Gauntlet pass 1

Three functional rounds of gauntlet draft
This commit is contained in:
Cal Corum 2023-03-17 16:27:56 -05:00
parent 568d030c3c
commit 07c0a63d8f
8 changed files with 569 additions and 73 deletions

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@ -2,7 +2,6 @@ FROM python:3.8-slim
WORKDIR /usr/src/app WORKDIR /usr/src/app
RUN apt-get update && apt-get install -y git
COPY requirements.txt ./ COPY requirements.txt ./
RUN pip install --no-cache-dir -r requirements.txt RUN pip install --no-cache-dir -r requirements.txt

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@ -101,6 +101,7 @@ def get_or_create_card(player: dict, team: dict) -> int:
) )
if card_id is None: if card_id is None:
logging.error(f'Could not create card for {player["p_name"]} on the {team["lname"]}') logging.error(f'Could not create card for {player["p_name"]} on the {team["lname"]}')
raise DatabaseError(f'Could not create card for {player["p_name"]} on the {team["lname"]}')
return card_id return card_id
@ -295,23 +296,7 @@ def build_lineup(team_object: dict, game_id: int, league_name: str, vs_hand: str
i = 1 i = 1
for x in [grp_1, grp_2, grp_3]: for x in [grp_1, grp_2, grp_3]:
for y in x: for y in x:
# get player card; create one if none found card_id = get_or_create_card(y[1], team_object)
z = 0
card_id = None
while z < 2 and card_id is None:
z += 1
c_query = db_get('cards', params=[('team_id', team_object['id']), ('player_id', y[1]['player_id'])])
if c_query['count'] > 0:
card_id = c_query['cards'][0]['id']
else:
db_post(
'cards',
payload={'cards': [
{'player_id': y[1]['player_id'], 'team_id': team_object['id'], 'pack_id': 1}
]}
)
if card_id is None:
logging.error(f'Could not create card for {y[1]["p_name"]} on the {team_object["lname"]}')
lineups.append({ lineups.append({
'game_id': game_id, 'game_id': game_id,
@ -386,22 +371,7 @@ def get_starting_pitcher(team_object: dict, game_id: int, is_home: bool, league_
starter = pitchers['players'][0] starter = pitchers['players'][0]
# get player card; create one if none found # get player card; create one if none found
z = 0 card_id = get_or_create_card(starter, team_object)
card_id = None
while z < 2 and card_id is None:
z += 1
c_query = db_get('cards', params=[('team_id', team_object['id']), ('player_id', starter['player_id'])])
if c_query['count'] > 0:
card_id = c_query['cards'][0]['id']
else:
db_post(
'cards',
payload={'cards': [
{'player_id': starter['player_id'], 'team_id': team_object['id'], 'pack_id': 1}
]}
)
if card_id is None:
logging.error(f'Could not create card for {starter["p_name"]} on the {team_object["lname"]}')
return { return {
'game_id': game_id, 'game_id': game_id,

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@ -259,6 +259,25 @@ class Admins(commands.Cog):
e_string = "\n- ".join(errors) e_string = "\n- ".join(errors)
await ctx.send(f'I encountered the following errors:\n\n{e_string}') await ctx.send(f'I encountered the following errors:\n\n{e_string}')
