mantimon-tcg/backend
Cal Corum 32541af682 Add card/action models with stage/variant separation
- Add CardDefinition and CardInstance models for card templates and in-game state
- Add Attack, Ability, and WeaknessResistance models for Pokemon card components
- Add 11 action types as discriminated union (PlayPokemon, Evolve, Attack, etc.)
- Split PokemonStage (BASIC, STAGE_1, STAGE_2) from PokemonVariant (NORMAL, EX, GX, V, VMAX, VSTAR)
- Stage determines evolution mechanics, variant determines knockout points
- Update PrizeConfig to use variant for knockout point calculation
- VSTAR and VMAX both worth 3 points; EX, GX, V worth 2 points; NORMAL worth 1 point

Tests: 204 passing, all linting clean
2026-01-24 22:35:31 -06:00
..
app Add card/action models with stage/variant separation 2026-01-24 22:35:31 -06:00
tests Add card/action models with stage/variant separation 2026-01-24 22:35:31 -06:00
.gitignore Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
.python-version Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
PROJECT_PLAN.json Add game engine foundation: enums, config, and RNG modules 2026-01-24 22:14:45 -06:00
pyproject.toml Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
uv.lock Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00