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5 changed files with 997 additions and 55 deletions

213
cogs/refractor.py Normal file
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@ -0,0 +1,213 @@
"""
Refractor cog /refractor status slash command.
Displays a team's refractor progress: formula value vs next threshold
with a progress bar, paginated 10 cards per page.
Tier names: Base Card (T0) / Base Chrome (T1) / Refractor (T2) /
Gold Refractor (T3) / Superfractor (T4).
Depends on WP-07 (refractor/cards API endpoint).
"""
import logging
from typing import Optional
import discord
from discord import app_commands
from discord.ext import commands
from api_calls import db_get
from helpers.main import get_team_by_owner
logger = logging.getLogger("discord_app")
PAGE_SIZE = 10
TIER_NAMES = {
0: "Base Card",
1: "Base Chrome",
2: "Refractor",
3: "Gold Refractor",
4: "Superfractor",
}
FORMULA_LABELS = {
"batter": "PA+TB×2",
"sp": "IP+K",
"rp": "IP+K",
}
TIER_BADGES = {1: "[BC]", 2: "[R]", 3: "[GR]", 4: "[SF]"}
def render_progress_bar(current: int, threshold: int, width: int = 10) -> str:
"""
Render a fixed-width ASCII progress bar.
Examples:
render_progress_bar(120, 149) -> '[========--]'
render_progress_bar(0, 100) -> '[----------]'
render_progress_bar(100, 100) -> '[==========]'
"""
if threshold <= 0:
filled = width
else:
ratio = min(current / threshold, 1.0)
filled = round(ratio * width)
empty = width - filled
return f"[{'=' * filled}{'-' * empty}]"
def format_refractor_entry(card_state: dict) -> str:
"""
Format a single card state dict as a display string.
Expected keys: player_name, card_type, current_tier, formula_value,
next_threshold (None if fully evolved).
A tier badge prefix (e.g. [BC], [R], [GR], [SF]) is prepended to the
player name for tiers 1-4. T0 cards have no badge.
Output example:
**[BC] Mike Trout** (Base Chrome)
[========--] 120/149 (PA+TB×2) T1 T2
"""
player_name = card_state.get("player_name", "Unknown")
card_type = card_state.get("card_type", "batter")
current_tier = card_state.get("current_tier", 0)
formula_value = card_state.get("formula_value", 0)
next_threshold = card_state.get("next_threshold")
tier_label = TIER_NAMES.get(current_tier, f"T{current_tier}")
formula_label = FORMULA_LABELS.get(card_type, card_type)
badge = TIER_BADGES.get(current_tier, "")
display_name = f"{badge} {player_name}" if badge else player_name
if current_tier >= 4 or next_threshold is None:
bar = "[==========]"
detail = "FULLY EVOLVED ★"
else:
bar = render_progress_bar(formula_value, next_threshold)
detail = f"{formula_value}/{next_threshold} ({formula_label}) — T{current_tier} → T{current_tier + 1}"
first_line = f"**{display_name}** ({tier_label})"
second_line = f"{bar} {detail}"
return f"{first_line}\n{second_line}"
def apply_close_filter(card_states: list) -> list:
"""
Return only cards within 80% of their next tier threshold.
Fully evolved cards (T4 or no next_threshold) are excluded.
"""
result = []
for state in card_states:
current_tier = state.get("current_tier", 0)
formula_value = state.get("formula_value", 0)
next_threshold = state.get("next_threshold")
if current_tier >= 4 or not next_threshold:
continue
if formula_value >= 0.8 * next_threshold:
result.append(state)
return result
def paginate(items: list, page: int, page_size: int = PAGE_SIZE) -> tuple:
"""
Slice items for the given 1-indexed page.
Returns (page_items, total_pages). Page is clamped to valid range.
"""
total_pages = max(1, (len(items) + page_size - 1) // page_size)
page = max(1, min(page, total_pages))
start = (page - 1) * page_size
return items[start : start + page_size], total_pages
class Refractor(commands.Cog):
"""Refractor progress tracking slash commands."""
def __init__(self, bot):
self.bot = bot
group_refractor = app_commands.Group(
name="refractor", description="Refractor tracking commands"
)
@group_refractor.command(
name="status", description="Show your team's refractor progress"
)
@app_commands.describe(
card_type="Card type filter (batter, sp, rp)",
season="Season number (default: current)",
tier="Filter by current tier (0-4)",
progress='Use "close" to show cards within 80% of their next tier',
page="Page number (default: 1, 10 cards per page)",
)
async def refractor_status(
self,
interaction: discord.Interaction,
card_type: Optional[str] = None,
season: Optional[int] = None,
tier: Optional[int] = None,
progress: Optional[str] = None,
page: int = 1,
):
"""Show a paginated view of the invoking user's team refractor progress."""
await interaction.response.defer(ephemeral=True)
team = await get_team_by_owner(interaction.user.id)
if not team:
await interaction.edit_original_response(
content="You don't have a team. Sign up with /newteam first."
)
return
params = [("team_id", team["id"])]
if card_type:
params.append(("card_type", card_type))
if season is not None:
params.append(("season", season))
if tier is not None:
params.append(("tier", tier))
data = await db_get("refractor/cards", params=params)
if not data:
await interaction.edit_original_response(
content="No refractor data found for your team."
