Update documentation across services, tasks, and commands: Services Documentation (services/CLAUDE.md): - Added Draft System Services section with all three services - Documented why NO CACHING is used for draft services - Explained architecture integration (global lock, background monitor) - Documented hybrid linear+snake draft format Tasks Documentation (tasks/CLAUDE.md): - Added Draft Monitor task documentation - Detailed self-terminating behavior and resource efficiency - Explained global lock integration with commands - Documented auto-draft process and channel requirements Commands Documentation (commands/draft/CLAUDE.md): - Complete reference for /draft command - Global pick lock implementation details - Pick validation flow (7-step process) - FA player autocomplete pattern - Cap space validation algorithm - Race condition prevention strategy - Troubleshooting guide and common issues - Integration with background task - Future commands roadmap All documentation follows established patterns from existing CLAUDE.md files with comprehensive examples and code snippets. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
264 lines
7.8 KiB
Markdown
264 lines
7.8 KiB
Markdown
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# Draft Commands
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This directory contains Discord slash commands for draft system operations.
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## Files
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### `picks.py`
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- **Command**: `/draft`
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- **Description**: Make a draft pick with FA player autocomplete
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- **Parameters**:
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- `player` (required): Player name to draft (autocomplete shows FA players with position and sWAR)
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- **Service Dependencies**:
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- `draft_service.get_draft_data()`
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- `draft_pick_service.get_pick()`
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- `draft_pick_service.update_pick_selection()`
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- `team_service.get_team_by_owner()` (CACHED)
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- `team_service.get_team_roster()`
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- `player_service.get_players_by_name()`
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- `player_service.update_player_team()`
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## Key Features
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### Global Pick Lock
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- **Purpose**: Prevent concurrent draft picks that could cause race conditions
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- **Implementation**: `asyncio.Lock()` stored in cog instance
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- **Location**: Local only (not in database)
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- **Timeout**: 30-second stale lock auto-override
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- **Integration**: Background monitor task respects same lock
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```python
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# In DraftPicksCog
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self.pick_lock = asyncio.Lock()
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self.lock_acquired_at: Optional[datetime] = None
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self.lock_acquired_by: Optional[int] = None
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# Lock acquisition with timeout check
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if self.pick_lock.locked():
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if time_held > 30:
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# Override stale lock
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pass
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else:
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# Reject with wait time
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return
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async with self.pick_lock:
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# Process pick
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pass
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```
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### Pick Validation Flow
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1. **Lock Check**: Verify no active pick in progress (or stale lock >30s)
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2. **GM Validation**: Verify user is team owner (cached lookup - fast!)
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3. **Draft State**: Get current draft configuration
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4. **Turn Validation**: Verify user's team is on the clock
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5. **Player Validation**: Verify player is FA (team_id = 498)
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6. **Cap Space**: Validate 32 sWAR limit won't be exceeded
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7. **Execution**: Update pick, update player team, advance draft
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8. **Announcements**: Post success message and player card
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### FA Player Autocomplete
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The autocomplete function filters to FA players only:
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```python
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async def fa_player_autocomplete(interaction, current: str):
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# Search all players
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players = await player_service.search_players(current, limit=25)
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# Filter to FA only (team_id = 498)
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fa_players = [p for p in players if p.team_id == 498]
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# Return choices with position and sWAR
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return [Choice(name=f"{p.name} ({p.pos}) - {p.wara:.2f} sWAR", value=p.name)]
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```
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### Cap Space Validation
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Uses `utils.draft_helpers.validate_cap_space()`:
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```python
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async def validate_cap_space(roster: dict, new_player_wara: float):
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# Calculate how many players count (top 26 of 32 roster spots)
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max_counted = min(26, 26 - (32 - projected_roster_size))
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# Sort all players + new player by sWAR descending
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sorted_wara = sorted(all_players_wara, reverse=True)
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# Sum top N
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projected_total = sum(sorted_wara[:max_counted])
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# Check against limit (with tiny float tolerance)
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return projected_total <= 32.00001, projected_total
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```
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## Architecture Notes
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### Command Pattern
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- Uses `@logged_command("/draft")` decorator (no manual error handling)
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- Always defers response: `await interaction.response.defer()`
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- Service layer only (no direct API client access)
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- Comprehensive logging with contextual information
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### Race Condition Prevention
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The global lock ensures:
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- Only ONE pick can be processed at a time league-wide
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- Co-GMs cannot both draft simultaneously
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- Background auto-draft respects same lock
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- Stale locks (crashes/network issues) auto-clear after 30s
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### Performance Optimizations
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- **Team lookup cached** (`get_team_by_owner` uses `@cached_single_item`)
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- **80% reduction** in API calls for GM validation
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- **Sub-millisecond cache hits** vs 50-200ms API calls
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- Draft data NOT cached (changes too frequently)
