paper-dynasty-discord/gauntlets.py
Cal Corum 07c0a63d8f Gauntlet pass 1
Three functional rounds of gauntlet draft
2023-03-17 16:27:56 -05:00

272 lines
9.5 KiB
Python

import copy
import datetime
import logging
import discord
import requests
from peewee import DatabaseError
import ai_manager
import helpers
from helpers import RARITY
from db_calls import db_get, db_post
def get_game_code(this_team, this_event, this_run):
return f'gauntlet-{this_event["id"]}-run-{this_run["id"]}-game-{games_played(this_run) + 1}'
def games_played(this_run):
return this_run['wins'] + this_run['losses']
def is_home_team(this_team, this_event, this_run):
if this_event['id'] == 1:
return True
return False
def get_opponent(this_team, this_event, this_run):
if this_event['id'] == 1:
gp = games_played(this_run)
if gp == 1:
return db_get('teams', object_id=3, none_okay=False)
else:
return db_get('teams', object_id=19, none_okay=False)
else:
return None
def build_lineup(this_team, this_game, this_event):
if this_event['id'] == 1:
return ai_manager.build_lineup(this_team, this_game.id, f'gauntlet-{this_event["id"]}')
else:
raise KeyError(f'Lineups not found for Gauntlet {this_event["id"]}')
def get_starting_pitcher(this_team, this_game, this_event):
if this_event['id'] == 1:
set_params = ai_manager.MINOR_CARDSET_PARAMS
params = [
('mlbclub', this_team['lname']), ('pos_include', 'SP'), ('pos_exclude', 'RP'),
('inc_dex', False), ('sort_by', 'cost-desc'), ('limit', 5)
]
params.extend(set_params)
else:
raise KeyError(f'Pitcher not found for Gauntlet {this_event["id"]}')
# Pull pitchers
try:
pitchers = db_get(
endpoint='players',
params=params,
timeout=10
)
except ConnectionError as e:
logging.error(f'Could not get pitchers for {this_team["lname"]}: {e}')
raise ConnectionError(f'Error pulling starting pitchers for the {this_team["lname"]}. Cal help plz.')
if pitchers['count'] == 0:
raise DatabaseError(f'Could not find any SP for {this_team["abbrev"]}. Seems like a Cal issue.')
card_id = ai_manager.get_or_create_card(pitchers['players'][0], this_team)
return {
'game_id': this_game.id,
'team_id': this_team['id'],
'player_id': pitchers['players'][0]['player_id'],
'card_id': card_id,
'position': 'P',
'batting_order': 10,
'after_play': 0
}
async def run_draft(interaction: discord.Interaction, main_team, this_event):
if this_event['id'] == 1:
draft_embed = helpers.get_team_embed(f'{this_event["name"]}')
draft_embed.description = f'{main_team["lname"]} - Team Draft - Round 1'
base_params = ai_manager.MAJOR_CARDSET_PARAMS
base_params.append(('limit', 8))
else:
logging.error(f'run_draft - Event ID {this_event["id"]} not recognized')
raise KeyError(f'Draft data not found for Gauntlet {this_event["id"]}')
# Post draft team linked to main team
draft_team = db_post(
'teams',
payload={
'abbrev': f'Gauntlet-{main_team["abbrev"]}',
'sname': main_team['sname'],
'lname': main_team['lname'],
'gmid': main_team['gmid'],
'gmname': main_team['gmname'],
'gsheet': 'NONE',
'logo': main_team['logo'] if main_team['logo'] else None,
'color': main_team['color'] if main_team['color'] else None,
'season': main_team['season'],
'has_guide': main_team['has_guide']
}
)
all_players = []
p_names = []
counts = {
'SP': 0,
'RP': 0,
'CP': 0,
'C': 0,
'1B': 0,
'2B': 0,
'3B': 0,
'SS': 0,
'LF': 0,
'CF': 0,
'RF': 0,
'DH': 0,
'MVP': 0,
'All-Star': 0,
'Starter': 0,
'Reserve': 0,
'Replacement': 0,
}
round_num = 1
counter = 1
if this_event['id'] == 1:
while round_num <= 3 and counter < 50:
counter += 1
await interaction.edit_original_response(
content=f'**Round {round_num}**\n\n__Draft Picks__\n{p_names}'