)
return
items = data if isinstance(data, list) else data.get("cards", [])
if not items:
await interaction.edit_original_response(
content="No refractor data found for your team."
)
return
if progress == "close":
items = apply_close_filter(items)
if not items:
await interaction.edit_original_response(
content="No cards are currently close to a tier advancement."
)
return
page_items, total_pages = paginate(items, page)
lines = [format_refractor_entry(state) for state in page_items]
embed = discord.Embed(
title=f"{team['sname']} Refractor Status",
description="\n\n".join(lines),
color=0x6F42C1,
)
embed.set_footer(text=f"Page {page}/{total_pages} · {len(items)} card(s) total")
await interaction.edit_original_response(embed=embed)
async def setup(bot):
await bot.add_cog(Refractor(bot))

View File

@ -2,39 +2,30 @@ import asyncio
import datetime
import logging
import math
import os
import random
import traceback
import discord
import pygsheets
import aiohttp
from discord.ext import commands
from api_calls import *
from bs4 import BeautifulSoup
from difflib import get_close_matches
from dataclasses import dataclass
from typing import Optional, Literal, Union, List
from typing import Optional, Union, List
from exceptions import log_exception
from in_game.gameplay_models import Team
from constants import *
from discord_ui import *
from random_content import *
from utils import (
position_name_to_abbrev,
user_has_role,
get_roster_sheet_legacy,
get_roster_sheet,
get_player_url,
owner_only,
get_cal_user,
get_context_user,
)
from search_utils import *
from .discord_utils import *
# Refractor tier badge prefixes for card embeds (T0 = no badge)
TIER_BADGES = {1: "BC", 2: "R", 3: "GR", 4: "SF"}
async def get_player_photo(player):
search_term = player["bbref_id"] if player["bbref_id"] else player["p_name"]
@ -122,8 +113,18 @@ async def share_channel(channel, user, read_only=False):
async def get_card_embeds(card, include_stats=False) -> list:
tier_badge = ""
try:
evo_state = await db_get(f"evolution/cards/{card['id']}")
if evo_state and evo_state.get("current_tier", 0) > 0:
tier = evo_state["current_tier"]
badge = TIER_BADGES.get(tier)
tier_badge = f"[{badge}] " if badge else ""
except Exception:
pass
embed = discord.Embed(
title=f"{card['player']['p_name']}",
title=f"{tier_badge}{card['player']['p_name']}",
color=int(card["player"]["rarity"]["color"], 16),
)
# embed.description = card['team']['lname']
@ -166,7 +167,7 @@ async def get_card_embeds(card, include_stats=False) -> list:
]
if any(bool_list):
if count == 1:
coll_string = f"Only you"
coll_string = "Only you"
else:
coll_string = (
f"You and {count - 1} other{'s' if count - 1 != 1 else ''}"
@ -174,7 +175,7 @@ async def get_card_embeds(card, include_stats=False) -> list:
elif count:
coll_string = f"{count} other team{'s' if count != 1 else ''}"
else:
coll_string = f"0 teams"
coll_string = "0 teams"
embed.add_field(name="Collected By", value=coll_string)
else:
embed.add_field(
@ -223,7 +224,7 @@ async def get_card_embeds(card, include_stats=False) -> list:
embed.add_field(name="Evolves Into", value=f"{evo_mon['p_name']}")
except Exception as e:
logging.error(
"could not pull evolution: {e}", exc_info=True, stack_info=True
f"could not pull evolution: {e}", exc_info=True, stack_info=True
)
if "420420" not in card["player"]["strat_code"]:
try:
@ -234,7 +235,7 @@ async def get_card_embeds(card, include_stats=False) -> list:
embed.add_field(name="Evolves From", value=f"{evo_mon['p_name']}")
except Exception as e:
logging.error(
"could not pull evolution: {e}", exc_info=True, stack_info=True
f"could not pull evolution: {e}", exc_info=True, stack_info=True
)
if include_stats:
@ -334,7 +335,7 @@ async def display_cards(
)
try:
cards.sort(key=lambda x: x["player"]["rarity"]["value"])
logger.debug(f"Cards sorted successfully")
logger.debug("Cards sorted successfully")
card_embeds = [await get_card_embeds(x) for x in cards]
logger.debug(f"Created {len(card_embeds)} card embeds")
@ -355,15 +356,15 @@ async def display_cards(
r_emoji = ""
view.left_button.disabled = True
view.left_button.label = f"{l_emoji}Prev: -/{len(card_embeds)}"
view.cancel_button.label = f"Close Pack"
view.cancel_button.label = "Close Pack"
view.right_button.label = f"Next: {page_num + 2}/{len(card_embeds)}{r_emoji}"
if len(cards) == 1:
view.right_button.disabled = True
logger.debug(f"Pagination view created successfully")
logger.debug("Pagination view created successfully")
if pack_cover:
logger.debug(f"Sending pack cover message")
logger.debug("Sending pack cover message")
msg = await channel.send(
content=None,
embed=image_embed(pack_cover, title=f"{team['lname']}", desc=pack_name),
@ -375,7 +376,7 @@ async def display_cards(
content=None, embeds=card_embeds[page_num], view=view
)
logger.debug(f"Initial message sent successfully")
logger.debug("Initial message sent successfully")
except Exception as e:
logger.error(
f"Error creating view or sending initial message: {e}", exc_info=True
@ -392,12 +393,12 @@ async def display_cards(
f"{user.mention} you've got {len(cards)} cards here"
)
logger.debug(f"Follow-up message sent successfully")
logger.debug("Follow-up message sent successfully")
except Exception as e:
logger.error(f"Error sending follow-up message: {e}", exc_info=True)
return False
logger.debug(f"Starting main interaction loop")
logger.debug("Starting main interaction loop")
while True:
try:
logger.debug(f"Waiting for user interaction on page {page_num}")
@ -463,7 +464,7 @@ async def display_cards(
),
view=view,
)
logger.debug(f"MVP display updated successfully")
logger.debug("MVP display updated successfully")
except Exception as e:
logger.error(
f"Error processing shiny card on page {page_num}: {e}", exc_info=True
@ -471,19 +472,19 @@ async def display_cards(
# Continue with regular flow instead of crashing
try:
tmp_msg = await channel.send(
content=f"<@&1163537676885033010> we've got an MVP!"
