- Rename data/cards/ to data/raw/ for scraped data - Add data/definitions/ as authoritative card data source - Add convert_cards.py script to transform raw -> definitions - Generate 378 card definitions (344 Pokemon, 24 Trainers, 10 Energy) - Add CardService for loading and querying card definitions - In-memory indexes for fast lookups by type, set, pokemon_type - search() with multiple filter criteria - get_all_cards() for GameEngine integration - Add SetInfo model for set metadata - Update Attack model with damage_display field for variable damage - Update CardDefinition with image_path, illustrator, flavor_text - Add 45 tests (21 converter + 24 CardService) - Update scraper output path to data/raw/ Card data is JSON-authoritative (no database) to support offline fork goal.
29 lines
518 B
JSON
29 lines
518 B
JSON
{
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"id": "a1-058-golduck",
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"name": "Golduck",
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"card_type": "pokemon",
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"hp": 90,
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"pokemon_type": "water",
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"stage": "stage_1",
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"variant": "normal",
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"retreat_cost": 1,
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"set_id": "a1",
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"rarity": "uncommon",
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"evolves_from": "Psyduck",
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"attacks": [
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{
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"name": "Aqua Edge",
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"cost": [
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"water",
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"water"
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],
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"damage": 70,
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"damage_display": "70"
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}
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],
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"weakness": {
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"energy_type": "lightning",
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"value": 20
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},
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"illustrator": "Naoki Saito"
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} |