major-domo-v2/commands/README.md
Cal Corum 620fa0ef2d CLAUDE: Initial commit for discord-app-v2 rebuild
Complete rebuild of the Discord bot with modern architecture including:
- Modular API client with proper error handling
- Clean separation of models, services, and commands
- Comprehensive test coverage with pytest
- Structured logging and configuration management
- Organized command structure for scalability

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-15 00:04:50 -05:00

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# Commands Package Documentation
**Discord Bot v2.0 - Scalable Command Architecture**
This document outlines the command architecture, patterns, and best practices established for the SBA Discord Bot v2.0.
## 📁 Architecture Overview
### **Package Structure**
```
commands/
├── README.md # This documentation
├── __init__.py # Future: Global command utilities
└── players/ # Player-related commands
├── __init__.py # Package setup with resilient loading
└── info.py # Player information commands
```
### **Future Expansion (Phase 2+)**
```
commands/
├── README.md
├── __init__.py
├── players/ # ✅ COMPLETED
│ ├── __init__.py
│ ├── info.py # /player command
│ ├── search.py # /player-search, /player-lookup
│ ├── stats.py # /player-stats, /player-compare
│ └── rankings.py # /player-rankings, /leaderboard
├── teams/ # 🔄 PLANNED
│ ├── __init__.py
│ ├── roster.py # /team-roster, /team-depth
│ ├── stats.py # /team-stats, /team-leaders
│ └── schedule.py # /team-schedule, /team-record
├── league/ # 🔄 PLANNED
│ ├── __init__.py
│ ├── standings.py # /standings, /playoff-race
│ ├── schedule.py # /schedule, /scores
│ └── leaders.py # /leaders, /awards
├── draft/ # 🔄 PLANNED
│ ├── __init__.py
│ ├── picks.py # /draft-pick, /draft-order
│ ├── board.py # /draft-board, /draft-list
│ └── timer.py # /draft-status, /draft-timer
├── transactions/ # 🔄 PLANNED
│ ├── __init__.py
│ ├── trades.py # /trade, /trade-history
│ ├── waivers.py # /waivers, /free-agents
│ └── history.py # /transaction-history
├── admin/ # 🔄 PLANNED
│ ├── __init__.py
│ ├── league.py # /admin-season, /admin-week
│ ├── draft.py # /admin-draft, /admin-timer
│ └── system.py # /health, /sync-commands
└── utils/ # 🔄 PLANNED
├── __init__.py
├── dice.py # /roll, /dice
└── fun.py # Fun/misc commands
```
## 🏗️ Design Principles
### **1. Single Responsibility**
- Each file handles 2-4 closely related commands
- Clear logical grouping by domain (players, teams, etc.)
- Focused functionality reduces complexity
### **2. Resilient Loading**
- One failed cog doesn't break the entire package
- Loop-based loading with comprehensive error handling
- Clear logging for debugging and monitoring
### **3. Scalable Architecture**
- Easy to add new packages and cogs
- Consistent patterns across all command groups
- Future-proof structure for bot growth
### **4. Modern Discord.py Patterns**
- Application commands (slash commands) only
- Proper error handling with user-friendly messages
- Async/await throughout
- Type hints and comprehensive documentation
## 🔧 Implementation Patterns
### **Command Package Structure**
#### **Individual Command File (e.g., `players/info.py`)**
```python
"""
Player Information Commands
Implements slash commands for displaying player information and statistics.
"""
import logging
from typing import Optional
import discord
from discord.ext import commands
from services.player_service import player_service
from exceptions import BotException
logger = logging.getLogger(f'{__name__}.PlayerInfoCommands')
class PlayerInfoCommands(commands.Cog):
"""Player information and statistics command handlers."""
def __init__(self, bot: commands.Bot):
self.bot = bot
@discord.app_commands.command(
name="player",
description="Display player information and statistics"
)
@discord.app_commands.describe(
name="Player name to search for",
season="Season to show stats for (defaults to current season)"
)
async def player_info(
self,
interaction: discord.Interaction,
name: str,
season: Optional[int] = None
):
"""Display player card with statistics."""
try:
# Always defer for potentially slow API calls
await interaction.response.defer()
# Command implementation here
# Use logger for error logging
# Create Discord embeds for responses
except Exception as e:
logger.error(f"Player info command error: {e}", exc_info=True)
error_msg = "❌ Error retrieving player information."
if interaction.response.is_done():
await interaction.followup.send(error_msg, ephemeral=True)
else:
await interaction.response.send_message(error_msg, ephemeral=True)
async def setup(bot: commands.Bot):
"""Load the player info commands cog."""
await bot.add_cog(PlayerInfoCommands(bot))
```
#### **Package __init__.py with Resilient Loading**
```python
"""
Player Commands Package
This package contains all player-related Discord commands organized into focused modules.
