mantimon-tcg/backend/app/core
Cal Corum 3f830b25b7 Add GameEngine orchestrator with full game lifecycle support
Implements the main public API for the core game engine:
- create_game(): deck validation, shuffling, dealing hands
- execute_action(): validates and executes all 11 action types
- start_turn()/end_turn(): turn management integration
- get_visible_state(): hidden info filtering for clients
- handle_timeout(): timeout handling for turn limits

Integrates turn_manager, rules_validator, win_conditions, and
visibility filter into a cohesive orchestration layer.

22 integration tests covering game creation, action execution,
visibility filtering, and error handling.

711 tests passing (29/32 tasks complete)
2026-01-25 13:21:41 -06:00
..
effects Add effects system with configurable weakness/resistance 2026-01-25 00:25:38 -06:00
models Add rules validator, win conditions checker, and coverage gap tests 2026-01-25 12:57:06 -06:00
__init__.py Add game engine foundation: enums, config, and RNG modules 2026-01-24 22:14:45 -06:00
config.py Add rules validator, win conditions checker, and coverage gap tests 2026-01-25 12:57:06 -06:00
engine.py Add GameEngine orchestrator with full game lifecycle support 2026-01-25 13:21:41 -06:00
rng.py Add game engine foundation: enums, config, and RNG modules 2026-01-24 22:14:45 -06:00
rules_validator.py Add rules validator, win conditions checker, and coverage gap tests 2026-01-25 12:57:06 -06:00
turn_manager.py Add turn manager with phase state machine and between-turn effects 2026-01-25 13:02:56 -06:00
visibility.py Add visibility filter for client-safe game state views 2026-01-25 13:11:06 -06:00
win_conditions.py Add rules validator, win conditions checker, and coverage gap tests 2026-01-25 12:57:06 -06:00