# @app_commands.command(name='tc', description='Mod: Test choice function')
# async def test_choices_command(self, interaction: discord.Interaction):
# await interaction.response.send_message(f'Let\'s test this function!')
# pl = db_get('players/random', params=[
# ('min_rarity', 5), ('max_rarity', 5), ('limit', 4)
# ])
# if pl['count']:
# players = pl['players']
# else:
# raise ConnectionError(f'Could not create MVP pack')
#
# def p_callback(player):
# db_get('players', object_id=player['player_id'])
#
# choice = await get_choice_from_cards(
# interaction, players, callback=p_callback, temp_message='Hello!', conf_message='All done - great choice!'
# )
# await interaction.edit_original_response(content=f'The choice was: {choice}')
# @commands.command(name='refresh') # @commands.command(name='refresh')
# @commands.is_owner() # @commands.is_owner()
# async def import_players(self, ctx): # async def import_players(self, ctx):

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@ -6,6 +6,7 @@ import os
import ai_manager import ai_manager
import discord import discord
import gauntlets
from discord import app_commands from discord import app_commands
from discord.app_commands import Choice from discord.app_commands import Choice
from discord.ext import commands, tasks from discord.ext import commands, tasks
@ -359,8 +360,13 @@ class Gameplay(commands.Cog):
this_ai = get_manager(game) this_ai = get_manager(game)
logging.debug(f'Pitching team is an AI') logging.debug(f'Pitching team is an AI')
gm_name = f'{game_state["pitcher"]["team"]["gmname"]}' gm_name = f'{game_state["pitcher"]["team"]["gmname"]}'
n_pitcher = await next_pitcher(game_state['curr_play'], game_state["pitcher"]["team"], self.bot) used_pitchers = await get_team_lineups(
logging.debug(f'n_pitcher: {n_pitcher}') game_id=game_state['curr_play'].game.id,
team_id=game_state["pitcher"]["team"]['id'],
inc_inactive=True,
pitchers_only=True,
as_string=False
)
last_inning_ender = get_last_inning_end_play( last_inning_ender = get_last_inning_end_play(
game.id, game.id,
@ -377,23 +383,24 @@ class Gameplay(commands.Cog):
elif game_state['curr_play'].is_new_inning and game.short_game and game_state['curr_play'].inning_num != 1: elif game_state['curr_play'].is_new_inning and game.short_game and game_state['curr_play'].inning_num != 1:
logging.debug(f'{game_state["pitcher"]["team"]["sname"]} going the to pen.') logging.debug(f'{game_state["pitcher"]["team"]["sname"]} going the to pen.')
if 'card_id' in n_pitcher: if len(used_pitchers) < 8:
replace_pitcher(game_state['pitcher']['team'], game_state['curr_play'], n_pitcher['card_id']) make_sub(ai_manager.get_relief_pitcher(
embed.set_thumbnail(url=n_pitcher['player']['image']) game_state['curr_play'], game_state['pitcher']['team'], used_pitchers, game.game_type
))
new_pitcher = await get_player(game, get_pitcher(game, game_state['curr_play']))
embed.set_thumbnail(url=new_pitcher['image'])
embed.add_field( embed.add_field(
name=f'SUBSTITUTION', name=f'SUBSTITUTION',
value=f'The {game_state["pitcher"]["team"]["sname"]} have brought in ' value=f'The {game_state["pitcher"]["team"]["sname"]} have brought in '
f'{n_pitcher["player"]["p_name"]} to pitch.' f'{new_pitcher["p_name"]} to pitch.'
) )
else: else:
ai_note += f'- continue with auto-fatigued {game_state["pitcher"]["p_name"]}\n' ai_note += f'- continue with auto-fatigued {game_state["pitcher"]["p_name"]}\n'
else: else:
if 'card_id' in n_pitcher: if len(used_pitchers) < 8:
logging.debug(f'{game_state["pitcher"]["team"]["sname"]} are warming up {n_pitcher}.')
ai_note += f'- go to the pen if the pitcher fatigues (`/log ai-pitcher-sub`)\n' ai_note += f'- go to the pen if the pitcher fatigues (`/log ai-pitcher-sub`)\n'
else: else:
logging.warning(f'{game_state["pitcher"]["team"]["sname"]} are out of pitchers.')
ai_note += f' - continue with {game_state["pitcher"]["p_name"]}\n' ai_note += f' - continue with {game_state["pitcher"]["p_name"]}\n'
logging.debug(f'past the first conditional in AI stuff') logging.debug(f'past the first conditional in AI stuff')
@ -873,32 +880,32 @@ class Gameplay(commands.Cog):
if comp_play: if comp_play:
complete_play(this_play.id) complete_play(this_play.id)
@commands.command(name='tl') # @commands.command(name='tl')
@commands.is_owner() # @commands.is_owner()
async def test_lineup_command(self, ctx, team_abbrev: str): # async def test_lineup_command(self, ctx, team_abbrev: str):
t_query = db_get('teams', params=[('abbrev', team_abbrev)]) # t_query = db_get('teams', params=[('abbrev', team_abbrev)])
if t_query['count'] > 0: # if t_query['count'] > 0:
team = t_query['teams'][0] # team = t_query['teams'][0]
await ctx.send(f'Pulling a lineup for the {team["lname"]}...') # await ctx.send(f'Pulling a lineup for the {team["lname"]}...')