content="<@&1163537676885033010> we've got an MVP!"
)
await follow_up.edit(
content=f"<@&1163537676885033010> we've got an MVP!"
content="<@&1163537676885033010> we've got an MVP!"
)
await tmp_msg.delete()
except discord.errors.NotFound:
# Role might not exist or message was already deleted
await follow_up.edit(content=f"We've got an MVP!")
await follow_up.edit(content="We've got an MVP!")
except Exception as e:
# Log error but don't crash the function
logger.error(f"Error handling MVP notification: {e}")
await follow_up.edit(content=f"We've got an MVP!")
await follow_up.edit(content="We've got an MVP!")
await view.wait()
view = Pagination([user], timeout=10)
@ -491,7 +492,7 @@ async def display_cards(
view.right_button.label = (
f"Next: {page_num + 2}/{len(card_embeds)}{r_emoji}"
)
view.cancel_button.label = f"Close Pack"
view.cancel_button.label = "Close Pack"
view.left_button.label = f"{l_emoji}Prev: {page_num}/{len(card_embeds)}"
if page_num == 0:
view.left_button.label = f"{l_emoji}Prev: -/{len(card_embeds)}"
@ -539,7 +540,7 @@ async def embed_pagination(
l_emoji = ""
r_emoji = ""
view.right_button.label = f"Next: {page_num + 2}/{len(all_embeds)}{r_emoji}"
view.cancel_button.label = f"Cancel"
view.cancel_button.label = "Cancel"
view.left_button.label = f"{l_emoji}Prev: {page_num}/{len(all_embeds)}"
if page_num == 0:
view.left_button.label = f"{l_emoji}Prev: -/{len(all_embeds)}"
@ -574,7 +575,7 @@ async def embed_pagination(
view = Pagination([user], timeout=timeout)
view.right_button.label = f"Next: {page_num + 2}/{len(all_embeds)}{r_emoji}"
view.cancel_button.label = f"Cancel"
view.cancel_button.label = "Cancel"
view.left_button.label = f"{l_emoji}Prev: {page_num}/{len(all_embeds)}"
if page_num == 0:
view.left_button.label = f"{l_emoji}Prev: -/{len(all_embeds)}"
@ -888,7 +889,7 @@ async def roll_for_cards(all_packs: list, extra_val=None) -> list:
timeout=10,
)
if not success:
raise ConnectionError(f"Failed to create this pack of cards.")
raise ConnectionError("Failed to create this pack of cards.")
await db_patch(
"packs",
@ -954,7 +955,7 @@ def get_sheets(bot):
except Exception as e:
logger.error(f"Could not grab sheets auth: {e}")
raise ConnectionError(
f"Bot has not authenticated with discord; please try again in 1 minute."
"Bot has not authenticated with discord; please try again in 1 minute."
