major-domo-v2/tasks/CLAUDE.md
Cal Corum 5616cfec3a CLAUDE: Add automatic scorecard unpublishing when voice channels are cleaned up
This enhancement automatically unpublishes scorecards when their associated
voice channels are deleted by the cleanup service, ensuring data synchronization
and reducing unnecessary API calls to Google Sheets for inactive games.

Implementation:
- Added gameplay commands package with scorebug/scorecard functionality
- Created ScorebugService for reading live game data from Google Sheets
- VoiceChannelTracker now stores text_channel_id for voice-to-text association
- VoiceChannelCleanupService integrates ScorecardTracker for automatic cleanup
- LiveScorebugTracker monitors published scorecards and updates displays
- Bot initialization includes gameplay commands and live scorebug tracker

Key Features:
- Voice channels track associated text channel IDs
- cleanup_channel() unpublishes scorecards during normal cleanup
- verify_tracked_channels() unpublishes scorecards for stale entries on startup
- get_voice_channel_for_text_channel() enables reverse lookup
- LiveScorebugTracker logging improved (debug level for missing channels)

Testing:
- Added comprehensive test coverage (2 new tests, 19 total pass)
- Tests verify scorecard unpublishing in cleanup and verification scenarios

Documentation:
- Updated commands/voice/CLAUDE.md with scorecard cleanup integration
- Updated commands/gameplay/CLAUDE.md with background task integration
- Updated tasks/CLAUDE.md with automatic cleanup details

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 07:18:21 -05:00

19 KiB

Tasks Directory

The tasks directory contains automated background tasks for Discord Bot v2.0. These tasks handle periodic maintenance, data cleanup, and scheduled operations that run independently of user interactions.

Architecture

Task System Design

Tasks in Discord Bot v2.0 follow these patterns:

  • Discord.py tasks using the @tasks.loop decorator
  • Structured logging with contextual information
  • Error handling with graceful degradation
  • Guild-specific operations respecting bot permissions
  • Configurable intervals via task decorators
  • Service layer integration - ALWAYS use service methods, never direct API client access

🚨 CRITICAL: Service Layer Usage in Tasks

Tasks MUST use the service layer for ALL API interactions. Never bypass services by directly accessing the API client.

Anti-Pattern: Direct Client Access in Tasks

# BAD: Don't do this in tasks
async def my_background_task(self):
    client = await some_service.get_client()  # ❌ WRONG
    response = await client.get('endpoint', params=[...])
    await client.patch(f'endpoint/{id}', data={'field': 'value'})

Why this is bad:

  1. Breaks service layer abstraction
  2. Makes testing harder (can't mock service methods)
  3. Duplicates API logic across codebase
  4. Misses service-level validation and caching
  5. Creates maintenance nightmares when API changes

Correct Pattern: Use Service Methods

# GOOD: Always use service methods
async def my_background_task(self):
    items = await some_service.get_items_by_criteria(...)  # ✅ CORRECT
    updated = await some_service.update_item(id, data)      # ✅ CORRECT

When Service Methods Don't Exist

If you need functionality that doesn't exist in a service:

  1. Add the method to the appropriate service (preferred)
  2. Use existing BaseService methods when possible
  3. Document the new method with clear docstrings

Example:

# In services/league_service.py
async def update_current_state(
    self,
    week: Optional[int] = None,
    freeze: Optional[bool] = None
) -> Optional[Current]:
    """Update current league state (week and/or freeze status)."""
    update_data = {}
    if week is not None:
        update_data['week'] = week
    if freeze is not None:
        update_data['freeze'] = freeze
    return await self.patch(current_id=1, model_data=update_data)

# In tasks/transaction_freeze.py
async def _begin_freeze(self, current: Current):
    updated_current = await league_service.update_current_state(
        week=new_week,
        freeze=True
    )  # ✅ Using service method

See services/CLAUDE.md for complete service layer best practices.

Base Task Pattern

All tasks follow a consistent structure with MANDATORY safe startup:

from discord.ext import tasks
from utils.logging import get_contextual_logger

class ExampleTask:
    def __init__(self, bot: commands.Bot):
        self.bot = bot
        self.logger = get_contextual_logger(f'{__name__}.ExampleTask')
        self.task_loop.start()

    def cog_unload(self):
        """Stop the task when cog is unloaded."""
        self.task_loop.cancel()

    @tasks.loop(hours=24)  # Run daily
    async def task_loop(self):
        """Main task implementation."""
        try:
            # Task logic here
            pass
        except Exception as e:
            self.logger.error("Task failed", error=e)

    @task_loop.before_loop
    async def before_task(self):
        """Wait for bot to be ready before starting - REQUIRED FOR SAFE STARTUP."""
        await self.bot.wait_until_ready()
        self.logger.info("Bot is ready, task starting")

🚨 CRITICAL: Safe Startup Pattern

EVERY background task MUST use the @task.before_loop decorator with await self.bot.wait_until_ready().

