- Rename data/cards/ to data/raw/ for scraped data - Add data/definitions/ as authoritative card data source - Add convert_cards.py script to transform raw -> definitions - Generate 378 card definitions (344 Pokemon, 24 Trainers, 10 Energy) - Add CardService for loading and querying card definitions - In-memory indexes for fast lookups by type, set, pokemon_type - search() with multiple filter criteria - get_all_cards() for GameEngine integration - Add SetInfo model for set metadata - Update Attack model with damage_display field for variable damage - Update CardDefinition with image_path, illustrator, flavor_text - Add 45 tests (21 converter + 24 CardService) - Update scraper output path to data/raw/ Card data is JSON-authoritative (no database) to support offline fork goal.
10 lines
359 B
JSON
10 lines
359 B
JSON
{
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"id": "a1a-064-pokemon-flute",
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"name": "Pok\u00e9mon Flute",
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"card_type": "trainer",
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"trainer_type": "item",
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"set_id": "a1a",
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"rarity": "uncommon",
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"effect_description": "Put a Basic Pok\u00e9mon from your opponent\u2019s discard pile onto their Bench.You may play any number of Item cards during your turn.",
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"illustrator": "Toyste Beach"
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} |