)
@ -1064,7 +1065,7 @@ def get_blank_team_card(player):
def get_rosters(team, bot, roster_num: Optional[int] = None) -> list:
sheets = get_sheets(bot)
this_sheet = sheets.open_by_key(team["gsheet"])
r_sheet = this_sheet.worksheet_by_title(f"My Rosters")
r_sheet = this_sheet.worksheet_by_title("My Rosters")
logger.debug(f"this_sheet: {this_sheet} / r_sheet = {r_sheet}")
all_rosters = [None, None, None]
@ -1145,11 +1146,11 @@ def get_roster_lineups(team, bot, roster_num, lineup_num) -> list:
try:
lineup_cells = [(row[0].value, int(row[1].value)) for row in raw_cells]
except ValueError as e:
except ValueError:
logger.error(f"Could not pull roster for {team['abbrev']} due to a ValueError")
raise ValueError(
f"Uh oh. Looks like your roster might not be saved. I am reading blanks when I try to "
f"get the card IDs"
"Uh oh. Looks like your roster might not be saved. I am reading blanks when I try to "
"get the card IDs"
)
logger.debug(f"lineup_cells: {lineup_cells}")
@ -1544,7 +1545,7 @@ def get_ratings_guide(sheets):
}
for x in p_data
]
except Exception as e:
except Exception:
return {"valid": False}
return {"valid": True, "batter_ratings": batters, "pitcher_ratings": pitchers}
@ -1756,7 +1757,7 @@ async def open_st_pr_packs(all_packs: list, team: dict, context):
pack_ids = await roll_for_cards(all_packs)
if not pack_ids:
logger.error(f"open_packs - unable to roll_for_cards for packs: {all_packs}")
raise ValueError(f"I was not able to unpack these cards")
raise ValueError("I was not able to unpack these cards")
all_cards = []
for p_id in pack_ids:
@ -1767,7 +1768,7 @@ async def open_st_pr_packs(all_packs: list, team: dict, context):
if not all_cards:
logger.error(f"open_packs - unable to get cards for packs: {pack_ids}")
raise ValueError(f"I was not able to display these cards")
raise ValueError("I was not able to display these cards")
# Present cards to opening channel
if type(context) == commands.Context:
@ -1826,7 +1827,7 @@ async def get_choice_from_cards(
view = Pagination([interaction.user], timeout=30)
view.left_button.disabled = True
view.left_button.label = f"Prev: -/{len(card_embeds)}"
view.cancel_button.label = f"Take This Card"
view.cancel_button.label = "Take This Card"
view.cancel_button.style = discord.ButtonStyle.success
view.cancel_button.disabled = True
view.right_button.label = f"Next: 1/{len(card_embeds)}"
@ -1844,7 +1845,7 @@ async def get_choice_from_cards(
view = Pagination([interaction.user], timeout=30)
view.left_button.label = f"Prev: -/{len(card_embeds)}"
view.left_button.disabled = True
view.cancel_button.label = f"Take This Card"
view.cancel_button.label = "Take This Card"
view.cancel_button.style = discord.ButtonStyle.success
view.right_button.label = f"Next: {page_num + 1}/{len(card_embeds)}"
@ -1887,7 +1888,7 @@ async def get_choice_from_cards(
view = Pagination([interaction.user], timeout=30)
view.left_button.label = f"Prev: {page_num - 1}/{len(card_embeds)}"
view.cancel_button.label = f"Take This Card"
view.cancel_button.label = "Take This Card"
view.cancel_button.style = discord.ButtonStyle.success
view.right_button.label = f"Next: {page_num + 1}/{len(card_embeds)}"
if page_num == 1:
@ -1933,7 +1934,7 @@ async def open_choice_pack(
players = pl["players"]
elif pack_type == "Team Choice":
if this_pack["pack_team"] is None:
raise KeyError(f"Team not listed for Team Choice pack")
raise KeyError("Team not listed for Team Choice pack")
d1000 = random.randint(1, 1000)
pack_cover = this_pack["pack_team"]["logo"]
@ -1972,7 +1973,7 @@ async def open_choice_pack(
rarity_id += 1
elif pack_type == "Promo Choice":
if this_pack["pack_cardset"] is None:
raise KeyError(f"Cardset not listed for Promo Choice pack")
raise KeyError("Cardset not listed for Promo Choice pack")
d1000 = random.randint(1, 1000)
pack_cover = IMAGES["mvp-hype"]
@ -2029,8 +2030,8 @@ async def open_choice_pack(
rarity_id += 3
if len(players) == 0:
logger.error(f"Could not create choice pack")
raise ConnectionError(f"Could not create choice pack")
logger.error("Could not create choice pack")
raise ConnectionError("Could not create choice pack")
if type(context) == commands.Context:
author = context.author
@ -2053,7 +2054,7 @@ async def open_choice_pack(
view = Pagination([author], timeout=30)
view.left_button.disabled = True
view.left_button.label = f"Prev: -/{len(card_embeds)}"
view.cancel_button.label = f"Take This Card"
view.cancel_button.label = "Take This Card"
view.cancel_button.style = discord.ButtonStyle.success
view.cancel_button.disabled = True
view.right_button.label = f"Next: 1/{len(card_embeds)}"
@ -2071,10 +2072,10 @@ async def open_choice_pack(
)
if rarity_id >= 5:
tmp_msg = await pack_channel.send(
content=f"<@&1163537676885033010> we've got an MVP!"
content="<@&1163537676885033010> we've got an MVP!"
)
else:
tmp_msg = await pack_channel.send(content=f"We've got a choice pack here!")
tmp_msg = await pack_channel.send(content="We've got a choice pack here!")
while True:
await view.wait()
@ -2089,7 +2090,7 @@ async def open_choice_pack(
)
except Exception as e:
logger.error(f"failed to create cards: {e}")
raise ConnectionError(f"Failed to distribute these cards.")
raise ConnectionError("Failed to distribute these cards.")
await db_patch(
"packs",
@ -2123,7 +2124,7 @@ async def open_choice_pack(
view = Pagination([author], timeout=30)
view.left_button.label = f"Prev: {page_num - 1}/{len(card_embeds)}"
view.cancel_button.label = f"Take This Card"
view.cancel_button.label = "Take This Card"
view.cancel_button.style = discord.ButtonStyle.success
view.right_button.label = f"Next: {page_num + 1}/{len(card_embeds)}"
if page_num == 1:

View File

@ -1,5 +1,4 @@
import discord
import datetime
import logging
from logging.handlers import RotatingFileHandler
import asyncio
@ -54,6 +53,7 @@ COGS = [
"cogs.players",
"cogs.gameplay",
"cogs.economy_new.scouting",
"cogs.refractor",
]
intents = discord.Intents.default()

View File

@ -0,0 +1,261 @@
"""
Tests for WP-12: Tier Badge on Card Embed.