lineups = ai_manager.build_lineup(team, 69420, 'l', 'minor-league') # lineups = ai_manager.build_lineup(team, 69420, 'l', 'minor-league')
l_output = '' # l_output = ''
for line in lineups: # for line in lineups:
l_output += f'{line["batting_order"]} - {line["player_name"]} - {line["position"]}\n' # l_output += f'{line["batting_order"]} - {line["player_name"]} - {line["position"]}\n'
await ctx.send(f'Lineups:\n\n{l_output}') # await ctx.send(f'Lineups:\n\n{l_output}')
else: # else:
await ctx.send(f'No team found with abbrev {team_abbrev}') # await ctx.send(f'No team found with abbrev {team_abbrev}')
#
@commands.command(name='tr') # @commands.command(name='tr')
@commands.is_owner() # @commands.is_owner()
async def test_reliever_command(self, ctx, game_id: int): # async def test_reliever_command(self, ctx, game_id: int):
this_game = get_one_game(game_id=game_id) # this_game = get_one_game(game_id=game_id)
ai_id = this_game.away_team_id if this_game.ai_team == 'away' else this_game.home_team_id # ai_id = this_game.away_team_id if this_game.ai_team == 'away' else this_game.home_team_id
ai_team = db_get('teams', object_id=ai_id) # ai_team = db_get('teams', object_id=ai_id)
used_pitchers = await get_team_lineups( # used_pitchers = await get_team_lineups(
game_id=game_id, team_id=ai_team['id'], inc_inactive=True, pitchers_only=True, as_string=False # game_id=game_id, team_id=ai_team['id'], inc_inactive=True, pitchers_only=True, as_string=False
) # )
reliever = ai_manager.get_relief_pitcher(get_current_play(game_id), ai_team, used_pitchers) # reliever = ai_manager.get_relief_pitcher(get_current_play(game_id), ai_team, used_pitchers)
await ctx.send(f'Reliever selected:\n\n{reliever}') # await ctx.send(f'Reliever selected:\n\n{reliever}')
group_new_game = app_commands.Group(name='new-game', description='Start a new baseball game') group_new_game = app_commands.Group(name='new-game', description='Start a new baseball game')
@ -1337,12 +1344,38 @@ class Gameplay(commands.Cog):
except Exception as e: except Exception as e:
logging.error(f'Could not check channel category: {e}') logging.error(f'Could not check channel category: {e}')
team = get_team_by_owner(interaction.user.id) current = db_get('current')
if not team: week_num = current['week']
e_query = db_get('events', params=[("name", event_name), ("active", True)])
if e_query['count'] == 0:
await interaction.edit_original_response(
content=f'It looks like the {event_name} has ended! Cal should really remove it from this list.'
)
return
this_event = e_query['events'][0]
main_team = get_team_by_owner(interaction.user.id)
team = get_team_by_abbrev(f'Gauntlet-{main_team["abbrev"]}')
if not main_team:
await interaction.edit_original_response( await interaction.edit_original_response(
content=f'I don\'t see a team for you, yet. You can sign up with the `/newteam` command!' content=f'I don\'t see a team for you, yet. You can sign up with the `/newteam` command!'
) )
return return
if not team:
try:
await gauntlets.run_draft(interaction, main_team, this_event)
except Exception as e:
logging.error(f'Failed to run {event_name} draft for the {main_team["sname"]}: {e}')
draft_team = db_get('teams', params=[('abbrev', f'Gauntlet-{main_team["abbrev"]}')])
for x in draft_team['teams']:
db_delete('teams', object_id=x['id'])
await interaction.channel.send(
content=f'Shoot - it looks like we ran into an issue running the draft. I had to clear it all out '
f'for now. I let {get_cal_user(interaction).mention} know what happened so he better '
f'fix it quick.'
)
return
conflict = count_team_games(team['id']) conflict = count_team_games(team['id'])
if conflict['count']: if conflict['count']:
@ -1353,8 +1386,102 @@ class Gameplay(commands.Cog):
return return
# Get or create Gauntlet run # Get or create Gauntlet run
# If a new run, perform draft r_query = db_get(
'gauntletruns',
params=[('team_id', team['id']), ('gauntled_id', this_event['id']), ('is_active', True)]
)
# If a new run, run draft and return; make sure player has time for a game after draft by running /new-game
if r_query['count'] == 0:
raise KeyError(f'I found your Gauntlet team, but no run data')
else:
this_run = r_query['runs'][0]
# If not new or after draft, create new AI game # If not new or after draft, create new AI game
is_home = gauntlets.is_home_team(team, this_event, this_run)
opponent = gauntlets.get_opponent(team, this_event, this_run)
if opponent is None:
await interaction.edit_original_response(
content=f'Yike. I\'m not sure who your next opponent is. {get_cal_user(interaction)} help plz!'
