fix: reconcile refractor visual spec with mockup and playground #55
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Reference: cal/paper-dynasty-card-creation#55
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Found during PR #54 review. Three inconsistencies between
docs/refractor-visual-spec.md,docs/refractor-tier-mockup.html, anddocs/card-cosmetics-playground.html:diamond-glow-pulsevalues but spec still documents the old ones.All three are spec/doc consistency issues — no production code affected.
Fixed in PR #56.
Three doc-only changes:
diamond-glow-pulse0%/50%/100%spread values to match the intensified mockup (5px→8px, 8px→14px, added 24px outer ring, explicit100%frame).