ge.get_game_state = AsyncMock(
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side_effect=[
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mock_state_active_1, # Before play 1
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mock_state_active_2, # After play 1
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mock_state_active_2, # Before play 2
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mock_state_active_2, # After play 2
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mock_state_completed, # Before play 3 - stops here
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mock_state_completed # Final state query
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]
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)
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mock_ge.submit_defensive_decision = AsyncMock()
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mock_ge.submit_offensive_decision = AsyncMock()
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mock_ge.resolve_play = AsyncMock(return_value=mock_result)
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# Execute 5 plays but should stop at 2
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plays_completed = await game_commands.quick_play_rounds(game_id, count=5)
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# Verify - should only complete 2 plays
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assert plays_completed == 2
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assert mock_ge.resolve_play.call_count == 2
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@pytest.mark.asyncio
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async def test_show_game_status_success(game_commands):
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"""Test showing game status successfully."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_state = MagicMock()
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mock_ge.get_game_state = AsyncMock(return_value=mock_state)
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success = await game_commands.show_game_status(game_id)
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assert success is True
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mock_ge.get_game_state.assert_called_once_with(game_id)
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@pytest.mark.asyncio
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async def test_show_game_status_not_found(game_commands):
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"""Test showing game status when game not found."""
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game_id = uuid4()
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with patch('terminal_client.commands.game_engine') as mock_ge:
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mock_ge.get_game_state = AsyncMock(return_value=None)
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success = await game_commands.show_game_status(game_id)
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assert success is False
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@pytest.mark.asyncio
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async def test_show_box_score_success(game_commands):
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"""Test showing box score successfully."""
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game_id = uuid4()
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mock_box_score = {
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'game_stats': {'home_runs': 5, 'away_runs': 3},
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'batting_stats': [],
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'pitching_stats': []
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}
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# Mock the box_score_service singleton instance method
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with patch.object(type(__import__('app.services', fromlist=['box_score_service']).box_score_service), 'get_box_score', new_callable=AsyncMock) as mock_get_box_score:
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with patch('terminal_client.commands.display'):
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mock_get_box_score.return_value = mock_box_score
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success = await game_commands.show_box_score(game_id)
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assert success is True
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mock_get_box_score.assert_called_once_with(game_id)
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@pytest.mark.asyncio
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async def test_show_box_score_not_found(game_commands):
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"""Test showing box score when game not found."""
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game_id = uuid4()
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# Mock the box_score_service singleton instance method
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with patch.object(type(__import__('app.services', fromlist=['box_score_service']).box_score_service), 'get_box_score', new_callable=AsyncMock) as mock_get_box_score:
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mock_get_box_score.return_value = None
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success = await game_commands.show_box_score(game_id)
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assert success is False
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