)
return
game_code = gauntlets.get_game_code(team, this_event, this_run)
this_game = post_game({
'away_team_id': opponent['id'] if is_home else team['id'],
'home_team_id': team['id'] if is_home else opponent['id'],
'week_num': week_num,
'channel_id': interaction.channel.id,
'active': True,
'is_pd': True,
'ranked': False,
'season': current['season'],
'short_game': False,
'game_type': game_code
})
logging.info(
f'Game {this_game.id} between {team["abbrev"]} and {opponent["abbrev"]} is posted!'
)
t_role = await team_role(interaction, main_team)
# Get AI Lineup
try:
await interaction.edit_original_response(
content=f'I am getting a lineup card from the {opponent["sname"]}...'
)
logging.info(f'new-game - calling lineup for {opponent["abbrev"]}')
all_lineups = gauntlets.build_lineup(opponent, this_game, this_event)
logging.info(f'new-game-gauntlet - got lineup for {opponent["abbrev"]}')
except Exception as e:
patch_game(this_game.id, active=False)
logging.error(f'could not start a gauntlet game with {opponent["sname"]}: {e}')
await interaction.edit_original_response(
content=f'Looks like the {opponent["sname"]} lineup card didn\'t come through clearly. I\'ll sort '
f'this out with {opponent["gmname"]} and {get_cal_user(interaction).mention}. I\'ll end '
f'this game - why don\'t you play against somebody else for now?'
)
return
# Get AI Starting Pitcher
try:
await interaction.edit_original_response(
content=f'Now to decide on a Starting Pitcher...'
)
if opponent['id'] == this_game.away_team_id:
patch_game(this_game.id, away_roster_num=69, ai_team='away')
else:
patch_game(this_game.id, home_roster_num=69, ai_team='home')
starter = gauntlets.get_starting_pitcher(opponent, this_game, this_event)
all_lineups.append(starter)
this_card = db_get(f'cards', object_id=starter['card_id'])
await interaction.channel.send(
content=f'The {opponent["sname"]} are starting **{this_card["player"]["description"]}**:\n\n'
f'{this_card["player"]["image"]}'
)
except Exception as e:
patch_game(this_game.id, active=False)
logging.error(f'could not start an AI game with {opponent["sname"]}: {e}')
await interaction.edit_original_response(
content=f'Looks like the {opponent["sname"]} rotation didn\'t come through clearly. I\'ll sort '
f'this out with {opponent["gmname"]} and {get_cal_user(interaction).mention}. I\'ll end '
f'this game - why don\'t you play against somebody else for now?'
)
return
logging.debug(f'Setting lineup for {opponent["sname"]} in PD Gauntlet game {game_code}')
post_lineups(all_lineups)
await interaction.channel.send(
content=f'Game {gauntlets.games_played(this_run) + 1} of the run is set!\n\n'
f'Go ahead and set lineups with the `/readlineup` command!',
embed=await self.get_game_state_embed(this_game, full_length=False)
)
return
@commands.command(name='force-endgame', help='Mod: Force a game to end without stats') @commands.command(name='force-endgame', help='Mod: Force a game to end without stats')
@commands.is_owner() @commands.is_owner()

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@ -115,7 +115,7 @@ def db_post(endpoint: str, api_ver: int = 1, payload: dict = None, timeout: int
raise ValueError(f'DB: {resp.text}') raise ValueError(f'DB: {resp.text}')
def db_delete(endpoint: str, object_id: int, api_ver: int = 3): def db_delete(endpoint: str, object_id: int, api_ver: int = 1):
