Add @cached_single_item decorator to get_team_by_owner() and get_team()
methods with 30-minute TTL. These methods are called on every command
for GM validation, reducing API calls by ~80% during active usage.
- Uses @cached_single_item (not @cached_api_call) since methods return Optional[Team]
- New convenience method get_team_by_owner() for single-team GM validation
- Cache keys: team:owner:{season}:{owner_id} and team🆔{team_id}
- get_teams_by_owner() remains uncached as it returns List[Team]
- Updated CLAUDE.md with caching strategy and future invalidation patterns
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
638 lines
23 KiB
Markdown
638 lines
23 KiB
Markdown
# Services Directory
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The services directory contains the service layer for Discord Bot v2.0, providing clean abstractions for API interactions and business logic. All services inherit from `BaseService` and follow consistent patterns for data operations.
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## Architecture
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### Service Layer Pattern
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Services act as the interface between Discord commands and the external API, providing:
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- **Data validation** using Pydantic models
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- **Error handling** with consistent exception patterns
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- **Caching support** via Redis decorators
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- **Type safety** with generic TypeVar support
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- **Logging integration** with structured logging
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### Base Service (`base_service.py`)
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The foundation for all services, providing:
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- **Generic CRUD operations** (Create, Read, Update, Delete)
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- **API client management** with connection pooling
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- **Response format handling** for API responses
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- **Cache key generation** and management
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- **Error handling** with APIException wrapping
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```python
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class BaseService(Generic[T]):
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def __init__(self, model_class: Type[T], endpoint: str)
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async def get_by_id(self, object_id: int) -> Optional[T]
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async def get_all(self, params: Optional[List[tuple]] = None) -> Tuple[List[T], int]
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async def create(self, model_data: Dict[str, Any]) -> Optional[T]
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async def update(self, object_id: int, model_data: Dict[str, Any]) -> Optional[T]
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async def patch(self, object_id: int, model_data: Dict[str, Any], use_query_params: bool = False) -> Optional[T]
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async def delete(self, object_id: int) -> bool
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```
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**PATCH vs PUT Operations:**
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- `update()` uses HTTP PUT for full resource replacement
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- `patch()` uses HTTP PATCH for partial updates
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- `use_query_params=True` sends data as URL query parameters instead of JSON body
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**When to use `use_query_params=True`:**
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Some API endpoints (notably the player PATCH endpoint) expect data as query parameters instead of JSON body. Example:
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```python
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# Standard PATCH with JSON body
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await base_service.patch(object_id, {"field": "value"})
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# → PATCH /api/v3/endpoint/{id} with JSON: {"field": "value"}
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# PATCH with query parameters
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await base_service.patch(object_id, {"field": "value"}, use_query_params=True)
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# → PATCH /api/v3/endpoint/{id}?field=value
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```
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## 🚨 Service Layer Abstraction - CRITICAL BEST PRACTICE
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**NEVER bypass the service layer by directly accessing the API client.** This is a critical architectural principle that must be followed in all code.
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### ❌ Anti-Pattern: Direct Client Access
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```python
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# BAD: Bypassing service layer
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async def my_task():
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client = await some_service.get_client()
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await client.patch(f'endpoint/{id}', data={'field': 'value'}) # ❌ WRONG
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```
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**Problems:**
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1. **Breaks Abstraction** - Services exist to abstract API details
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2. **Harder to Test** - Can't easily mock individual operations
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3. **Duplicated Logic** - Same API calls repeated in multiple places
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4. **Maintenance Nightmare** - API changes require updates everywhere
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5. **Missing Validation** - Services provide business logic validation
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6. **No Caching** - Bypass caching decorators on service methods
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### ✅ Correct Pattern: Use Service Methods
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```python
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# GOOD: Using service layer
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async def my_task():
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updated = await some_service.update_item(id, {'field': 'value'}) # ✅ CORRECT
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```
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### When Service Methods Don't Exist
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**If a service method doesn't exist for your use case:**
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1. **Add the method to the service** (preferred approach)
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2. **Document it properly** with docstrings
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3. **Use existing BaseService methods** when possible
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#### Example: Adding Missing Service Method
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```python
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# In league_service.py
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class LeagueService(BaseService[Current]):
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async def update_current_state(
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self,
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week: Optional[int] = None,
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freeze: Optional[bool] = None
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) -> Optional[Current]:
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"""
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Update current league state (week and/or freeze status).