Verifies that get_card_embeds() prepends a tier badge to the card title when a
card has Refractor tier progression, and falls back gracefully when the Refractor
API is unavailable or returns no state.
"""
import pytest
from unittest.mock import AsyncMock, patch
import discord
# ---------------------------------------------------------------------------
# Fixtures
# ---------------------------------------------------------------------------
def _make_card(card_id=1, player_name="Mike Trout", rarity_color="FFD700"):
"""Minimal card dict matching the API shape consumed by get_card_embeds."""
return {
"id": card_id,
"player": {
"player_id": 101,
"p_name": player_name,
"rarity": {"name": "MVP", "value": 5, "color": rarity_color},
"cost": 500,
"image": "https://example.com/card.png",
"image2": None,
"mlbclub": "Los Angeles Angels",
"franchise": "Los Angeles Angels",
"headshot": "https://example.com/headshot.jpg",
"cardset": {"name": "2023 Season"},
"pos_1": "CF",
"pos_2": None,
"pos_3": None,
"pos_4": None,
"pos_5": None,
"pos_6": None,
"pos_7": None,
"bbref_id": "troutmi01",
"strat_code": "420420",
"fangr_id": None,
"vanity_card": None,
},
"team": {
"id": 10,
"lname": "Paper Dynasty",
"logo": "https://example.com/logo.png",
"season": 7,
},
}
def _make_paperdex():
"""Minimal paperdex response."""
return {"count": 0, "paperdex": []}
# ---------------------------------------------------------------------------
# Helpers to patch the async dependencies of get_card_embeds
# ---------------------------------------------------------------------------
def _patch_db_get(evo_response=None, paperdex_response=None):
"""
Return a side_effect callable that routes db_get calls to the right mock
responses, so other get_card_embeds internals still behave.
"""
if paperdex_response is None:
paperdex_response = _make_paperdex()
async def _side_effect(endpoint, *args, **kwargs):
if str(endpoint).startswith("evolution/cards/"):
return evo_response
if endpoint == "paperdex":
return paperdex_response
# Fallback for any other endpoint (e.g. plays/batting, plays/pitching)
return None
return _side_effect
# ---------------------------------------------------------------------------
# Tests
# ---------------------------------------------------------------------------
class TestTierBadgeFormat:
"""Unit: tier badge string format for each tier level."""
@pytest.mark.asyncio
async def test_tier_zero_no_badge(self):
"""T0 evolution state (current_tier=0) should produce no badge in title."""
card = _make_card()
evo_state = {"current_tier": 0, "card_id": 1}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "Mike Trout"
@pytest.mark.asyncio
async def test_tier_one_badge(self):
"""current_tier=1 should prefix title with [BC] (Base Chrome)."""
card = _make_card()
evo_state = {"current_tier": 1, "card_id": 1}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "[BC] Mike Trout"
@pytest.mark.asyncio
async def test_tier_two_badge(self):
"""current_tier=2 should prefix title with [R] (Refractor)."""
card = _make_card()
evo_state = {"current_tier": 2, "card_id": 1}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "[R] Mike Trout"
@pytest.mark.asyncio
async def test_tier_three_badge(self):
"""current_tier=3 should prefix title with [GR] (Gold Refractor)."""
card = _make_card()
evo_state = {"current_tier": 3, "card_id": 1}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "[GR] Mike Trout"
@pytest.mark.asyncio
async def test_tier_four_superfractor_badge(self):
"""current_tier=4 (Superfractor) should prefix title with [SF]."""
card = _make_card()
evo_state = {"current_tier": 4, "card_id": 1}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "[SF] Mike Trout"
class TestTierBadgeInTitle:
"""Unit: badge appears correctly in the embed title."""
@pytest.mark.asyncio
async def test_badge_prepended_to_player_name(self):
"""Badge should be prepended so title reads '[Tx] <player_name>'."""
card = _make_card(player_name="Juan Soto")
evo_state = {"current_tier": 2, "card_id": 1}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title.startswith("[R] ")
assert "Juan Soto" in embeds[0].title
class TestFullyEvolvedBadge:
"""Unit: fully evolved card shows [SF] badge (Superfractor)."""
@pytest.mark.asyncio
async def test_fully_evolved_badge(self):
"""T4 card should show [SF] prefix, not [T4]."""
card = _make_card()
evo_state = {"current_tier": 4}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title.startswith("[SF] ")
assert "[T4]" not in embeds[0].title
class TestNoBadgeGracefulFallback:
"""Unit: embed renders correctly when evolution state is absent or API fails."""
@pytest.mark.asyncio
async def test_no_evolution_state_no_badge(self):
"""When evolution API returns None (404), title has no badge."""
card = _make_card()
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=None)
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "Mike Trout"
@pytest.mark.asyncio
async def test_api_exception_no_badge(self):
"""When evolution API raises an exception, card display is unaffected."""
card = _make_card()
async def _failing_db_get(endpoint, *args, **kwargs):
if str(endpoint).startswith("evolution/cards/"):
raise ConnectionError("API unreachable")
if endpoint == "paperdex":
return _make_paperdex()
return None
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _failing_db_get
embeds = await _call_get_card_embeds(card)
assert embeds[0].title == "Mike Trout"
class TestEmbedColorUnchanged:
"""Unit: embed color comes from card rarity, not affected by evolution state."""