req_url = get_req_url(endpoint, api_ver=api_ver, object_id=object_id) req_url = get_req_url(endpoint, api_ver=api_ver, object_id=object_id)
log_string = f'delete:\n{endpoint} {object_id}' log_string = f'delete:\n{endpoint} {object_id}'
logging.info(log_string) if master_debug else logging.debug(log_string) logging.info(log_string) if master_debug else logging.debug(log_string)

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@ -1,6 +1,7 @@
import logging import logging
import random import random
import db_calls_gameplay
from db_calls_gameplay import StratGame, StratPlay, StratLineup, StratManagerAi, patch_play, advance_runners, \ from db_calls_gameplay import StratGame, StratPlay, StratLineup, StratManagerAi, patch_play, advance_runners, \
complete_play, get_team_lineups, get_or_create_bullpen, get_player, get_sheets, make_sub complete_play, get_team_lineups, get_or_create_bullpen, get_player, get_sheets, make_sub
from db_calls import db_get from db_calls import db_get
@ -155,3 +156,10 @@ def replace_pitcher(ai_team, this_play, pitcher_card_id):
} }
make_sub(new_lineup) make_sub(new_lineup)
def get_pitcher(this_game: StratGame, this_play: StratPlay):
p_team_id = this_game.away_team_id
if this_play.inning_half == 'top':
p_team_id = this_game.home_team_id
return db_calls_gameplay.get_one_lineup(this_game.id, team_id=p_team_id, position='P', active=True)

271
gauntlets.py Normal file
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@ -0,0 +1,271 @@
import copy
import datetime
import logging
import discord
import requests
from peewee import DatabaseError
import ai_manager
import helpers
from helpers import RARITY
from db_calls import db_get, db_post
def get_game_code(this_team, this_event, this_run):
return f'gauntlet-{this_event["id"]}-run-{this_run["id"]}-game-{games_played(this_run) + 1}'
def games_played(this_run):
return this_run['wins'] + this_run['losses']
def is_home_team(this_team, this_event, this_run):
if this_event['id'] == 1:
return True
return False
def get_opponent(this_team, this_event, this_run):
if this_event['id'] == 1:
gp = games_played(this_run)
if gp == 1:
return db_get('teams', object_id=3, none_okay=False)
else:
return db_get('teams', object_id=19, none_okay=False)
else:
return None
def build_lineup(this_team, this_game, this_event):
if this_event['id'] == 1:
return ai_manager.build_lineup(this_team, this_game.id, f'gauntlet-{this_event["id"]}')
else:
raise KeyError(f'Lineups not found for Gauntlet {this_event["id"]}')
def get_starting_pitcher(this_team, this_game, this_event):
if this_event['id'] == 1:
set_params = ai_manager.MINOR_CARDSET_PARAMS
params = [
('mlbclub', this_team['lname']), ('pos_include', 'SP'), ('pos_exclude', 'RP'),
('inc_dex', False), ('sort_by', 'cost-desc'), ('limit', 5)
]
params.extend(set_params)
else:
raise KeyError(f'Pitcher not found for Gauntlet {this_event["id"]}')
# Pull pitchers
try:
pitchers = db_get(
endpoint='players',
params=params,
timeout=10
)
except ConnectionError as e:
logging.error(f'Could not get pitchers for {this_team["lname"]}: {e}')
raise ConnectionError(f'Error pulling starting pitchers for the {this_team["lname"]}. Cal help plz.')
if pitchers['count'] == 0:
raise DatabaseError(f'Could not find any SP for {this_team["abbrev"]}. Seems like a Cal issue.')