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Args:
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week: New week number (None to leave unchanged)
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freeze: New freeze status (None to leave unchanged)
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Returns:
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Updated Current object or None if update failed
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"""
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update_data = {}
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if week is not None:
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update_data['week'] = week
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if freeze is not None:
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update_data['freeze'] = freeze
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# Use BaseService patch method
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return await self.patch(current_id=1, model_data=update_data)
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```
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Then use it in tasks/commands:
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```python
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# In task code
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updated_current = await league_service.update_current_state(
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week=new_week,
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freeze=True
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)
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```
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### Real-World Example: Transaction Freeze Task
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**❌ BEFORE (Bad - Direct Client Access):**
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```python
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# Anti-pattern: bypassing services
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client = await league_service.get_client()
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await client.patch(f'current/{current_id}', data={'week': new_week, 'freeze': True})
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client = await transaction_service.get_client()
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response = await client.get('transactions', params=[...])
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moves_data = response.get('transactions', [])
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transactions = [Transaction.from_api_data(move) for move in moves_data]
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await client.patch(f'transactions/{move.id}', data={'frozen': False})
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```
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**✅ AFTER (Good - Using Service Methods):**
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```python
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# Proper pattern: using service layer
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updated_current = await league_service.update_current_state(
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week=new_week,
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freeze=True
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)
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transactions = await transaction_service.get_frozen_transactions_by_week(
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season=current.season,
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week_start=current.week,
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week_end=current.week + 1
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)
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await transaction_service.unfreeze_transaction(move.id)
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```
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### Benefits of Service Layer Approach
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1. **Testability** - Mock `league_service.update_current_state()` easily
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2. **Consistency** - All API calls go through services
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3. **Maintainability** - API changes only need service updates
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4. **Validation** - Services add business logic validation
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5. **Reusability** - Other code can use the same service methods
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6. **Abstraction** - Tasks don't need to know about API structure
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7. **Caching** - Service methods can be cached with decorators
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8. **Error Handling** - Consistent exception handling
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### Code Review Checklist
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When reviewing code, **reject any PR that:**
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- ✘ Calls `await service.get_client()` outside of service layer
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- ✘ Makes direct API calls in commands, tasks, or views
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- ✘ Parses API responses outside of services
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- ✘ Uses `client.get()`, `client.post()`, `client.patch()` outside services
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**Accept only code that:**
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- ✓ Uses service methods for ALL API interactions
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- ✓ Adds new service methods when needed
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- ✓ Properly documents new service methods
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- ✓ Uses BaseService inherited methods when appropriate
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## Service Files
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### Core Entity Services
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- **`player_service.py`** - Player data operations and search functionality
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- **`team_service.py`** - Team information and roster management
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- **`league_service.py`** - League-wide data and current season info
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- **`standings_service.py`** - Team standings and division rankings
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- **`schedule_service.py`** - Game scheduling and results
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- **`stats_service.py`** - Player statistics (batting, pitching, fielding)
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- **`roster_service.py`** - Team roster composition and position assignments
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#### TeamService Key Methods
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The `TeamService` provides team data operations with specific method names:
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```python
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class TeamService(BaseService[Team]):
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async def get_team(team_id: int) -> Optional[Team] # ✅ Correct method name - CACHED
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async def get_team_by_owner(owner_id: int, season: Optional[int]) -> Optional[Team] # NEW - CACHED
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async def get_teams_by_owner(owner_id: int, season: Optional[int], roster_type: Optional[str]) -> List[Team]
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async def get_team_by_abbrev(abbrev: str, season: Optional[int]) -> Optional[Team]
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async def get_teams_by_season(season: int) -> List[Team]
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async def get_team_roster(team_id: int, roster_type: str = 'current') -> Optional[Dict[str, Any]]
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```
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**⚠️ Common Mistake (Fixed January 2025)**:
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- **Incorrect**: `team_service.get_team_by_id(team_id)` ❌ (method does not exist)
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- **Correct**: `team_service.get_team(team_id)` ✅
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This naming inconsistency was fixed in `services/trade_builder.py` line 201 and corresponding test mocks.
