major-domo-v2/services/README.md
Cal Corum 2409c27c1d CLAUDE: Add comprehensive scorecard submission system
Implements full Google Sheets scorecard submission with:
- Complete game data extraction (68 play fields, pitching decisions, box score)
- Transaction rollback support at 3 states (plays/game/complete)
- Duplicate game detection with confirmation dialog
- Permission-based submission (GMs only)
- Automated results posting to news channel
- Automatic standings recalculation
- Key plays display with WPA sorting

New Components:
- Play, Decision, Game models with full validation
- SheetsService for Google Sheets integration
- GameService, PlayService, DecisionService for data management
- ConfirmationView for user confirmations
- Discord helper utilities for channel operations

Services Enhanced:
- StandingsService: Added recalculate_standings() method
- CustomCommandsService: Fixed creator endpoint path
- Team/Player models: Added helper methods for display

Configuration:
- Added SHEETS_CREDENTIALS_PATH environment variable
- Added SBA_NETWORK_NEWS_CHANNEL and role constants
- Enabled pygsheets dependency

Documentation:
- Comprehensive README updates across all modules
- Added command, service, model, and view documentation
- Detailed workflow and error handling documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-16 00:21:32 -05:00

394 lines
15 KiB
Markdown

# Services Directory
The services directory contains the service layer for Discord Bot v2.0, providing clean abstractions for API interactions and business logic. All services inherit from `BaseService` and follow consistent patterns for data operations.
## Architecture
### Service Layer Pattern
Services act as the interface between Discord commands and the external API, providing:
- **Data validation** using Pydantic models
- **Error handling** with consistent exception patterns
- **Caching support** via Redis decorators
- **Type safety** with generic TypeVar support
- **Logging integration** with structured logging
### Base Service (`base_service.py`)
The foundation for all services, providing:
- **Generic CRUD operations** (Create, Read, Update, Delete)
- **API client management** with connection pooling
- **Response format handling** for API responses
- **Cache key generation** and management
- **Error handling** with APIException wrapping
```python
class BaseService(Generic[T]):
def __init__(self, model_class: Type[T], endpoint: str)
async def get_by_id(self, object_id: int) -> Optional[T]
async def get_all(self, params: Optional[List[tuple]] = None) -> Tuple[List[T], int]
async def create(self, model_data: Dict[str, Any]) -> Optional[T]
async def update(self, object_id: int, model_data: Dict[str, Any]) -> Optional[T]
async def patch(self, object_id: int, model_data: Dict[str, Any], use_query_params: bool = False) -> Optional[T]
async def delete(self, object_id: int) -> bool
```
**PATCH vs PUT Operations:**
- `update()` uses HTTP PUT for full resource replacement
- `patch()` uses HTTP PATCH for partial updates
- `use_query_params=True` sends data as URL query parameters instead of JSON body
**When to use `use_query_params=True`:**
Some API endpoints (notably the player PATCH endpoint) expect data as query parameters instead of JSON body. Example:
```python
# Standard PATCH with JSON body
await base_service.patch(object_id, {"field": "value"})
# → PATCH /api/v3/endpoint/{id} with JSON: {"field": "value"}
# PATCH with query parameters
await base_service.patch(object_id, {"field": "value"}, use_query_params=True)
# → PATCH /api/v3/endpoint/{id}?field=value
```
## Service Files
### Core Entity Services
- **`player_service.py`** - Player data operations and search functionality
- **`team_service.py`** - Team information and roster management
- **`league_service.py`** - League-wide data and current season info
- **`standings_service.py`** - Team standings and division rankings
- **`schedule_service.py`** - Game scheduling and results
- **`stats_service.py`** - Player statistics (batting, pitching, fielding)
- **`roster_service.py`** - Team roster composition and position assignments
#### TeamService Key Methods
The `TeamService` provides team data operations with specific method names:
```python
class TeamService(BaseService[Team]):
async def get_team(team_id: int) -> Optional[Team] # ✅ Correct method name
async def get_teams_by_owner(owner_id: int, season: Optional[int], roster_type: Optional[str]) -> List[Team]
async def get_team_by_abbrev(abbrev: str, season: Optional[int]) -> Optional[Team]
async def get_teams_by_season(season: int) -> List[Team]
async def get_team_roster(team_id: int, roster_type: str = 'current') -> Optional[Dict[str, Any]]
```
**⚠️ Common Mistake (Fixed January 2025)**:
- **Incorrect**: `team_service.get_team_by_id(team_id)` ❌ (method does not exist)
- **Correct**: `team_service.get_team(team_id)`
This naming inconsistency was fixed in `services/trade_builder.py` line 201 and corresponding test mocks.
### Transaction Services
- **`transaction_service.py`** - Player transaction operations (trades, waivers, etc.)
- **`transaction_builder.py`** - Complex transaction building and validation
### Game Submission Services (NEW - January 2025)
- **`game_service.py`** - Game CRUD operations and scorecard submission support