@pytest.mark.asyncio
async def test_embed_color_from_rarity_with_evolution(self):
"""Color is still derived from rarity even when a tier badge is present."""
rarity_color = "FF0000"
card = _make_card(rarity_color=rarity_color)
evo_state = {"current_tier": 2}
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=evo_state)
embeds = await _call_get_card_embeds(card)
assert embeds[0].color == discord.Color(int(rarity_color, 16))
@pytest.mark.asyncio
async def test_embed_color_from_rarity_without_evolution(self):
"""Color is derived from rarity when no evolution state exists."""
rarity_color = "00FF00"
card = _make_card(rarity_color=rarity_color)
with patch("helpers.main.db_get", new_callable=AsyncMock) as mock_db:
mock_db.side_effect = _patch_db_get(evo_response=None)
embeds = await _call_get_card_embeds(card)
assert embeds[0].color == discord.Color(int(rarity_color, 16))
# ---------------------------------------------------------------------------
# Helper: call get_card_embeds and return embed list
# ---------------------------------------------------------------------------
async def _call_get_card_embeds(card):
"""Import and call get_card_embeds, returning the list of embeds."""
from helpers.main import get_card_embeds
result = await get_card_embeds(card)
if isinstance(result, list):
return result
return [result]

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@ -0,0 +1,467 @@
"""
Unit tests for refractor command helper functions (WP-11).
Tests cover:
- render_progress_bar: ASCII bar rendering at various fill levels
- format_refractor_entry: Full card state formatting including fully evolved case
- apply_close_filter: 80% proximity filter logic
- paginate: 1-indexed page slicing and total-page calculation
- TIER_NAMES: Display names for all tiers
- Slash command: empty roster and no-team responses (async, uses mocks)
All tests are pure-unit unless marked otherwise; no network calls are made.
"""
import sys
import os
import pytest
from unittest.mock import AsyncMock, Mock, patch
import discord
from discord.ext import commands
# Make the repo root importable
sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
from cogs.refractor import (
render_progress_bar,
format_refractor_entry,
apply_close_filter,
paginate,
TIER_NAMES,
TIER_BADGES,
PAGE_SIZE,
)
# ---------------------------------------------------------------------------
# Fixtures
# ---------------------------------------------------------------------------
@pytest.fixture
def batter_state():
"""A mid-progress batter card state."""
return {
"player_name": "Mike Trout",
"card_type": "batter",
"current_tier": 1,
"formula_value": 120,
"next_threshold": 149,
}
@pytest.fixture
def evolved_state():
"""A fully evolved card state (T4)."""
return {
"player_name": "Shohei Ohtani",
"card_type": "batter",
"current_tier": 4,
"formula_value": 300,
"next_threshold": None,
}
@pytest.fixture
def sp_state():
"""A starting pitcher card state at T2."""
return {
"player_name": "Sandy Alcantara",
"card_type": "sp",
"current_tier": 2,
"formula_value": 95,
"next_threshold": 120,
}
# ---------------------------------------------------------------------------
# render_progress_bar
# ---------------------------------------------------------------------------
class TestRenderProgressBar:
"""
Tests for render_progress_bar().
Verifies width, fill character, empty character, boundary conditions,
and clamping when current exceeds threshold.
"""
def test_empty_bar(self):
"""current=0 → all dashes."""
assert render_progress_bar(0, 100) == "[----------]"
def test_full_bar(self):
"""current == threshold → all equals."""
assert render_progress_bar(100, 100) == "[==========]"
def test_partial_fill(self):
"""120/149 ≈ 80.5% → 8 filled of 10."""
bar = render_progress_bar(120, 149)
assert bar == "[========--]"
def test_half_fill(self):
"""50/100 = 50% → 5 filled."""
assert render_progress_bar(50, 100) == "[=====-----]"
def test_over_threshold_clamps_to_full(self):
"""current > threshold should not overflow the bar."""
assert render_progress_bar(200, 100) == "[==========]"
def test_zero_threshold_returns_full_bar(self):
"""threshold=0 avoids division by zero and returns full bar."""
assert render_progress_bar(0, 0) == "[==========]"
def test_custom_width(self):
"""Width parameter controls bar length."""
bar = render_progress_bar(5, 10, width=4)
assert bar == "[==--]"
# ---------------------------------------------------------------------------
# format_refractor_entry
# ---------------------------------------------------------------------------
class TestFormatRefractorEntry:
"""
Tests for format_refractor_entry().
Verifies player name, tier label, progress bar, formula label,
and the special fully-evolved formatting.
