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Closes #144 - build_tier_up_embed() accepts optional image_url and calls set_image() when provided - notify_tier_completion() accepts optional image_url and passes it through - _trigger_variant_renders() now captures the render response image_url per player and returns a player_id->image_url dict - _run_post_game_refractor_hook() triggers renders first (to obtain image URLs), then sends notifications with card art included - Updated test_post_game_refractor_hook.py to reflect new render-before-notify ordering and image_url kwarg in notify calls Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
97 lines
3.0 KiB
Python
97 lines
3.0 KiB
Python
"""
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Refractor Tier Completion Notifications
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Builds and sends Discord embeds when a player completes a refractor tier
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during post-game evaluation. Each tier-up event gets its own embed.
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Notification failures are non-fatal: the send is wrapped in try/except so
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a Discord API hiccup never disrupts game flow.
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"""
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import logging
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import discord
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from helpers.refractor_constants import TIER_NAMES, NOTIF_TIER_COLORS as TIER_COLORS
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logger = logging.getLogger("discord_app")
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FOOTER_TEXT = "Paper Dynasty Refractor"
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def build_tier_up_embed(tier_up: dict, image_url: str | None = None) -> discord.Embed:
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"""Build a Discord embed for a tier-up event.
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Parameters
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----------
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tier_up:
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Dict with keys: player_name, old_tier, new_tier, current_value, track_name.
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image_url:
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Optional S3 URL for the newly rendered refractor card image. When
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provided, the card art is shown as the embed image.
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Returns
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-------
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discord.Embed
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A fully configured embed ready to send to a channel.
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"""
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player_name: str = tier_up["player_name"]
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new_tier: int = tier_up["new_tier"]
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track_name: str = tier_up["track_name"]
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tier_name = TIER_NAMES.get(new_tier, f"Tier {new_tier}")
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color = TIER_COLORS.get(new_tier, 0x2ECC71)
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if new_tier >= 4:
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# Superfractor — special title and description.
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embed = discord.Embed(
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title="SUPERFRACTOR!",
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description=(
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f"**{player_name}** has reached maximum refractor tier on the **{track_name}** track"
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),
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color=color,
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)
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else:
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embed = discord.Embed(
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title="Refractor Tier Up!",
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description=(
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f"**{player_name}** reached **Tier {new_tier} ({tier_name})** on the **{track_name}** track"
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),
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color=color,
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)
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if image_url:
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embed.set_image(url=image_url)
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embed.set_footer(text=FOOTER_TEXT)
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return embed
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async def notify_tier_completion(
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channel: discord.abc.Messageable, tier_up: dict, image_url: str | None = None
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) -> None:
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"""Send a tier-up notification embed to the given channel.
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Non-fatal: any exception during send is caught and logged so that a
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Discord API failure never interrupts game evaluation.
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Parameters
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----------
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channel:
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A discord.abc.Messageable (e.g. discord.TextChannel).
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tier_up:
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Dict with keys: player_name, old_tier, new_tier, current_value, track_name.
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image_url:
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Optional S3 URL for the refractor card image. Passed through to
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build_tier_up_embed so the card art appears in the notification.
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"""
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try:
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embed = build_tier_up_embed(tier_up, image_url=image_url)
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await channel.send(embed=embed)
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except Exception as exc:
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logger.error(
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"Failed to send tier-up notification for %s (tier %s): %s",
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tier_up.get("player_name", "unknown"),
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tier_up.get("new_tier"),
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exc,
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)
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