"""
import logging
from discord.ext import commands
from .info import PlayerInfoCommands
# Future imports:
# from .search import PlayerSearchCommands
# from .stats import PlayerStatsCommands
logger = logging.getLogger(__name__)
async def setup_players(bot: commands.Bot):
"""
Setup all player command modules.
Returns:
tuple: (successful_count, failed_count, failed_modules)
"""
# Define all player command cogs to load
player_cogs = [
("PlayerInfoCommands", PlayerInfoCommands),
# Future cogs:
# ("PlayerSearchCommands", PlayerSearchCommands),
# ("PlayerStatsCommands", PlayerStatsCommands),
]
successful = 0
failed = 0
failed_modules = []
for cog_name, cog_class in player_cogs:
try:
await bot.add_cog(cog_class(bot))
logger.info(f"✅ Loaded {cog_name}")
successful += 1
except Exception as e:
logger.error(f"❌ Failed to load {cog_name}: {e}", exc_info=True)
failed += 1
failed_modules.append(cog_name)
# Log summary
if failed == 0:
logger.info(f"🎉 All {successful} player command modules loaded successfully")
else:
logger.warning(f"⚠️ Player commands loaded with issues: {successful} successful, {failed} failed")
return successful, failed, failed_modules
# Export the setup function for easy importing
__all__ = ['setup_players', 'PlayerInfoCommands']
```
## 🔄 Smart Command Syncing
### **Hash-Based Change Detection**
The bot implements smart command syncing that only updates Discord when commands actually change:
**Development Mode:**
- Automatically detects command changes using SHA-256 hashing
- Only syncs when changes are detected
- Saves hash to `.last_command_hash` for comparison
- Prevents unnecessary Discord API calls
**Production Mode:**
- No automatic syncing
- Commands must be manually synced using `/sync` command
- Prevents accidental command updates in production
### **How It Works**
1. **Hash Generation**: Creates hash of command names, descriptions, and parameters
2. **Comparison**: Compares current hash with stored hash from `.last_command_hash`
3. **Conditional Sync**: Only syncs if hashes differ or no previous hash exists
4. **Hash Storage**: Saves new hash after successful sync
### **Benefits**
-**API Efficiency**: Avoids Discord rate limits
-**Development Speed**: Fast restarts when no command changes
-**Production Safety**: No accidental command updates
-**Consistency**: Commands stay consistent across restarts
## 🚀 Bot Integration
### **Command Loading in bot.py**
```python
async def setup_hook(self):
"""Called when the bot is starting up."""
# Load command packages
await self._load_command_packages()
# Smart command syncing: auto-sync in development if changes detected
config = get_config()
if config.is_development:
if await self._should_sync_commands():
self.logger.info("Development mode: changes detected, syncing commands...")
await self._sync_commands()
await self._save_command_hash()
else:
self.logger.info("Development mode: no command changes detected, skipping sync")
else:
self.logger.info("Production mode: commands loaded but not auto-synced")
async def _load_command_packages(self):
"""Load all command packages with resilient error handling."""
