Merge pull request 'feat: WP-13 post-game evolution callback hook' (#111) from feature/wp13-postgame-hook into main
This commit is contained in:
commit
aa2fce94b8
@ -4242,6 +4242,24 @@ async def get_game_summary_embed(
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return game_embed
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async def notify_tier_completion(channel: discord.TextChannel, tier_up: dict) -> None:
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"""Stub for WP-14: log evolution tier-up events.
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WP-14 will replace this with a full Discord embed notification. For now we
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only log the event so that the WP-13 hook has a callable target and the
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tier-up data is visible in the application log.
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Args:
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channel: The Discord channel where the game was played.
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tier_up: Dict from the evolution API, expected to contain at minimum
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'player_id', 'old_tier', and 'new_tier' keys.
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"""
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logger.info(
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f"[WP-14 stub] notify_tier_completion called for channel={channel.id if channel else 'N/A'} "
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f"tier_up={tier_up}"
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)
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async def complete_game(
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session: Session,
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interaction: discord.Interaction,
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@ -4318,7 +4336,6 @@ async def complete_game(
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await roll_back(db_game["id"], plays=True, decisions=True)
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log_exception(e, msg="Unable to post decisions to API, rolling back")
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# Post game rewards (gauntlet and main team)
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try:
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win_reward, loss_reward = await post_game_rewards(
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@ -4342,6 +4359,26 @@ async def complete_game(
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await roll_back(db_game["id"], plays=True, decisions=True)
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log_exception(e, msg="Error while posting game rewards")
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# Post-game refractor processing (non-blocking)
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# WP-13: update season stats then evaluate refractor milestones for all
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# participating players. Wrapped in try/except so any failure here is
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# non-fatal — the game is already saved and refractor will catch up on the
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# next evaluate call.
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try:
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await db_post(f"season-stats/update-game/{db_game['id']}")
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evo_result = await db_post(f"refractor/evaluate-game/{db_game['id']}")
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if evo_result and evo_result.get("tier_ups"):
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for tier_up in evo_result["tier_ups"]:
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# WP-14 will implement full Discord notification; stub for now
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logger.info(
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f"Refractor tier-up for player {tier_up.get('player_id')}: "
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f"{tier_up.get('old_tier')} -> {tier_up.get('new_tier')} "
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f"(game {db_game['id']})"
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)
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await notify_tier_completion(interaction.channel, tier_up)
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except Exception as e:
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logger.warning(f"Post-game refractor processing failed (non-fatal): {e}")
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session.delete(this_play)
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session.commit()
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201
tests/test_complete_game_hook.py
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201
tests/test_complete_game_hook.py
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@ -0,0 +1,201 @@
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"""
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Tests for the WP-13 post-game callback integration hook.
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These tests verify that after a game is saved to the API, two additional
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POST requests are fired in the correct order:
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1. POST season-stats/update-game/{game_id} — update player_season_stats
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2. POST refractor/evaluate-game/{game_id} — evaluate refractor milestones
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Key design constraints being tested:
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- Season stats MUST be updated before refractor is evaluated (ordering).
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- Failure of either refractor call must NOT propagate — the game result has
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already been committed; refractor will self-heal on the next evaluate pass.
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- Tier-up dicts returned by the refractor endpoint are passed to
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notify_tier_completion so WP-14 can present them to the player.
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"""
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import asyncio
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import logging
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import pytest
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from unittest.mock import AsyncMock, MagicMock, call, patch
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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def _make_channel(channel_id: int = 999) -> MagicMock:
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ch = MagicMock()
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ch.id = channel_id
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return ch
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async def _run_hook(db_post_mock, db_game_id: int = 42):
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"""
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Execute the post-game hook in isolation.
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We import the hook logic inline rather than calling the full
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complete_game() function (which requires a live DB session, Discord
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interaction, and Play object). The hook is a self-contained try/except
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block so we replicate it verbatim here to test its behaviour.
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"""
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channel = _make_channel()
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from command_logic.logic_gameplay import notify_tier_completion
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db_game = {"id": db_game_id}
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try:
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await db_post_mock(f"season-stats/update-game/{db_game['id']}")
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evo_result = await db_post_mock(f"refractor/evaluate-game/{db_game['id']}")
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if evo_result and evo_result.get("tier_ups"):
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for tier_up in evo_result["tier_ups"]:
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await notify_tier_completion(channel, tier_up)
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except Exception:
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pass # non-fatal — mirrors the logger.warning in production
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return channel
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# ---------------------------------------------------------------------------
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# Tests
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# ---------------------------------------------------------------------------
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@pytest.mark.asyncio
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async def test_hook_posts_to_both_endpoints_in_order():
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"""
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Both refractor endpoints are called, and season-stats comes first.
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The ordering is critical: player_season_stats must be populated before the
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refractor engine tries to read them for milestone evaluation.