card_id = ai_manager.get_or_create_card(pitchers['players'][0], this_team)
return {
'game_id': this_game.id,
'team_id': this_team['id'],
'player_id': pitchers['players'][0]['player_id'],
'card_id': card_id,
'position': 'P',
'batting_order': 10,
'after_play': 0
}
async def run_draft(interaction: discord.Interaction, main_team, this_event):
if this_event['id'] == 1:
draft_embed = helpers.get_team_embed(f'{this_event["name"]}')
draft_embed.description = f'{main_team["lname"]} - Team Draft - Round 1'
base_params = ai_manager.MAJOR_CARDSET_PARAMS
base_params.append(('limit', 8))
else:
logging.error(f'run_draft - Event ID {this_event["id"]} not recognized')
raise KeyError(f'Draft data not found for Gauntlet {this_event["id"]}')
# Post draft team linked to main team
draft_team = db_post(
'teams',
payload={
'abbrev': f'Gauntlet-{main_team["abbrev"]}',
'sname': main_team['sname'],
'lname': main_team['lname'],
'gmid': main_team['gmid'],
'gmname': main_team['gmname'],
'gsheet': 'NONE',
'logo': main_team['logo'] if main_team['logo'] else None,
'color': main_team['color'] if main_team['color'] else None,
'season': main_team['season'],
'has_guide': main_team['has_guide']
}
)
all_players = []
p_names = []
counts = {
'SP': 0,
'RP': 0,
'CP': 0,
'C': 0,
'1B': 0,
'2B': 0,
'3B': 0,
'SS': 0,
'LF': 0,
'CF': 0,
'RF': 0,
'DH': 0,
'MVP': 0,
'All-Star': 0,
'Starter': 0,
'Reserve': 0,
'Replacement': 0,
}
round_num = 1
counter = 1
if this_event['id'] == 1:
while round_num <= 3 and counter < 50:
counter += 1
await interaction.edit_original_response(
content=f'**Round {round_num}**\n\n__Draft Picks__\n{p_names}'
)
# Set params based on current round
params = copy.deepcopy(base_params)
if round_num == 1:
params.extend([
('min_rarity', RARITY['MVP']), ('max_rarity', RARITY['MVP']), ('pos_exc', 'RP')
])
elif round_num == 2:
params.extend([
('min_rarity', RARITY['All-Star']), ('max_rarity', RARITY['All-Star'])
])
elif round_num <= 5:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num <= 10:
params.extend([
('min_rarity', RARITY['Reserve']), ('max_rarity', RARITY['Reserve'])
])
elif round_num == 11:
params.extend([
('min_rarity', RARITY['All-Star']), ('max_rarity', RARITY['All-Star'])
])
elif round_num == 12:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num <= 15:
params.extend([
('min_rarity', RARITY['Replacement']), ('max_rarity', RARITY['Replacement'])
])
elif round_num <= 18:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num == 19:
params.extend([
('min_rarity', RARITY['All-Star']), ('max_rarity', RARITY['All-Star'])
])
elif round_num <= 21:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num <= 24:
params.extend([
('min_rarity', RARITY['Reserve']), ('max_rarity', RARITY['Reserve'])
])
elif round_num <= 26:
params.extend([
('min_rarity', RARITY['Replacement']), ('max_rarity', RARITY['Replacement'])
])
# Any positional adjustments can be added as params here
for x in ['C', '1B', '2B', '3B', 'SS', 'LF', 'CF', 'RF']:
if counts[x] > 2:
logging.info(f'run_draft pos_check - {x} count up to {counts[x]}')
if 0 in [counts['C'], counts['1B'], counts['2B'], counts['3B'], counts['SS'], counts['LF'],
counts['CF'], counts['RF']]:
logging.info(f'0 exists in other positions; excluding {x}')
params.append(('pos_exc', x))
if counts['RP'] > 8:
params.append(('pos_exc', 'RP'))
if counts['SP'] > 6:
params.append(('pos_exc', 'SP'))
if counts['RP'] > counts['SP'] + 3:
params.append(('pos_exc', 'RP'))
if counts['SP'] > counts['RP'] + 3:
params.append(('pos_exc', 'RP'))
# Call /players/random to get eight cards
p_query = None
try:
p_query = db_get('players/random', params=params)
except requests.ReadTimeout as e:
logging.error(f'run_draft - timeout error pulling player with params {params}')
if p_query is not None:
test_player_list = ''
for x in p_query['players']:
test_player_list += f'{x["rarity"]["name"]} - {x["description"]} - {helpers.get_all_pos(x)}\n'
await interaction.channel.send(f'The Round {round_num} players drawn are:\n\n{test_player_list}')
# Collect 4 cards with no repeat player names
this_batch = []
for x in p_query['players']:
if x['p_name'] not in p_names:
this_batch.append(x)
if len(this_batch) == 4:
break
# Present choices and capture selection
p_choice = await helpers.get_choice_from_cards(interaction, this_batch)
# Add player to list and update counts
p_names.append(p_choice['p_name'])