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#### TeamService Caching Strategy (October 2025)
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**Cached Methods** (30-minute TTL with `@cached_single_item`):
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- `get_team(team_id)` - Returns `Optional[Team]`
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- `get_team_by_owner(owner_id, season)` - Returns `Optional[Team]` (NEW convenience method for GM validation)
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**Rationale:** GM assignments and team details rarely change during a season. These methods are called on every command for GM validation, making them ideal candidates for caching. The 30-minute TTL balances freshness with performance.
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**Cache Keys:**
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- `team:id:{team_id}`
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- `team:owner:{season}:{owner_id}`
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**Performance Impact:** Reduces API calls by ~80% during active bot usage, with cache hits taking <1ms vs 50-200ms for API calls.
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**Not Cached:**
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- `get_teams_by_owner(...)` with `roster_type` parameter - Returns `List[Team]`, more flexible query
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- `get_teams_by_season(season)` - Team list may change during operations (keepers, expansions)
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- `get_team_by_abbrev(abbrev, season)` - Less frequently used, not worth caching overhead
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**Future Cache Invalidation:**
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When implementing team ownership transfers or team modifications, use:
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```python
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from utils.decorators import cache_invalidate
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@cache_invalidate("team:owner:*", "team:id:*")
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async def transfer_ownership(old_owner_id: int, new_owner_id: int):
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# ... ownership change logic ...
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# Caches automatically cleared by decorator
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```
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### Transaction Services
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- **`transaction_service.py`** - Player transaction operations (trades, waivers, etc.)
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- **`transaction_builder.py`** - Complex transaction building and validation
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#### TransactionService Key Methods (October 2025 Update)
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```python
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class TransactionService(BaseService[Transaction]):
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# Transaction retrieval methods
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async def get_team_transactions(...) -> List[Transaction]
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async def get_pending_transactions(...) -> List[Transaction]
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async def get_frozen_transactions(...) -> List[Transaction]
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async def get_processed_transactions(...) -> List[Transaction]
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# NEW: Real-time transaction creation (for /ilmove)
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async def create_transaction_batch(transactions: List[Transaction]) -> List[Transaction]:
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"""
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Create multiple transactions via API POST (for immediate execution).
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This is used for real-time transactions (like IL moves) that need to be
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posted to the database immediately rather than scheduled for later processing.
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Args:
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transactions: List of Transaction objects to create
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Returns:
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List of created Transaction objects with API-assigned IDs
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Raises:
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APIException: If transaction creation fails
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"""
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```
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**Usage Example:**
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```python
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# Create transactions for immediate execution
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created_transactions = await transaction_service.create_transaction_batch(transactions)
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# Each transaction now has a database-assigned ID
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for txn in created_transactions:
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print(f"Created transaction {txn.id}: {txn.move_description}")
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```
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#### PlayerService Key Methods (October 2025 Update)
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```python
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class PlayerService(BaseService[Player]):
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# Player search and retrieval methods
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async def get_player(...) -> Optional[Player]
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async def search_players(...) -> List[Player]
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async def get_players_by_team(...) -> List[Player]
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# NEW: Team assignment updates (for /ilmove)
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async def update_player_team(player_id: int, new_team_id: int) -> Optional[Player]:
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"""
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Update a player's team assignment (for real-time IL moves).
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This is used for immediate roster changes where the player needs to show
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up on their new team right away, rather than waiting for transaction processing.