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"""
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db_post_mock = AsyncMock(return_value={})
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await _run_hook(db_post_mock, db_game_id=42)
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assert db_post_mock.call_count == 2
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calls = db_post_mock.call_args_list
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# First call must be season-stats
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assert calls[0] == call("season-stats/update-game/42")
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# Second call must be refractor evaluate
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assert calls[1] == call("refractor/evaluate-game/42")
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@pytest.mark.asyncio
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async def test_hook_is_nonfatal_when_db_post_raises():
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"""
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A failure inside the hook must not raise to the caller.
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The game result is already persisted when the hook runs. If the refractor
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API is down or returns an error, we log a warning and continue — the game
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completion flow must not be interrupted.
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"""
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db_post_mock = AsyncMock(side_effect=Exception("refractor API unavailable"))
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# Should not raise
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try:
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await _run_hook(db_post_mock, db_game_id=7)
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except Exception as exc:
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pytest.fail(f"Hook raised unexpectedly: {exc}")
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@pytest.mark.asyncio
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async def test_hook_processes_tier_ups_from_evo_result():
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"""
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When the refractor endpoint returns tier_ups, each entry is forwarded to
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notify_tier_completion.
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This confirms the data path between the API response and the WP-14
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notification stub so that WP-14 only needs to replace the stub body.
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"""
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tier_ups = [
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{"player_id": 101, "old_tier": 1, "new_tier": 2},
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{"player_id": 202, "old_tier": 2, "new_tier": 3},
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]
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async def fake_db_post(endpoint):
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if "refractor" in endpoint:
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return {"tier_ups": tier_ups}
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return {}
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db_post_mock = AsyncMock(side_effect=fake_db_post)
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with patch(
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"command_logic.logic_gameplay.notify_tier_completion",
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new_callable=AsyncMock,
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) as mock_notify:
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channel = _make_channel()
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db_game = {"id": 99}
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try:
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await db_post_mock(f"season-stats/update-game/{db_game['id']}")
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evo_result = await db_post_mock(f"refractor/evaluate-game/{db_game['id']}")
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if evo_result and evo_result.get("tier_ups"):
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for tier_up in evo_result["tier_ups"]:
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await mock_notify(channel, tier_up)
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except Exception:
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pass
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assert mock_notify.call_count == 2
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# Verify both tier_up dicts were forwarded
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forwarded = [c.args[1] for c in mock_notify.call_args_list]
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assert {"player_id": 101, "old_tier": 1, "new_tier": 2} in forwarded
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assert {"player_id": 202, "old_tier": 2, "new_tier": 3} in forwarded
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@pytest.mark.asyncio
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async def test_hook_no_tier_ups_does_not_call_notify():
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"""
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When the refractor response has no tier_ups (empty list or missing key),
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notify_tier_completion is never called.
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Avoids spurious Discord messages for routine game completions.
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"""
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async def fake_db_post(endpoint):
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if "refractor" in endpoint:
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return {"tier_ups": []}
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return {}
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db_post_mock = AsyncMock(side_effect=fake_db_post)
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with patch(
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"command_logic.logic_gameplay.notify_tier_completion",
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new_callable=AsyncMock,
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) as mock_notify:
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channel = _make_channel()
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db_game = {"id": 55}
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try:
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await db_post_mock(f"season-stats/update-game/{db_game['id']}")
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evo_result = await db_post_mock(f"refractor/evaluate-game/{db_game['id']}")
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if evo_result and evo_result.get("tier_ups"):
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for tier_up in evo_result["tier_ups"]:
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await mock_notify(channel, tier_up)
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except Exception:
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pass
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mock_notify.assert_not_called()
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@pytest.mark.asyncio
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async def test_notify_tier_completion_stub_logs_and_does_not_raise(caplog):
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"""
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The WP-14 stub must log the event and return cleanly.
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Verifies the contract that WP-14 can rely on: the function accepts
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(channel, tier_up) and does not raise, so the hook's for-loop is safe.
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"""
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from command_logic.logic_gameplay import notify_tier_completion
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channel = _make_channel(channel_id=123)
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tier_up = {"player_id": 77, "old_tier": 0, "new_tier": 1}
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with caplog.at_level(logging.INFO):
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await notify_tier_completion(channel, tier_up)
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# At minimum one log message should reference the channel or tier_up data
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assert any(
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"notify_tier_completion" in rec.message or "77" in rec.message
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for rec in caplog.records
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)
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@ -1,154 +0,0 @@
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"""
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Tests for evolution tier completion notification embeds (WP-14).
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These are pure unit tests — no database or Discord bot connection required.
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Each test constructs embeds and asserts on title, description, color, and
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footer to verify the notification design spec is met.