)
# Set params based on current round
params = copy.deepcopy(base_params)
if round_num == 1:
params.extend([
('min_rarity', RARITY['MVP']), ('max_rarity', RARITY['MVP']), ('pos_exc', 'RP')
])
elif round_num == 2:
params.extend([
('min_rarity', RARITY['All-Star']), ('max_rarity', RARITY['All-Star'])
])
elif round_num <= 5:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num <= 10:
params.extend([
('min_rarity', RARITY['Reserve']), ('max_rarity', RARITY['Reserve'])
])
elif round_num == 11:
params.extend([
('min_rarity', RARITY['All-Star']), ('max_rarity', RARITY['All-Star'])
])
elif round_num == 12:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num <= 15:
params.extend([
('min_rarity', RARITY['Replacement']), ('max_rarity', RARITY['Replacement'])
])
elif round_num <= 18:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num == 19:
params.extend([
('min_rarity', RARITY['All-Star']), ('max_rarity', RARITY['All-Star'])
])
elif round_num <= 21:
params.extend([
('min_rarity', RARITY['Starter']), ('max_rarity', RARITY['Starter'])
])
elif round_num <= 24:
params.extend([
('min_rarity', RARITY['Reserve']), ('max_rarity', RARITY['Reserve'])
])
elif round_num <= 26:
params.extend([
('min_rarity', RARITY['Replacement']), ('max_rarity', RARITY['Replacement'])
])
# Any positional adjustments can be added as params here
for x in ['C', '1B', '2B', '3B', 'SS', 'LF', 'CF', 'RF']:
if counts[x] > 2:
logging.info(f'run_draft pos_check - {x} count up to {counts[x]}')
if 0 in [counts['C'], counts['1B'], counts['2B'], counts['3B'], counts['SS'], counts['LF'],
counts['CF'], counts['RF']]:
logging.info(f'0 exists in other positions; excluding {x}')
params.append(('pos_exc', x))
if counts['RP'] > 8:
params.append(('pos_exc', 'RP'))
if counts['SP'] > 6:
params.append(('pos_exc', 'SP'))
if counts['RP'] > counts['SP'] + 3:
params.append(('pos_exc', 'RP'))
if counts['SP'] > counts['RP'] + 3:
params.append(('pos_exc', 'RP'))
# Call /players/random to get eight cards
p_query = None
try:
p_query = db_get('players/random', params=params)
except requests.ReadTimeout as e:
logging.error(f'run_draft - timeout error pulling player with params {params}')
if p_query is not None:
test_player_list = ''
for x in p_query['players']:
test_player_list += f'{x["rarity"]["name"]} - {x["description"]} - {helpers.get_all_pos(x)}\n'
await interaction.channel.send(f'The Round {round_num} players drawn are:\n\n{test_player_list}')
# Collect 4 cards with no repeat player names
this_batch = []
for x in p_query['players']:
if x['p_name'] not in p_names:
this_batch.append(x)
if len(this_batch) == 4:
break
# Present choices and capture selection
p_choice = await helpers.get_choice_from_cards(interaction, this_batch)
# Add player to list and update counts
p_names.append(p_choice['p_name'])
all_players.append(p_choice)
for x in helpers.get_all_pos(p_choice):
if x in counts:
counts[x] += 1
# Update roster embed
round_num += 1
else:
logging.error(f'run_draft - No draft logic for Event ID {this_event["id"]}')
raise KeyError(f'Draft data not found for Gauntlet {this_event["id"]}')
raise EnvironmentError(f'End test run')
# Create team google sheet
this_pack = db_post(
'packs/one',
payload={
'team_id': draft_team['id'],
'pack_type_id': 2,
'open_time': datetime.datetime.timestamp(datetime.datetime.now()) * 1000
}
)
db_post(
'cards',
payload={'cards': [
{'player_id': x['player_id'], 'team_id': draft_team['id'], 'pack_id': this_pack['id']} for x in all_players
]}
)
db_post(
'gauntletruns',
payload={
'team_id': draft_team['id'],
'gauntlet_id': this_event['id']
}
)