This pattern prevents tasks from executing before:

  • Discord connection is established
  • Bot guilds are fully loaded
  • Bot cache is populated
  • Service dependencies are available

CORRECT Pattern (Always Use This)

@tasks.loop(minutes=3)
async def my_task_loop(self):
    """Main task logic."""
    # Your task code here
    pass

@my_task_loop.before_loop
async def before_my_task(self):
    """Wait for bot to be ready before starting - REQUIRED."""
    await self.bot.wait_until_ready()
    self.logger.info("Bot is ready, my_task starting")

WRONG Pattern (Will Cause Errors)

@tasks.loop(minutes=3)
async def my_task_loop(self):
    """Main task logic."""
    # Task starts immediately - bot may not be ready!
    # This will cause AttributeError, NoneType errors, etc.
    pass

# Missing @before_loop - BAD!

Why This Is Critical

Without the before_loop pattern:

  • Guild lookup fails - bot.get_guild() returns None
  • Channel lookup fails - guild.text_channels is empty or incomplete
  • Cache errors - Discord objects not fully populated
  • Service failures - Dependencies may not be initialized
  • Race conditions - Task runs before bot state is stable

Implementation Checklist

When creating a new task, ensure:

  • @tasks.loop() decorator on main loop method
  • @task.before_loop decorator on before method
  • await self.bot.wait_until_ready() in before method
  • Log message confirming task is ready to start
  • Task started in __init__() with self.task_loop.start()
  • Task cancelled in cog_unload() with self.task_loop.cancel()

Current Tasks

Live Scorebug Tracker (live_scorebug_tracker.py)

Purpose: Automated live game score updates for active games

Schedule: Every 3 minutes

Operations:

  • Live Scores Channel Update:

    • Reads all published scorecards from ScorecardTracker
    • Generates compact scorebug embeds for active games
    • Clears and updates #live-sba-scores channel
    • Filters out final games (only shows active/in-progress)
  • Voice Channel Description Update:

    • For each active scorecard, checks for associated voice channel
    • Updates voice channel topic with live score (e.g., "BOS 4 @ 3 NYY")
    • Adds "- FINAL" suffix when game completes
    • Gracefully handles missing or deleted voice channels

Key Features

  • Restart Resilience: Uses JSON-based scorecard tracking
  • Voice Integration: Bi-directional integration with voice channel system
  • Rate Limiting: 1-second delay between scorecard reads
  • Error Resilience: Continues operation despite individual failures
  • Safe Startup: Uses @before_loop pattern with await bot.wait_until_ready()

Configuration

The tracker respects configuration settings:

# config.py settings
guild_id: int  # Target guild for operations

Environment Variables:

  • GUILD_ID - Discord server ID

Scorecard Publishing

Users publish scorecards via /publish-scorecard <url>:

  • Validates Google Sheets access and structure
  • Stores text_channel_id → sheet_url mapping in JSON
  • Persists across bot restarts

Voice Channel Association

When voice channels are created:

  • Text channel ID stored in voice channel tracking data
  • Enables scorebug → voice channel lookup
  • Voice channel topic updated every 3 minutes with live scores

Automatic Cleanup Integration: When voice channels are cleaned up (deleted after being empty):

  • Voice cleanup service automatically unpublishes the associated scorecard
  • Prevents live scorebug tracker from updating scores for games without active voice channels
  • Ensures scorecard tracking stays synchronized with voice channel state
  • Reduces unnecessary API calls to Google Sheets for inactive games

Channel Requirements

  • #live-sba-scores - Live scorebug display channel

Error Handling

  • Comprehensive try/catch blocks with structured logging
  • Graceful degradation if channels not found
  • Silent skip for deleted voice channels
  • Prevents duplicate error messages
  • Continues operation despite individual scorecard failures

Transaction Freeze/Thaw (transaction_freeze.py)

Purpose: Automated weekly system for freezing transactions and processing contested player acquisitions

Schedule: Every minute (checks for specific times to trigger actions)

Operations:

  • Freeze Begin (Monday 00:00):

    • Increments league week
    • Sets freeze flag to True
    • Runs regular transactions for the new week
    • Announces freeze period in #transaction-log
    • Posts weekly schedule info to #weekly-info (weeks 1-18 only)
  • Freeze End (Saturday 00:00):

    • Processes frozen transactions with priority resolution
    • Resolves contested players (multiple teams want same player)
    • Uses team standings to determine priority (worst teams get first priority)
    • Cancels losing transactions and notifies GMs via DM
    • Unfreezes winning transactions
    • Posts successful transactions to #transaction-log
    • Announces thaw period