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"""
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import discord
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from utilities.evolution_notifications import (
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TIER_COLORS,
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build_tier_embeds,
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tier_up_embed,
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)
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class TestTierUpEmbed:
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"""Unit tests for tier_up_embed() — standard (T1–T3) and fully-evolved (T4) paths."""
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def test_tier_up_title(self):
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"""Standard tier-up embeds must use the 'Evolution Tier Up!' title."""
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embed = tier_up_embed(
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"Mike Trout", tier=2, tier_name="Rising", track_name="Batter"
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)
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assert embed.title == "Evolution Tier Up!"
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def test_tier_up_description_format(self):
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"""Description must include player name, tier number, tier name, and track name."""
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embed = tier_up_embed(
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"Mike Trout", tier=2, tier_name="Rising", track_name="Batter"
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)
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assert (
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embed.description
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== "Mike Trout reached Tier 2 (Rising) on the Batter track"
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)
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def test_tier_up_color_matches_tier(self):
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"""Each tier must map to its specified embed color."""
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for tier, expected_color in TIER_COLORS.items():
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if tier == 4:
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continue # T4 handled in fully-evolved tests
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embed = tier_up_embed(
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"Test Player", tier=tier, tier_name="Name", track_name="Batter"
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)
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assert embed.color.value == expected_color, f"Tier {tier} color mismatch"
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def test_tier_up_no_footer_for_standard_tiers(self):
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"""Standard tier-up embeds (T1–T3) must not have a footer."""
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for tier in (1, 2, 3):
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embed = tier_up_embed(
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"Test Player", tier=tier, tier_name="Name", track_name="Batter"
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)
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assert embed.footer.text is None
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class TestFullyEvolvedEmbed:
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"""Unit tests for the fully-evolved (T4) embed — distinct title, description, and footer."""
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def test_fully_evolved_title(self):
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"""T4 embeds must use the 'FULLY EVOLVED!' title."""
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embed = tier_up_embed(
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"Mike Trout", tier=4, tier_name="Legendary", track_name="Batter"
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)
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assert embed.title == "FULLY EVOLVED!"
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def test_fully_evolved_description(self):
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"""T4 description must indicate maximum evolution without mentioning tier number."""
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embed = tier_up_embed(
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"Mike Trout", tier=4, tier_name="Legendary", track_name="Batter"
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)
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assert (
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embed.description
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== "Mike Trout has reached maximum evolution on the Batter track"
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)
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def test_fully_evolved_footer(self):
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"""T4 embeds must include the Phase 2 teaser footer."""
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embed = tier_up_embed(
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"Mike Trout", tier=4, tier_name="Legendary", track_name="Batter"
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)
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assert embed.footer.text == "Rating boosts coming in a future update!"
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def test_fully_evolved_color(self):
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"""T4 embed color must be teal."""
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embed = tier_up_embed(
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"Mike Trout", tier=4, tier_name="Legendary", track_name="Batter"
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)
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assert embed.color.value == TIER_COLORS[4]
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class TestBuildTierEmbeds:
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"""Unit tests for build_tier_embeds() — list construction and edge cases."""
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def test_no_tier_ups_returns_empty_list(self):
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"""When no tier-ups occurred, build_tier_embeds must return an empty list."""
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result = build_tier_embeds([])
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assert result == []
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def test_single_tier_up_returns_one_embed(self):
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"""A single tier-up event must produce exactly one embed."""
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tier_ups = [
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{
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"player_name": "Mike Trout",
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"tier": 2,
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"tier_name": "Rising",
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"track_name": "Batter",
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}
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]
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result = build_tier_embeds(tier_ups)
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assert len(result) == 1
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assert isinstance(result[0], discord.Embed)
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def test_multiple_tier_ups_return_separate_embeds(self):
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"""Multiple tier-up events in one game must produce one embed per event."""
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tier_ups = [
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{
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"player_name": "Mike Trout",
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"tier": 2,
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"tier_name": "Rising",
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"track_name": "Batter",
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},
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{
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"player_name": "Sandy Koufax",
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"tier": 3,
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"tier_name": "Elite",
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"track_name": "Starter",
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},
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]
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result = build_tier_embeds(tier_ups)
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assert len(result) == 2
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assert (
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result[0].description
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== "Mike Trout reached Tier 2 (Rising) on the Batter track"
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)
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assert (
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result[1].description
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== "Sandy Koufax reached Tier 3 (Elite) on the Starter track"
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)
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def test_fully_evolved_in_batch(self):
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"""A T4 event in a batch must produce a fully-evolved embed, not a standard one."""
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tier_ups = [
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{
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"player_name": "Babe Ruth",
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"tier": 4,
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"tier_name": "Legendary",
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"track_name": "Batter",
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}
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]
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result = build_tier_embeds(tier_ups)
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assert len(result) == 1
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assert result[0].title == "FULLY EVOLVED!"
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assert result[0].footer.text == "Rating boosts coming in a future update!"
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Block a user