- **`play_service.py`** - Play-by-play data management for game submissions
- **`decision_service.py`** - Pitching decision operations for game results
- **`sheets_service.py`** - Google Sheets integration for scorecard reading
#### GameService Key Methods
```python
class GameService(BaseService[Game]):
async def find_duplicate_game(season: int, week: int, game_num: int,
away_team_id: int, home_team_id: int) -> Optional[Game]
async def find_scheduled_game(season: int, week: int,
away_team_id: int, home_team_id: int) -> Optional[Game]
async def wipe_game_data(game_id: int) -> bool # Transaction rollback support
async def update_game_result(game_id: int, away_score: int, home_score: int,
away_manager_id: int, home_manager_id: int,
game_num: int, scorecard_url: str) -> Game
```
#### PlayService Key Methods
```python
class PlayService:
async def create_plays_batch(plays: List[Dict[str, Any]]) -> bool
async def delete_plays_for_game(game_id: int) -> bool # Transaction rollback
async def get_top_plays_by_wpa(game_id: int, limit: int = 3) -> List[Play]
```
#### DecisionService Key Methods
```python
class DecisionService:
async def create_decisions_batch(decisions: List[Dict[str, Any]]) -> bool
async def delete_decisions_for_game(game_id: int) -> bool # Transaction rollback
def find_winning_losing_pitchers(decisions_data: List[Dict[str, Any]])
-> Tuple[Optional[int], Optional[int], Optional[int], List[int], List[int]]
```
#### SheetsService Key Methods
```python
class SheetsService:
async def open_scorecard(sheet_url: str) -> pygsheets.Spreadsheet
async def read_setup_data(scorecard: pygsheets.Spreadsheet) -> Dict[str, Any]
async def read_playtable_data(scorecard: pygsheets.Spreadsheet) -> List[Dict[str, Any]]
async def read_pitching_decisions(scorecard: pygsheets.Spreadsheet) -> List[Dict[str, Any]]
async def read_box_score(scorecard: pygsheets.Spreadsheet) -> Dict[str, List[int]]
```
**Transaction Rollback Pattern:**
The game submission services implement a 3-state transaction rollback pattern:
1. **PLAYS_POSTED**: Plays submitted → Rollback: Delete plays
2. **GAME_PATCHED**: Game updated → Rollback: Wipe game + Delete plays
3. **COMPLETE**: All data committed → No rollback needed
**Usage Example:**
```python
# Create plays (state: PLAYS_POSTED)
await play_service.create_plays_batch(plays_data)
rollback_state = "PLAYS_POSTED"
try:
# Update game (state: GAME_PATCHED)
await game_service.update_game_result(game_id, ...)
rollback_state = "GAME_PATCHED"
# Create decisions (state: COMPLETE)
await decision_service.create_decisions_batch(decisions_data)
rollback_state = "COMPLETE"
except APIException as e:
# Rollback based on current state
if rollback_state == "GAME_PATCHED":
await game_service.wipe_game_data(game_id)
await play_service.delete_plays_for_game(game_id)
elif rollback_state == "PLAYS_POSTED":
await play_service.delete_plays_for_game(game_id)
```
### Custom Features
- **`custom_commands_service.py`** - User-created custom Discord commands
- **`help_commands_service.py`** - Admin-managed help system and documentation
## Caching Integration
Services support optional Redis caching via decorators:
```python
from utils.decorators import cached_api_call, cached_single_item
class PlayerService(BaseService[Player]):
@cached_api_call(ttl=600) # Cache for 10 minutes
async def get_players_by_team(self, team_id: int, season: int) -> List[Player]:
return await self.get_all_items(params=[('team_id', team_id), ('season', season)])
@cached_single_item(ttl=300) # Cache for 5 minutes
async def get_player_by_name(self, name: str) -> Optional[Player]:
players = await self.get_by_field('name', name)
return players[0] if players else None
```
### Caching Features
- **Graceful degradation** - Works without Redis
- **Automatic key generation** based on method parameters
- **TTL support** with configurable expiration
- **Cache invalidation** patterns for data updates
## Error Handling
All services use consistent error handling:
```python
try:
result = await some_service.get_data()
return result
except APIException as e:
logger.error("API error occurred", error=e)
raise # Re-raise for command handlers
except Exception as e:
logger.error("Unexpected error", error=e)
raise APIException(f"Service operation failed: {e}")
```
### Exception Types
- **`APIException`** - API communication errors
- **`ValueError`** - Data validation errors
- **`ConnectionError`** - Network connectivity issues
## Usage Patterns
### Service Initialization
Services are typically initialized once and reused:
```python
# In services/__init__.py
from .player_service import PlayerService
from models.player import Player
player_service = PlayerService(Player, 'players')
```
### Command Integration
Services integrate with Discord commands via the `@logged_command` decorator:
```python
@discord.app_commands.command(name="player")
@logged_command("/player")
async def player_info(self, interaction: discord.Interaction, name: str):
player = await player_service.get_player_by_name(name)
if not player:
await interaction.followup.send("Player not found")
return
embed = create_player_embed(player)
await interaction.followup.send(embed=embed)
```
## API Response Format
Services handle the standard API response format:
```json
{
"count": 150,
"players": [
{"id": 1, "name": "Player Name", ...},
