paper-dynasty-card-creation/docs/arm_rating_scale_reference.md
2025-11-23 01:28:33 -06:00

3.9 KiB

Outfield Arm Rating Scale - Quick Reference

Normal Distribution (-6 to +5)

                     NORMAL DISTRIBUTION CURVE

    Elite                                              Very Weak
    -6                          0                          +5
    |                           |                           |
    |  -5  -4  -3  -2  -1   |   0   |   +1  +2  +3  +4  +5 |
    |                       |       |                       |
    |<--- Above Average --->|Average|<--- Below Average --->|
    |      (Top 50%)        |       |     (Bottom 50%)      |

    0.6% 2.3% 6.7% 16% 31% 50% | 50% 31% 16% 6.7% 2.3% 0.6%
         Players at each percentile

Rating Breakdown

Elite Arms (Negative Ratings = Better)

Rating Description Z-Score Approx % Frequency
-6 Elite Cannon > 2.5 ~1% Very Rare
-5 Outstanding 2.0-2.5 ~2% Rare
-4 Excellent 1.5-2.0 ~3% Uncommon
-3 Very Good 1.0-1.5 ~5% Above Avg
-2 Above Average 0.5-1.0 ~15% Common
-1 Slightly Above 0.0-0.5 ~30% Common

Average Arms

Rating Description Z-Score Approx % Frequency
0 Average -0.5-0.0 ~40% Very Common

Weak Arms (Positive Ratings = Worse)

Rating Description Z-Score Approx % Frequency
+1 Slightly Below -0.8--0.5 ~20% Common
+2 Below Average -1.2--0.8 ~10% Above Avg
+3 Poor -1.5--1.2 ~5% Uncommon
+4 Very Poor -1.8--1.5 ~2% Rare
+5 Very Weak < -1.8 ~1% Very Rare

Note: Thresholds calibrated to actual data after 300x assist_rate weight compressed z-score distribution.

Expected Distribution (162 Players)

Based on normal distribution, in a typical season with ~162 qualified outfielders:

Rating Range Count Description
-6 to -4 ~10 Elite/Excellent arms (top tier)
-3 to -1 ~62 Above average to very good
0 ~18 Average (largest single group)
+1 to +3 ~62 Below average to poor
+4 to +5 ~10 Very poor/weak arms (bottom tier)

Comparison to Previous Scale

Old Scale: -6 to +2 (9 levels)

  • Skewed toward negative (better arms)
  • Limited granularity for weak arms (only 3 levels: 0, +1, +2)
  • Not symmetric

New Scale: -6 to +5 (12 levels)

  • Symmetric distribution around 0 (average)
  • Equal granularity for elite and weak arms
  • Follows normal distribution percentiles
  • More meaningful differentiation at extremes

Practical Guidelines

For Elite Arms (-4 to -6)

  • Strong deterrent effect on baserunners
  • Frequently throw out runners attempting to advance
  • High home plate assist count
  • Can turn singles into outs on aggressive baserunning

For Average Arms (-1 to +1)

  • Typical MLB outfielder arm strength
  • Will get assists but not at elite rate
  • Runners will test them opportunistically
  • Positioning and reads matter more than raw strength

For Weak Arms (+3 to +5)

  • Runners take extra bases frequently
  • Low assist totals relative to opportunities
  • May be limited defensively to certain positions
  • Often DHs or older players playing outfield occasionally

Integration Notes

When implementing, ensure:

  • Minimum 50 balls fielded for qualification
  • Position-specific baselines (LF/CF/RF different)
  • Z-score calculation accounts for position
  • Players below sample size get 0 (average) rating

Reference: /docs/of_arm_rating_improvement_proposal.md for full methodology