Commit Graph

4 Commits

Author SHA1 Message Date
Cal Corum
e9ecdec168 fix: update 'What to port' item 3 to reflect glow/metallic decoupling
Item 3 still said 'always apply glow animation to filled diamonds' after
the body text was updated to decouple metallic and glow. Now correctly
specifies glow (diamond-glow class) is T4-only.

Addresses review feedback on PR #56.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 20:31:15 -05:00
Cal Corum
a4596c63a5 fix: reconcile refractor visual spec with mockup and playground (#55)
Closes #55

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 18:04:01 -05:00
Cal Corum
4dae64d239 docs: update diamond colors in visual spec to match production
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 22:35:55 +00:00
Cal Corum
f329d74ed8 docs: refractor tier mockup — diamond indicator, effects, and visual spec
Interactive mockup for refractor card art with:
- 4-quadrant diamond tier indicator (baseball base-path fill order)
- Metallic sheen + pulse glow effect (approved combo)
- Tier colors: T1 orange, T2 red, T3 purple, T4 blue-flame
- T3 gold shimmer sweep, T4 prismatic rainbow + dual glow + bar shimmer
- Cherry-pick reference: docs/refractor-visual-spec.md

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:33:31 -05:00