from commands.players import setup_players
# Define command packages to load
command_packages = [
("players", setup_players),
# Future packages:
# ("teams", setup_teams),
# ("league", setup_league),
]
# Loop-based loading with error isolation
for package_name, setup_func in command_packages:
try:
successful, failed, failed_modules = await setup_func(self)
# Log results
except Exception as e:
self.logger.error(f"❌ Failed to load {package_name} package: {e}")
```
## 📋 Development Guidelines
### **Adding New Command Packages**
#### **1. Create Package Structure**
```bash
mkdir commands/teams
touch commands/teams/__init__.py
touch commands/teams/roster.py
```
#### **2. Implement Command Module**
- Follow the pattern from `players/info.py`
- Use module-level logger: `logger = logging.getLogger(f'{__name__}.ClassName')`
- Always defer responses: `await interaction.response.defer()`
- Comprehensive error handling with user-friendly messages
- Type hints and docstrings
#### **3. Create Package Setup Function**
- Follow the pattern from `players/__init__.py`
- Use loop-based cog loading with error isolation
- Return tuple: `(successful, failed, failed_modules)`
- Comprehensive logging with emojis for quick scanning
#### **4. Register in Bot**
- Add import to `_load_command_packages()` in `bot.py`
- Add to `command_packages` list
- Test in development environment
### **Adding Commands to Existing Packages**
#### **1. Create New Command Module**
```python
# commands/players/search.py
class PlayerSearchCommands(commands.Cog):
# Implementation
pass
async def setup(bot: commands.Bot):
await bot.add_cog(PlayerSearchCommands(bot))
```
#### **2. Update Package __init__.py**
```python
from .search import PlayerSearchCommands
# Add to player_cogs list
player_cogs = [
("PlayerInfoCommands", PlayerInfoCommands),
("PlayerSearchCommands", PlayerSearchCommands), # New cog
]
```
#### **3. Test Import Structure**
```python
# Verify imports work
from commands.players import setup_players
from commands.players.search import PlayerSearchCommands
```
## 🎯 Best Practices
### **Command Implementation**
1. **Always defer responses** for API calls: `await interaction.response.defer()`
2. **Use ephemeral responses** for errors: `ephemeral=True`
3. **Comprehensive error handling** with try/except blocks
4. **User-friendly error messages** with emojis
5. **Proper logging** with context and stack traces
6. **Type hints** on all parameters and return values
7. **Descriptive docstrings** for commands and methods
### **Package Organization**
1. **2-4 commands per file** maximum
2. **Logical grouping** by functionality/domain
3. **Consistent naming** patterns across packages
4. **Module-level logging** for clean, consistent logs
5. **Loop-based cog loading** for error resilience
6. **Comprehensive return values** from setup functions
### **Error Handling**
1. **Package-level isolation** - one failed cog doesn't break the package
2. **Clear error logging** with stack traces for debugging
3. **User-friendly messages** that don't expose internal errors
4. **Graceful degradation** when possible
5. **Metric reporting** for monitoring (success/failure counts)
## 📊 Monitoring & Metrics
### **Startup Logging**
The command loading system provides comprehensive metrics:
```
INFO - Loading players commands...
INFO - ✅ Loaded PlayerInfoCommands
INFO - 🎉 All 1 player command modules loaded successfully
INFO - ✅ players commands loaded successfully (1 cogs)
INFO - 🎉 All command packages loaded successfully (1 total cogs)
```
### **Error Scenarios**
```
ERROR - ❌ Failed to load PlayerInfoCommands: <error details>
WARNING - ⚠️ Player commands loaded with issues: 0 successful, 1 failed
WARNING - Failed modules: PlayerInfoCommands
```
### **Command Sync Logging**
```
INFO - Development mode: changes detected, syncing commands...
INFO - Synced 1 commands to guild 123456789
```
or
```
INFO - Development mode: no command changes detected, skipping sync
```
## 🔧 Troubleshooting
### **Common Issues**
#### **Import Errors**
- Check that `__init__.py` files exist in all packages
- Verify cog class names match imports
- Ensure service dependencies are available
#### **Command Not Loading**
- Check logs for specific error messages
- Verify cog is added to the package's cog list
- Test individual module imports in Python REPL
#### **Commands Not Syncing**
- Check if running in development mode (`config.is_development`)
- Verify `.last_command_hash` file permissions
- Use manual `/sync` command for troubleshooting
- Check Discord API rate limits
#### **Performance Issues**
- Monitor command loading times in logs
- Check for unnecessary API calls during startup
- Verify hash-based sync is working correctly
### **Debugging Tips**
1. **Use the logs** - comprehensive logging shows exactly what's happening
2. **Test imports individually** - isolate package/module issues
3. **Check hash file** - verify command change detection is working
4. **Monitor Discord API** - watch for rate limiting or errors
5. **Use development mode** - auto-sync helps debug command issues
## 🚦 Future Enhancements
### **Planned Features**
- **Command Groups**: Discord.py command groups for better organization (`/player info`, `/player stats`)
- **Permission Decorators**: Role-based command restrictions per package
- **Dynamic Loading**: Hot-reload commands without bot restart
- **Usage Metrics**: Command usage tracking and analytics
- **Rate Limiting**: Per-command rate limiting for resource management
### **Architecture Improvements**
- **Shared Utilities**: Common embed builders, decorators, helpers
- **Configuration**: Per-package configuration and feature flags
- **Testing**: Automated testing for command packages
- **Documentation**: Auto-generated command documentation
- **Monitoring**: Health checks and performance metrics per package
This architecture provides a solid foundation for scaling the Discord bot while maintaining code quality, reliability, and developer productivity.
---
**Last Updated:** Phase 2.1 - Command Package Conversion
**Next Review:** After implementing teams/ and league/ packages