all_players.append(p_choice)
for x in helpers.get_all_pos(p_choice):
if x in counts:
counts[x] += 1
# Update roster embed
round_num += 1
else:
logging.error(f'run_draft - No draft logic for Event ID {this_event["id"]}')
raise KeyError(f'Draft data not found for Gauntlet {this_event["id"]}')
raise EnvironmentError(f'End test run')
# Create team google sheet
this_pack = db_post(
'packs/one',
payload={
'team_id': draft_team['id'],
'pack_type_id': 2,
'open_time': datetime.datetime.timestamp(datetime.datetime.now()) * 1000
}
)
db_post(
'cards',
payload={'cards': [
{'player_id': x['player_id'], 'team_id': draft_team['id'], 'pack_id': this_pack['id']} for x in all_players
]}
)
db_post(
'gauntletruns',
payload={
'team_id': draft_team['id'],
'gauntlet_id': this_event['id']
}
)

View File

@ -214,6 +214,14 @@ OUTFIELD_X_CHART = {
'no': 'Flyball C' 'no': 'Flyball C'
} }
} }
RARITY = {
'HoF': 8,
'MVP': 5,
'All-Star': 3,
'Starter': 2,
'Reserve': 1,
'Replacement': 0
}
class Question: class Question:
@ -2563,6 +2571,100 @@ async def open_st_pr_packs(all_packs: list, team: dict, context):
await display_cards(all_cards, team, pack_channel, author, pack_cover=pack_cover) await display_cards(all_cards, team, pack_channel, author, pack_cover=pack_cover)
async def get_choice_from_cards(
interaction: discord.Interaction, all_players: list = None, cover_title: str = None,
cover_desc: str = None, cover_image_url: str = None, callback=None, temp_message: str = None,
conf_message: str = None):
# Display them with pagination, prev/next/select
card_embeds = [
await get_card_embeds(
{'player': x, 'team': {'lname': 'Paper Dynasty', 'season': PD_SEASON, 'logo': IMAGES['logo']}}
) for x in all_players
]
logging.info(f'card embeds: {card_embeds}')
if cover_title is not None and cover_image_url is not None:
page_num = 0
view = Pagination([interaction.user], timeout=30)
view.left_button.disabled = True
view.left_button.label = f'Prev: -/{len(card_embeds)}'
view.cancel_button.label = f'Take This Card'
view.cancel_button.style = discord.ButtonStyle.success
view.cancel_button.disabled = True
view.right_button.label = f'Next: 1/{len(card_embeds)}'
msg = await interaction.channel.send(
content=None,
embed=image_embed(
image_url=cover_image_url,
title=cover_title,
desc=cover_desc
),
view=view
)
else:
page_num = 1
view = Pagination([interaction.user], timeout=30)
view.left_button.label = f'Prev: -/{len(card_embeds)}'
view.left_button.disabled = True
view.cancel_button.label = f'Take This Card'
view.cancel_button.style = discord.ButtonStyle.success
view.right_button.label = f'Next: {page_num + 1}/{len(card_embeds)}'
msg = await interaction.channel.send(content=None, embeds=card_embeds[page_num - 1], view=view)
if temp_message is not None:
temp_msg = await interaction.channel.send(content=temp_message)
else:
temp_msg = None
while True:
await view.wait()
if view.value:
if view.value == 'cancel':
await msg.edit(view=None)
if callback is not None:
callback(all_players[page_num - 1])
if conf_message is not None:
if temp_msg is not None:
await temp_msg.edit(content=conf_message)
else:
await interaction.channel.send(content=conf_message)
break
if view.value == 'left':
page_num -= 1 if page_num > 1 else len(card_embeds)
if view.value == 'right':
page_num += 1 if page_num < len(card_embeds) else 1
else:
if page_num == len(card_embeds):
page_num = 1
else:
page_num += 1
view.value = None
view = Pagination([interaction.user], timeout=30)
view.left_button.label = f'Prev: {page_num - 1}/{len(card_embeds)}'
view.cancel_button.label = f'Take This Card'
view.cancel_button.style = discord.ButtonStyle.success
view.right_button.label = f'Next: {page_num + 1}/{len(card_embeds)}'
if page_num == 1:
view.left_button.label = f'Prev: -/{len(card_embeds)}'
view.left_button.disabled = True
elif page_num == len(card_embeds):
view.right_button.label = f'Next: -/{len(card_embeds)}'
view.right_button.disabled = True
await msg.edit(content=None, embeds=card_embeds[page_num - 1], view=view)
return all_players[page_num - 1]
async def open_choice_pack(this_pack, team: dict, context): async def open_choice_pack(this_pack, team: dict, context):
pack_channel = get_channel(context, 'pack-openings') pack_channel = get_channel(context, 'pack-openings')
pack_cover = get_pack_cover(this_pack) pack_cover = get_pack_cover(this_pack)