Key Features

  • Priority Resolution: Uses team win percentage with random tiebreaker
  • Offseason Mode: Respects offseason_flag config to skip operations
  • Contested Transaction Handling: Fair resolution system for player conflicts
  • GM Notifications: Direct messages to managers about cancelled moves
  • Comprehensive Logging: Detailed logs for all freeze/thaw operations
  • Error Recovery: Owner notifications on failures

Configuration

The freeze task respects configuration settings:

# config.py settings
offseason_flag: bool = False  # When True, disables freeze/thaw operations
guild_id: int                 # Target guild for operations

Environment Variables:

  • OFFSEASON_FLAG=true - Enables offseason mode (skips freeze/thaw)
  • GUILD_ID - Discord server ID

Transaction Priority Logic

When multiple teams try to acquire the same player:

  1. Calculate team win percentage from standings
  2. Add small random component (5 decimal precision) for tiebreaking
  3. Sort by priority (lowest win% = highest priority)
  4. Team with lowest priority wins the player
  5. All other teams have their transactions cancelled

Tiebreaker Formula:

tiebreaker = team_win_percentage + random(0.00010000 to 0.00099999)

This ensures worst-record teams get priority while maintaining fairness through randomization.

Channel Requirements

  • #transaction-log - Announcements and transaction posts
  • #weekly-info - Weekly schedule information (cleared and updated)

Error Handling

  • Comprehensive try/catch blocks with structured logging
  • Owner DM notifications on failures
  • Prevents duplicate error messages with warning flag
  • Graceful degradation if channels not found
  • Continues operation despite individual transaction failures

Custom Command Cleanup (custom_command_cleanup.py)

Purpose: Automated cleanup system for user-created custom commands

Schedule: Daily (24 hours)

Operations:

  • Warning Phase: Notifies users about commands at risk (unused for 60+ days)
  • Deletion Phase: Removes commands unused for 90+ days
  • Admin Reporting: Sends cleanup summaries to admin channels

Key Features

  • User Notifications: Direct messages to command creators
  • Grace Period: 30-day warning before deletion
  • Admin Transparency: Optional summary reports
  • Bulk Operations: Efficient batch processing
  • Error Resilience: Continues operation despite individual failures

Configuration

The cleanup task respects guild settings and permissions:

# Configuration via get_config()
guild_id = config.guild_id          # Target guild
admin_channels = ['admin', 'bot-logs']  # Admin notification channels

Notification System

Warning Embed (30 days before deletion):

  • Lists commands at risk
  • Shows days since last use
  • Provides usage instructions
  • Links to command management

Deletion Embed (after deletion):

  • Lists deleted commands
  • Shows final usage statistics
  • Provides recreation instructions
  • Explains cleanup policy

Admin Summary

Optional admin channel reporting includes:

  • Number of warnings sent
  • Number of commands deleted
  • Current system statistics
  • Next cleanup schedule

Task Lifecycle

Initialization

Tasks are initialized when the bot starts:

# In bot startup
def setup_cleanup_task(bot: commands.Bot) -> CustomCommandCleanupTask:
    return CustomCommandCleanupTask(bot)

# Usage
cleanup_task = setup_cleanup_task(bot)

Execution Flow

  1. Bot Ready Check: Wait for bot.wait_until_ready()
  2. Guild Validation: Verify bot has access to configured guild
  3. Permission Checks: Ensure bot can send messages/DMs
  4. Main Operation: Execute task logic with error handling
  5. Logging: Record operation results and performance metrics
  6. Cleanup: Reset state for next iteration

Error Handling

Tasks implement comprehensive error handling:

async def task_operation(self):
    try:
        # Main task logic
        result = await self.perform_operation()
        self.logger.info("Task completed", result=result)
    except SpecificException as e:
        self.logger.warning("Recoverable error", error=e)
        # Continue with degraded functionality
    except Exception as e:
        self.logger.error("Task failed", error=e)
        # Task will retry on next interval

Development Patterns

Creating New Tasks

  1. Inherit from Base Pattern
class NewTask:
    def __init__(self, bot: commands.Bot):
        self.bot = bot
        self.logger = get_contextual_logger(f'{__name__}.NewTask')
        self.main_loop.start()
  1. Configure Task Schedule
@tasks.loop(minutes=30)  # Every 30 minutes
# or
@tasks.loop(hours=6)     # Every 6 hours
# or
@tasks.loop(time=datetime.time(hour=3))  # Daily at 3 AM UTC
  1. Implement Before Loop
@main_loop.before_loop
async def before_loop(self):
    await self.bot.wait_until_ready()
    self.logger.info("Task initialized and ready")
  1. Add Cleanup Handling
def cog_unload(self):
    self.main_loop.cancel()
    self.logger.info("Task stopped")