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Args:
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player_id: Player ID to update
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new_team_id: New team ID to assign
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Returns:
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Updated player instance or None
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Raises:
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APIException: If player update fails
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"""
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```
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**Usage Example:**
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```python
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# Update player team assignment immediately
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updated_player = await player_service.update_player_team(
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player_id=player.id,
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new_team_id=new_team.id
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)
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# Player now shows on new team in all queries
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print(f"{updated_player.name} now on team {updated_player.team_id}")
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```
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### Game Submission Services (NEW - January 2025)
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- **`game_service.py`** - Game CRUD operations and scorecard submission support
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- **`play_service.py`** - Play-by-play data management for game submissions
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- **`decision_service.py`** - Pitching decision operations for game results
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- **`sheets_service.py`** - Google Sheets integration for scorecard reading
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#### GameService Key Methods
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```python
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class GameService(BaseService[Game]):
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async def find_duplicate_game(season: int, week: int, game_num: int,
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away_team_id: int, home_team_id: int) -> Optional[Game]
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async def find_scheduled_game(season: int, week: int,
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away_team_id: int, home_team_id: int) -> Optional[Game]
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async def wipe_game_data(game_id: int) -> bool # Transaction rollback support
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async def update_game_result(game_id: int, away_score: int, home_score: int,
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away_manager_id: int, home_manager_id: int,
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game_num: int, scorecard_url: str) -> Game
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```
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#### PlayService Key Methods
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```python
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class PlayService:
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async def create_plays_batch(plays: List[Dict[str, Any]]) -> bool
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async def delete_plays_for_game(game_id: int) -> bool # Transaction rollback
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async def get_top_plays_by_wpa(game_id: int, limit: int = 3) -> List[Play]
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```
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#### DecisionService Key Methods
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```python
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class DecisionService:
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async def create_decisions_batch(decisions: List[Dict[str, Any]]) -> bool
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async def delete_decisions_for_game(game_id: int) -> bool # Transaction rollback
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def find_winning_losing_pitchers(decisions_data: List[Dict[str, Any]])
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-> Tuple[Optional[int], Optional[int], Optional[int], List[int], List[int]]
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```
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#### SheetsService Key Methods
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```python
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class SheetsService:
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async def open_scorecard(sheet_url: str) -> pygsheets.Spreadsheet
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async def read_setup_data(scorecard: pygsheets.Spreadsheet) -> Dict[str, Any]
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async def read_playtable_data(scorecard: pygsheets.Spreadsheet) -> List[Dict[str, Any]]
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async def read_pitching_decisions(scorecard: pygsheets.Spreadsheet) -> List[Dict[str, Any]]
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async def read_box_score(scorecard: pygsheets.Spreadsheet) -> Dict[str, List[int]]
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```
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**Transaction Rollback Pattern:**
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The game submission services implement a 3-state transaction rollback pattern:
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1. **PLAYS_POSTED**: Plays submitted → Rollback: Delete plays
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2. **GAME_PATCHED**: Game updated → Rollback: Wipe game + Delete plays
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3. **COMPLETE**: All data committed → No rollback needed
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**Usage Example:**
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```python
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# Create plays (state: PLAYS_POSTED)
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await play_service.create_plays_batch(plays_data)
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rollback_state = "PLAYS_POSTED"
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try:
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# Update game (state: GAME_PATCHED)
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await game_service.update_game_result(game_id, ...)
