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Restructure roll_for_cards into three phases: dice rolling (CPU-only), batched player fetches (one per rarity tier via asyncio.gather), and gathered writes (cards + pack patches concurrent). Reduces 20-30 sequential API calls to ~6 gathered calls for 5 packs. Also fixes leaked `x` variable bug in dupe branch, removes dead `all_players` accumulation, and bumps open-packs limit from 5 to 20. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| command_logic | ||
| gameplay_models | ||
| in_game | ||
| other | ||
| players_refactor | ||
| scouting | ||
| conftest.py | ||
| factory.py | ||
| test_api_calls.py | ||
| test_play_locking.py | ||
| test_roll_for_cards.py | ||