"""
def test_player_name_in_output(self, batter_state):
"""Player name appears bold in the first line (badge may prefix it)."""
result = format_refractor_entry(batter_state)
assert "Mike Trout" in result
assert "**" in result
def test_tier_label_in_output(self, batter_state):
"""Current tier name (Base Chrome for T1) appears in output."""
result = format_refractor_entry(batter_state)
assert "(Base Chrome)" in result
def test_progress_values_in_output(self, batter_state):
"""current/threshold values appear in output."""
result = format_refractor_entry(batter_state)
assert "120/149" in result
def test_formula_label_batter(self, batter_state):
"""Batter formula label PA+TB×2 appears in output."""
result = format_refractor_entry(batter_state)
assert "PA+TB×2" in result
def test_tier_progression_arrow(self, batter_state):
"""T1 → T2 arrow progression appears for non-evolved cards."""
result = format_refractor_entry(batter_state)
assert "T1 → T2" in result
def test_sp_formula_label(self, sp_state):
"""SP formula label IP+K appears for starting pitchers."""
result = format_refractor_entry(sp_state)
assert "IP+K" in result
def test_fully_evolved_no_threshold(self, evolved_state):
"""T4 card with next_threshold=None shows FULLY EVOLVED."""
result = format_refractor_entry(evolved_state)
assert "FULLY EVOLVED" in result
def test_fully_evolved_by_tier(self, batter_state):
"""current_tier=4 triggers fully evolved display even with a threshold."""
batter_state["current_tier"] = 4
batter_state["next_threshold"] = 200
result = format_refractor_entry(batter_state)
assert "FULLY EVOLVED" in result
def test_fully_evolved_no_arrow(self, evolved_state):
"""Fully evolved cards don't show a tier arrow."""
result = format_refractor_entry(evolved_state)
assert "" not in result
def test_two_line_output(self, batter_state):
"""Output always has exactly two lines (name line + bar line)."""
result = format_refractor_entry(batter_state)
lines = result.split("\n")
assert len(lines) == 2
# ---------------------------------------------------------------------------
# TIER_BADGES
# ---------------------------------------------------------------------------
class TestTierBadges:
"""
Verify TIER_BADGES values and that format_refractor_entry prepends badges
correctly for T1-T4. T0 cards should have no badge prefix.
"""
def test_t1_badge_value(self):
"""T1 badge is [BC] (Base Chrome)."""
assert TIER_BADGES[1] == "[BC]"
def test_t2_badge_value(self):
"""T2 badge is [R] (Refractor)."""
assert TIER_BADGES[2] == "[R]"
def test_t3_badge_value(self):
"""T3 badge is [GR] (Gold Refractor)."""
assert TIER_BADGES[3] == "[GR]"
def test_t4_badge_value(self):
"""T4 badge is [SF] (Superfractor)."""
assert TIER_BADGES[4] == "[SF]"
def test_t0_no_badge(self):
"""T0 has no badge entry in TIER_BADGES."""
assert 0 not in TIER_BADGES
def test_format_entry_t1_badge_present(self, batter_state):
"""format_refractor_entry prepends [BC] badge for T1 cards."""
result = format_refractor_entry(batter_state)
assert "[BC]" in result
def test_format_entry_t2_badge_present(self, sp_state):
"""format_refractor_entry prepends [R] badge for T2 cards."""
result = format_refractor_entry(sp_state)
assert "[R]" in result
def test_format_entry_t4_badge_present(self, evolved_state):
"""format_refractor_entry prepends [SF] badge for T4 cards."""
result = format_refractor_entry(evolved_state)
assert "[SF]" in result
def test_format_entry_t0_no_badge(self):
"""format_refractor_entry does not prepend any badge for T0 cards."""
state = {
"player_name": "Rookie Player",
"card_type": "batter",
"current_tier": 0,
"formula_value": 10,
"next_threshold": 50,
}
result = format_refractor_entry(state)
assert "[BC]" not in result
assert "[R]" not in result
assert "[GR]" not in result
assert "[SF]" not in result
def test_format_entry_badge_before_name(self, batter_state):
"""Badge appears before the player name in the bold section."""
result = format_refractor_entry(batter_state)
first_line = result.split("\n")[0]
badge_pos = first_line.find("[BC]")
name_pos = first_line.find("Mike Trout")
assert badge_pos < name_pos
# ---------------------------------------------------------------------------
# apply_close_filter
# ---------------------------------------------------------------------------
class TestApplyCloseFilter:
"""
Tests for apply_close_filter().
'Close' means formula_value >= 80% of next_threshold.
Fully evolved (T4 or no threshold) cards are excluded from results.
"""
def test_close_card_included(self):
"""Card at exactly 80% is included."""
state = {"current_tier": 1, "formula_value": 80, "next_threshold": 100}
assert apply_close_filter([state]) == [state]
def test_above_80_percent_included(self):
"""Card above 80% is included."""
state = {"current_tier": 0, "formula_value": 95, "next_threshold": 100}
assert apply_close_filter([state]) == [state]
def test_below_80_percent_excluded(self):
"""Card below 80% threshold is excluded."""
state = {"current_tier": 1, "formula_value": 79, "next_threshold": 100}
assert apply_close_filter([state]) == []
def test_fully_evolved_excluded(self):
"""T4 cards are never returned by close filter."""
state = {"current_tier": 4, "formula_value": 300, "next_threshold": None}
assert apply_close_filter([state]) == []
def test_none_threshold_excluded(self):
"""Cards with no next_threshold (regardless of tier) are excluded."""
state = {"current_tier": 3, "formula_value": 200, "next_threshold": None}
assert apply_close_filter([state]) == []
def test_mixed_list(self):
"""Only qualifying cards are returned from a mixed list."""
close = {"current_tier": 1, "formula_value": 90, "next_threshold": 100}
not_close = {"current_tier": 1, "formula_value": 50, "next_threshold": 100}
evolved = {"current_tier": 4, "formula_value": 300, "next_threshold": None}
result = apply_close_filter([close, not_close, evolved])
assert result == [close]
def test_empty_list(self):
"""Empty input returns empty list."""
assert apply_close_filter([]) == []
# ---------------------------------------------------------------------------
# paginate
# ---------------------------------------------------------------------------
class TestPaginate:
"""
Tests for paginate().