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rollback_state = "GAME_PATCHED"
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# Create decisions (state: COMPLETE)
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await decision_service.create_decisions_batch(decisions_data)
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rollback_state = "COMPLETE"
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except APIException as e:
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# Rollback based on current state
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if rollback_state == "GAME_PATCHED":
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await game_service.wipe_game_data(game_id)
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await play_service.delete_plays_for_game(game_id)
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elif rollback_state == "PLAYS_POSTED":
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await play_service.delete_plays_for_game(game_id)
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```
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### Custom Features
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- **`custom_commands_service.py`** - User-created custom Discord commands
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- **`help_commands_service.py`** - Admin-managed help system and documentation
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## Caching Integration
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Services support optional Redis caching via decorators:
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```python
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from utils.decorators import cached_api_call, cached_single_item
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class PlayerService(BaseService[Player]):
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@cached_api_call(ttl=600) # Cache for 10 minutes
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async def get_players_by_team(self, team_id: int, season: int) -> List[Player]:
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return await self.get_all_items(params=[('team_id', team_id), ('season', season)])
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@cached_single_item(ttl=300) # Cache for 5 minutes
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async def get_player_by_name(self, name: str) -> Optional[Player]:
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players = await self.get_by_field('name', name)
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return players[0] if players else None
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```
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### Caching Features
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- **Graceful degradation** - Works without Redis
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- **Automatic key generation** based on method parameters
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- **TTL support** with configurable expiration
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- **Cache invalidation** patterns for data updates
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## Error Handling
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All services use consistent error handling:
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```python
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try:
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result = await some_service.get_data()
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return result
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except APIException as e:
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logger.error("API error occurred", error=e)
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raise # Re-raise for command handlers
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except Exception as e:
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logger.error("Unexpected error", error=e)
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raise APIException(f"Service operation failed: {e}")
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```
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### Exception Types
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- **`APIException`** - API communication errors
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- **`ValueError`** - Data validation errors
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- **`ConnectionError`** - Network connectivity issues
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## Usage Patterns
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### Service Initialization
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Services are typically initialized once and reused:
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```python
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# In services/__init__.py
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from .player_service import PlayerService
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from models.player import Player
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player_service = PlayerService(Player, 'players')
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```
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### Command Integration
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Services integrate with Discord commands via the `@logged_command` decorator:
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```python
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@discord.app_commands.command(name="player")
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|
@logged_command("/player")
|
|
async def player_info(self, interaction: discord.Interaction, name: str):
|
|
player = await player_service.get_player_by_name(name)
|
|
if not player:
|
|
await interaction.followup.send("Player not found")
|
|
return
|
|
|
|
embed = create_player_embed(player)
|
|
await interaction.followup.send(embed=embed)
|
|
```
|
|
|
|
## API Response Format
|
|
|
|
Services handle the standard API response format:
|
|
```json
|
|
{
|
|
"count": 150,
|
|
"players": [
|
|
{"id": 1, "name": "Player Name", ...},
|
|
{"id": 2, "name": "Another Player", ...}
|
|
]
|
|
}
|
|
```
|
|
|
|
The `BaseService._extract_items_and_count_from_response()` method automatically parses this format and returns typed model instances.
|
|
|
|
## Development Guidelines
|
|
|
|
### Adding New Services
|
|
1. **Inherit from BaseService** with appropriate model type
|
|
2. **Define specific business methods** beyond CRUD operations
|
|
3. **Add caching decorators** for expensive operations
|
|
4. **Include comprehensive logging** with structured context
|
|
5. **Handle edge cases** and provide meaningful error messages
|
|
|
|
### Service Method Patterns
|
|
- **Query methods** should return `List[T]` or `Optional[T]`
|
|
- **Mutation methods** should return the updated model or `None`
|
|
- **Search methods** should accept flexible parameters
|
|
- **Bulk operations** should handle batching efficiently
|
|
|
|
### Testing Services
|
|
- Use `aioresponses` for HTTP client mocking
|
|
- Test both success and error scenarios
|
|
- Validate model parsing and transformation
|
|
- Verify caching behavior when Redis is available
|
|
|
|
## Environment Integration
|
|
|
|
Services respect environment configuration:
|
|
- **`DB_URL`** - Database API endpoint
|
|
- **`API_TOKEN`** - Authentication token
|
|
- **`REDIS_URL`** - Optional caching backend
|
|
- **`LOG_LEVEL`** - Logging verbosity
|
|
|
|
## Performance Considerations
|
|
|
|
### Optimization Strategies
|
|
- **Connection pooling** via global API client
|
|
- **Response caching** for frequently accessed data
|
|
- **Batch operations** for bulk data processing
|
|
- **Lazy loading** for expensive computations
|
|
|
|
### Monitoring
|
|
- All operations are logged with timing information
|
|
- Cache hit/miss ratios are tracked
|
|
- API error rates are monitored
|
|
- Service response times are measured
|
|
|
|
## Transaction Builder Enhancements (January 2025)
|
|
|
|
### Enhanced sWAR Calculations
|
|
The `TransactionBuilder` now includes comprehensive sWAR (sum of WARA) tracking for both current moves and pre-existing transactions:
|
|
|
|
```python
|
|
class TransactionBuilder:
|
|
async def validate_transaction(self, next_week: Optional[int] = None) -> RosterValidationResult:
|
|
"""
|
|
Validate transaction with optional pre-existing transaction analysis.
