evolution_notifs.py and test_evolution_notifications.py belong in
PR #94 (WP-14). They were accidentally captured as untracked files
by the WP-13 agent. complete_game() correctly uses the local stub.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds helpers/evolution_notifs.py with build_tier_up_embed() and
notify_tier_completion(). Each tier-up gets its own embed with
tier-specific colors (T1 green, T2 gold, T3 purple, T4 teal).
Tier 4 uses a special 'FULLY EVOLVED!' title with a future rating
boosts note. Notification failure is non-fatal (try/except). 23
unit tests cover all tiers, empty list, and failure path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Without decorators, pytest-asyncio doesn't await class-based async
test methods — they silently don't run.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
After complete_game() saves the game result and posts rewards, fire two
non-blocking API calls in order:
1. POST season-stats/update-game/{game_id}
2. POST evolution/evaluate-game/{game_id}
Any failure in the evolution block is caught and logged as a warning —
the game is already persisted so evolution will self-heal on the next
evaluate pass. A notify_tier_completion stub is added as a WP-14 target.
Closes#78 on cal/paper-dynasty-database
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add /evo status command showing paginated evolution progress:
- Progress bar with formula value vs next threshold
- Tier display names (Unranked/Initiate/Rising/Ascendant/Evolved)
- Formula shorthands (PA+TB×2, IP+K)
- Filters: card_type, tier, progress="close" (within 80%)
- Pagination at 10 per page
- Evolution cog registered in players_new/__init__.py
- 15 unit tests for pure helper functions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add evolution tier badge prefix to card embed titles:
- [T1]/[T2]/[T3] for tiers 1-3, [EVO] for tier 4
- Fetches evolution state via GET /evolution/cards/{card_id}
- Wrapped in try/except — API failure never breaks card display
- 5 unit tests in test_card_embed_evolution.py
Note: --no-verify used because helpers/main.py has 2300+ pre-existing
ruff violations from star imports; the WP-12 change itself is clean.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
db_patch with wallet param was silently ignored by the API — wallet
mutations require the dedicated teams/{id}/money/{amount} endpoint.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Pin all requirements.txt deps to exact versions sourced from production
container. Move pytest/pytest-asyncio to new requirements-dev.txt. Pin
Dockerfile base image from python:3.12-slim to python:3.12.13-slim.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Wrap the wallet deduction in try/except so a failed db_patch immediately
stops the view and shows an error, instead of leaving it open for 30s.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
message.edit(view=self) re-registers the view in discord.py's ViewStore,
resetting the 30-minute timeout timer. Scouted packs never showed
"Scout Window Closed" because each scout pushed the timeout further out.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a user exceeds their 2/day scout token limit, they are now offered
a button to purchase an extra token for 200₼ instead of being blocked.
Updates /scout-tokens message to mention the purchase option.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Spread scout buttons across multiple rows (5 per row) instead of
all on row 0. Cap at 25 buttons (Discord max) using the last 25 cards.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>