Verifies 1-indexed page slicing, total page count calculation,
page clamping, and PAGE_SIZE default.
"""
def _items(self, n):
return list(range(n))
def test_single_page_all_items(self):
"""Fewer items than page size returns all on page 1."""
items, total = paginate(self._items(5), page=1)
assert items == [0, 1, 2, 3, 4]
assert total == 1
def test_first_page(self):
"""Page 1 returns first PAGE_SIZE items."""
items, total = paginate(self._items(25), page=1)
assert items == list(range(10))
assert total == 3
def test_second_page(self):
"""Page 2 returns next PAGE_SIZE items."""
items, total = paginate(self._items(25), page=2)
assert items == list(range(10, 20))
def test_last_page_partial(self):
"""Last page returns remaining items (fewer than PAGE_SIZE)."""
items, total = paginate(self._items(25), page=3)
assert items == [20, 21, 22, 23, 24]
assert total == 3
def test_page_clamp_low(self):
"""Page 0 or negative is clamped to page 1."""
items, _ = paginate(self._items(15), page=0)
assert items == list(range(10))
def test_page_clamp_high(self):
"""Page beyond total is clamped to last page."""
items, total = paginate(self._items(15), page=99)
assert items == [10, 11, 12, 13, 14]
assert total == 2
def test_empty_list_returns_empty_page(self):
"""Empty input returns empty page with total_pages=1."""
items, total = paginate([], page=1)
assert items == []
assert total == 1
def test_exact_page_boundary(self):
"""Exactly PAGE_SIZE items → 1 full page."""
items, total = paginate(self._items(PAGE_SIZE), page=1)
assert len(items) == PAGE_SIZE
assert total == 1
# ---------------------------------------------------------------------------
# TIER_NAMES
# ---------------------------------------------------------------------------
class TestTierNames:
"""
Verify all tier display names are correctly defined.
T0=Base Card, T1=Base Chrome, T2=Refractor, T3=Gold Refractor, T4=Superfractor
"""
def test_t0_base_card(self):
assert TIER_NAMES[0] == "Base Card"
def test_t1_base_chrome(self):
assert TIER_NAMES[1] == "Base Chrome"
def test_t2_refractor(self):
assert TIER_NAMES[2] == "Refractor"
def test_t3_gold_refractor(self):
assert TIER_NAMES[3] == "Gold Refractor"
def test_t4_superfractor(self):
assert TIER_NAMES[4] == "Superfractor"
# ---------------------------------------------------------------------------
# Slash command: empty roster / no-team scenarios
# ---------------------------------------------------------------------------
@pytest.fixture
def mock_bot():
bot = AsyncMock(spec=commands.Bot)
return bot
@pytest.fixture
def mock_interaction():
interaction = AsyncMock(spec=discord.Interaction)
interaction.response = AsyncMock()
interaction.response.defer = AsyncMock()
interaction.edit_original_response = AsyncMock()
interaction.user = Mock()
interaction.user.id = 12345
return interaction
@pytest.mark.asyncio
async def test_refractor_status_no_team(mock_bot, mock_interaction):
"""
When the user has no team, the command replies with a signup prompt
and does not call db_get.
Why: get_team_by_owner returning None means the user is unregistered;
the command must short-circuit before hitting the API.
"""
from cogs.refractor import Refractor
cog = Refractor(mock_bot)
with patch("cogs.refractor.get_team_by_owner", new=AsyncMock(return_value=None)):
with patch("cogs.refractor.db_get", new=AsyncMock()) as mock_db:
await cog.refractor_status.callback(cog, mock_interaction)
mock_db.assert_not_called()
call_kwargs = mock_interaction.edit_original_response.call_args
content = call_kwargs.kwargs.get("content", "")
assert "newteam" in content.lower() or "team" in content.lower()
@pytest.mark.asyncio
async def test_refractor_status_empty_roster(mock_bot, mock_interaction):
"""
When the API returns an empty card list, the command sends an
informative 'no data' message rather than an empty embed.
Why: An empty list is valid (team has no refractor cards yet);
the command should not crash or send a blank embed.
"""
from cogs.refractor import Refractor
cog = Refractor(mock_bot)
team = {"id": 1, "sname": "Test"}
with patch("cogs.refractor.get_team_by_owner", new=AsyncMock(return_value=team)):
with patch("cogs.refractor.db_get", new=AsyncMock(return_value={"cards": []})):
await cog.refractor_status.callback(cog, mock_interaction)
call_kwargs = mock_interaction.edit_original_response.call_args
content = call_kwargs.kwargs.get("content", "")
assert "no refractor data" in content.lower()