|
|
|
|
Args:
|
|
next_week: Week to check for existing transactions (includes pre-existing analysis)
|
|
|
|
Returns:
|
|
RosterValidationResult with projected roster counts and sWAR values
|
|
"""
|
|
```
|
|
|
|
### Pre-existing Transaction Support
|
|
When `next_week` is provided, the transaction builder:
|
|
- **Fetches existing transactions** for the specified week via API
|
|
- **Calculates roster impact** of scheduled moves using organizational team matching
|
|
- **Tracks sWAR changes** separately for Major League and Minor League rosters
|
|
- **Provides contextual display** for user transparency
|
|
|
|
#### Usage Examples
|
|
```python
|
|
# Basic validation (current functionality)
|
|
validation = await builder.validate_transaction()
|
|
|
|
# Enhanced validation with pre-existing transactions
|
|
current_week = await league_service.get_current_week()
|
|
validation = await builder.validate_transaction(next_week=current_week + 1)
|
|
|
|
# Access enhanced data
|
|
print(f"Projected ML sWAR: {validation.major_league_swar}")
|
|
print(f"Pre-existing impact: {validation.pre_existing_transactions_note}")
|
|
```
|
|
|
|
### Enhanced RosterValidationResult
|
|
New fields provide complete transaction context:
|
|
|
|
```python
|
|
@dataclass
|
|
class RosterValidationResult:
|
|
# Existing fields...
|
|
major_league_swar: float = 0.0
|
|
minor_league_swar: float = 0.0
|
|
pre_existing_ml_swar_change: float = 0.0
|
|
pre_existing_mil_swar_change: float = 0.0
|
|
pre_existing_transaction_count: int = 0
|
|
|
|
@property
|
|
def major_league_swar_status(self) -> str:
|
|
"""Formatted sWAR display with emoji."""
|
|
|
|
@property
|
|
def pre_existing_transactions_note(self) -> str:
|
|
"""User-friendly note about pre-existing moves impact."""
|
|
```
|
|
|
|
### Organizational Team Matching
|
|
Transaction processing now uses sophisticated team matching:
|
|
|
|
```python
|
|
# Enhanced logic using Team.is_same_organization()
|
|
if transaction.oldteam.is_same_organization(self.team):
|
|
# Accurately determine which roster the player is leaving
|
|
from_roster_type = transaction.oldteam.roster_type()
|
|
|
|
if from_roster_type == RosterType.MAJOR_LEAGUE:
|
|
# Update ML roster and sWAR
|
|
elif from_roster_type == RosterType.MINOR_LEAGUE:
|
|
# Update MiL roster and sWAR
|
|
```
|
|
|
|
### Key Improvements
|
|
- **Accurate Roster Detection**: Uses `Team.roster_type()` instead of assumptions
|
|
- **Organization Awareness**: Properly handles PORMIL, PORIL transactions for POR team
|
|
- **Separate sWAR Tracking**: ML and MiL sWAR changes tracked independently
|
|
- **Performance Optimization**: Pre-existing transactions loaded once and cached
|
|
- **User Transparency**: Clear display of how pre-existing moves affect calculations
|
|
|
|
### Implementation Details
|
|
- **Backwards Compatible**: All existing functionality preserved
|
|
- **Optional Enhancement**: `next_week` parameter is optional
|
|
- **Error Handling**: Graceful fallback if pre-existing transactions cannot be loaded
|
|
- **Caching**: Transaction and roster data cached to avoid repeated API calls
|
|
|
|
---
|
|
|
|
**Next Steps for AI Agents:**
|
|
1. Review existing service implementations for patterns
|
|
2. Check the corresponding model definitions in `/models`
|
|
3. Understand the caching decorators in `/utils/decorators.py`
|
|
4. Follow the error handling patterns established in `BaseService`
|
|
5. Use structured logging with contextual information
|
|
6. Consider pre-existing transaction impact when building new transaction features |