{"id": 2, "name": "Another Player", ...}
]
}
```
The `BaseService._extract_items_and_count_from_response()` method automatically parses this format and returns typed model instances.
## Development Guidelines
### Adding New Services
1. **Inherit from BaseService** with appropriate model type
2. **Define specific business methods** beyond CRUD operations
3. **Add caching decorators** for expensive operations
4. **Include comprehensive logging** with structured context
5. **Handle edge cases** and provide meaningful error messages
### Service Method Patterns
- **Query methods** should return `List[T]` or `Optional[T]`
- **Mutation methods** should return the updated model or `None`
- **Search methods** should accept flexible parameters
- **Bulk operations** should handle batching efficiently
### Testing Services
- Use `aioresponses` for HTTP client mocking
- Test both success and error scenarios
- Validate model parsing and transformation
- Verify caching behavior when Redis is available
## Environment Integration
Services respect environment configuration:
- **`DB_URL`** - Database API endpoint
- **`API_TOKEN`** - Authentication token
- **`REDIS_URL`** - Optional caching backend
- **`LOG_LEVEL`** - Logging verbosity
## Performance Considerations
### Optimization Strategies
- **Connection pooling** via global API client
- **Response caching** for frequently accessed data
- **Batch operations** for bulk data processing
- **Lazy loading** for expensive computations
### Monitoring
- All operations are logged with timing information
- Cache hit/miss ratios are tracked
- API error rates are monitored
- Service response times are measured
## Transaction Builder Enhancements (January 2025)
### Enhanced sWAR Calculations
The `TransactionBuilder` now includes comprehensive sWAR (sum of WARA) tracking for both current moves and pre-existing transactions:
```python
class TransactionBuilder:
async def validate_transaction(self, next_week: Optional[int] = None) -> RosterValidationResult:
"""
Validate transaction with optional pre-existing transaction analysis.
Args:
next_week: Week to check for existing transactions (includes pre-existing analysis)
Returns:
RosterValidationResult with projected roster counts and sWAR values
"""
```
### Pre-existing Transaction Support
When `next_week` is provided, the transaction builder:
- **Fetches existing transactions** for the specified week via API
- **Calculates roster impact** of scheduled moves using organizational team matching
- **Tracks sWAR changes** separately for Major League and Minor League rosters
- **Provides contextual display** for user transparency
#### Usage Examples
```python
# Basic validation (current functionality)
validation = await builder.validate_transaction()
# Enhanced validation with pre-existing transactions
current_week = await league_service.get_current_week()
validation = await builder.validate_transaction(next_week=current_week + 1)
# Access enhanced data
print(f"Projected ML sWAR: {validation.major_league_swar}")
print(f"Pre-existing impact: {validation.pre_existing_transactions_note}")
```
### Enhanced RosterValidationResult
New fields provide complete transaction context:
```python
@dataclass
class RosterValidationResult:
# Existing fields...
major_league_swar: float = 0.0
minor_league_swar: float = 0.0
pre_existing_ml_swar_change: float = 0.0
pre_existing_mil_swar_change: float = 0.0
pre_existing_transaction_count: int = 0
@property
def major_league_swar_status(self) -> str:
"""Formatted sWAR display with emoji."""
@property
def pre_existing_transactions_note(self) -> str:
"""User-friendly note about pre-existing moves impact."""
```
### Organizational Team Matching
Transaction processing now uses sophisticated team matching:
```python
# Enhanced logic using Team.is_same_organization()
if transaction.oldteam.is_same_organization(self.team):
# Accurately determine which roster the player is leaving
from_roster_type = transaction.oldteam.roster_type()
if from_roster_type == RosterType.MAJOR_LEAGUE:
# Update ML roster and sWAR
elif from_roster_type == RosterType.MINOR_LEAGUE:
# Update MiL roster and sWAR
```
### Key Improvements
- **Accurate Roster Detection**: Uses `Team.roster_type()` instead of assumptions
- **Organization Awareness**: Properly handles PORMIL, PORIL transactions for POR team
- **Separate sWAR Tracking**: ML and MiL sWAR changes tracked independently
- **Performance Optimization**: Pre-existing transactions loaded once and cached
- **User Transparency**: Clear display of how pre-existing moves affect calculations
### Implementation Details
- **Backwards Compatible**: All existing functionality preserved
- **Optional Enhancement**: `next_week` parameter is optional
- **Error Handling**: Graceful fallback if pre-existing transactions cannot be loaded
- **Caching**: Transaction and roster data cached to avoid repeated API calls
---
**Next Steps for AI Agents:**
1. Review existing service implementations for patterns
2. Check the corresponding model definitions in `/models`
3. Understand the caching decorators in `/utils/decorators.py`
4. Follow the error handling patterns established in `BaseService`
5. Use structured logging with contextual information
6. Consider pre-existing transaction impact when building new transaction features