- Rename data/cards/ to data/raw/ for scraped data - Add data/definitions/ as authoritative card data source - Add convert_cards.py script to transform raw -> definitions - Generate 378 card definitions (344 Pokemon, 24 Trainers, 10 Energy) - Add CardService for loading and querying card definitions - In-memory indexes for fast lookups by type, set, pokemon_type - search() with multiple filter criteria - get_all_cards() for GameEngine integration - Add SetInfo model for set metadata - Update Attack model with damage_display field for variable damage - Update CardDefinition with image_path, illustrator, flavor_text - Add 45 tests (21 converter + 24 CardService) - Update scraper output path to data/raw/ Card data is JSON-authoritative (no database) to support offline fork goal. |
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|---|---|---|
| .. | ||
| energy/basic | ||
| pokemon | ||
| trainer | ||
| _index.json | ||
| README.md | ||
Card Definitions (Authoritative)
These JSON files are the authoritative source for card data used by the game engine. Edit these files for gameplay changes.
Structure
definitions/
├── _index.json # Master index with all cards + set metadata
├── pokemon/
│ ├── a1/ # Pokemon from Genetic Apex
│ └── a1a/ # Pokemon from Mythical Island
├── trainer/
│ ├── a1/ # Trainers from Genetic Apex
│ └── a1a/ # Trainers from Mythical Island
└── energy/
└── basic/ # Universal basic energy cards
Generating Definitions
Definitions are generated from raw scraped data:
cd backend
python scripts/convert_cards.py
After generation, you can manually edit files for corrections or gameplay tweaks.
Schema
Each JSON file conforms to the CardDefinition Pydantic model in app/core/models/card.py.
Key fields:
id: Unique identifier (e.g., "a1-001-bulbasaur")name: Display namecard_type: "pokemon", "trainer", or "energy"set_id: Which set this card belongs to
See the model documentation for complete field descriptions.