Task Categories

Maintenance Tasks

  • Data cleanup (expired records, unused resources)
  • Cache management (clear stale entries, optimize storage)
  • Log rotation (archive old logs, manage disk space)

User Management

  • Inactive user cleanup (remove old user data)
  • Permission auditing (validate role assignments)
  • Usage analytics (collect usage statistics)

System Monitoring

  • Health checks (verify system components)
  • Performance monitoring (track response times)
  • Error rate tracking (monitor failure rates)

Task Configuration

Environment Variables

Tasks respect standard bot configuration:

GUILD_ID=12345...         # Target Discord guild
LOG_LEVEL=INFO           # Logging verbosity
REDIS_URL=redis://...    # Optional caching backend

Runtime Configuration

Tasks use the central config system:

from config import get_config

config = get_config()
guild = self.bot.get_guild(config.guild_id)

Logging and Monitoring

Structured Logging

Tasks use contextual logging for observability:

self.logger.info(
    "Cleanup task starting",
    guild_id=guild.id,
    commands_at_risk=len(at_risk_commands)
)

self.logger.warning(
    "User DM failed",
    user_id=user.id,
    reason="DMs disabled"
)

self.logger.error(
    "Task operation failed",
    operation="delete_commands",
    error=str(e)
)

Performance Tracking

Tasks log timing and performance metrics:

start_time = datetime.utcnow()
# ... task operations ...
duration = (datetime.utcnow() - start_time).total_seconds()

self.logger.info(
    "Task completed",
    duration_seconds=duration,
    operations_completed=operation_count
)

Error Recovery

Tasks implement retry logic and graceful degradation:

async def process_with_retry(self, operation, max_retries=3):
    for attempt in range(max_retries):
        try:
            return await operation()
        except RecoverableError as e:
            if attempt == max_retries - 1:
                raise
            await asyncio.sleep(2 ** attempt)  # Exponential backoff

Testing Strategies

Unit Testing Tasks

@pytest.mark.asyncio
async def test_custom_command_cleanup():
    # Mock bot and services
    bot = AsyncMock()
    task = CustomCommandCleanupTask(bot)

    # Mock service responses
    with patch('services.custom_commands_service') as mock_service:
        mock_service.get_commands_needing_warning.return_value = []

        # Test task execution
        await task.cleanup_task()

        # Verify service calls
        mock_service.get_commands_needing_warning.assert_called_once()

Integration Testing

@pytest.mark.integration
async def test_cleanup_task_with_real_data():
    # Test with actual Discord bot instance
    # Use test guild and test data
    # Verify real Discord API interactions

Performance Testing

@pytest.mark.performance
async def test_cleanup_task_performance():
    # Test with large datasets
    # Measure execution time
    # Verify memory usage

Security Considerations

Permission Validation

Tasks verify bot permissions before operations:

async def check_permissions(self, guild: discord.Guild) -> bool:
    """Verify bot has required permissions."""
    bot_member = guild.me

    # Check for required permissions
    if not bot_member.guild_permissions.send_messages:
        self.logger.warning("Missing send_messages permission")
        return False

    return True

Data Privacy

Tasks handle user data responsibly:

  • Minimal data access - Only access required data
  • Secure logging - Avoid logging sensitive information
  • GDPR compliance - Respect user data rights
  • Permission respect - Honor user privacy settings

Rate Limiting

Tasks implement Discord API rate limiting:

async def send_notifications_with_rate_limiting(self, notifications):
    """Send notifications with rate limiting."""
    for notification in notifications:
        try:
            await self.send_notification(notification)
            await asyncio.sleep(1)  # Avoid rate limits
        except discord.HTTPException as e:
            if e.status == 429:  # Rate limited
                retry_after = e.response.headers.get('Retry-After', 60)
                await asyncio.sleep(int(retry_after))

Future Task Ideas

Potential Additions

  • Database maintenance - Optimize database performance
  • Backup automation - Create data backups
  • Usage analytics - Generate usage reports
  • Health monitoring - System health checks
  • Cache warming - Pre-populate frequently accessed data

Scalability Patterns

  • Task queues - Distribute work across multiple workers
  • Sharding support - Handle multiple Discord guilds
  • Load balancing - Distribute task execution
  • Monitoring integration - External monitoring systems

Next Steps for AI Agents:

  1. Review the existing cleanup task implementation
  2. Understand the Discord.py tasks framework
  3. Follow the structured logging patterns
  4. Implement proper error handling and recovery
  5. Consider guild permissions and user privacy
  6. Test tasks thoroughly before deployment