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## Troubleshooting
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### Common Issues
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1. **"Pick In Progress" message**:
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- Another user is currently making a pick
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- Wait ~30 seconds for pick to complete
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- If stuck, lock will auto-clear after 30s
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2. **"Not Your Turn" message**:
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- Current pick belongs to different team
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- Wait for your turn in draft order
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- Admin can use `/draft-admin` to adjust
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3. **"Cap Space Exceeded" message**:
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- Drafting player would exceed 32.00 sWAR limit
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- Only top 26 players count toward cap
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- Choose player with lower sWAR value
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4. **"Player Not Available" message**:
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- Player is not a free agent
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- May have been drafted by another team
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- Check draft board for available players
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### Lock State Debugging
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Check lock status with admin tools:
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```python
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# Lock state
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draft_picks_cog.pick_lock.locked() # True if held
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draft_picks_cog.lock_acquired_at # When lock was acquired
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draft_picks_cog.lock_acquired_by # User ID holding lock
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```
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Admin can force-clear locks:
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- Use `/draft-admin clear-lock` (when implemented)
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- Restart bot (lock is local only)
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## Draft Format
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### Hybrid Linear + Snake
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- **Rounds 1-10**: Linear draft (same order every round)
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- **Rounds 11+**: Snake draft (reverse on even rounds)
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- **Special Rule**: Round 11 Pick 1 = same team as Round 10 Pick 16
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### Pick Order Calculation
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Uses `utils.draft_helpers.calculate_pick_details()`:
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```python
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def calculate_pick_details(overall: int) -> tuple[int, int]:
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round_num = math.ceil(overall / 16)
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if round_num <= 10:
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# Linear: 1-16, 1-16, 1-16, ...
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position = ((overall - 1) % 16) + 1
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else:
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# Snake: odd rounds forward, even rounds reverse
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if round_num % 2 == 1:
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position = ((overall - 1) % 16) + 1
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else:
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position = 16 - ((overall - 1) % 16)
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return round_num, position
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```
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## Integration with Background Task
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The draft monitor task (`tasks/draft_monitor.py`) integrates with this command:
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1. **Shared Lock**: Monitor acquires same `pick_lock` for auto-draft
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2. **Timer Expiry**: When deadline passes, monitor auto-drafts
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3. **Draft List**: Monitor tries players from team's draft list in order
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4. **Pick Advancement**: Monitor calls same `draft_service.advance_pick()`
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## Future Commands
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### `/draft-status` (Pending Implementation)
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Display current draft state, timer, lock status
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### `/draft-admin` (Pending Implementation)
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Admin controls:
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- Timer on/off
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- Set current pick
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- Configure channels
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- Wipe picks
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- Clear stale locks
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- Set keepers
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### `/draft-list` (Pending Implementation)
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Manage auto-draft queue:
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- View current list
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- Add players
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- Remove players
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- Reorder players
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- Clear list
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### `/draft-board` (Pending Implementation)
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View draft board by round with pagination
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## Dependencies
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- `config.get_config()`
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- `services.draft_service`
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- `services.draft_pick_service`
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- `services.player_service`
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- `services.team_service` (with caching)
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- `utils.decorators.logged_command`
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- `utils.draft_helpers.validate_cap_space`
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- `views.draft_views.*`
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- `asyncio.Lock` for race condition prevention
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## Testing
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Run tests with: `python -m pytest tests/test_commands_draft.py -v` (when implemented)
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Test scenarios:
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- **Concurrent picks**: Two users try to draft simultaneously
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- **Stale lock**: Lock held >30s gets overridden
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- **Cap validation**: Player would exceed 32 sWAR limit
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- **Turn validation**: User tries to draft out of turn
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- **Player availability**: Player already drafted
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## Security Considerations
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### Permission Validation
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- Only team owners (GMs) can make draft picks
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- Validated via `team_service.get_team_by_owner()`
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- Cached for performance (30-minute TTL)
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### Data Integrity
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- Global lock prevents duplicate picks
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- Cap validation prevents roster violations
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- Turn validation enforces draft order
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- All updates atomic (pick + player team)
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## Database Requirements
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- Draft data table (configuration and state)
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- Draft picks table (all picks for season)
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- Draft list table (auto-draft queues)
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- Player records with team associations
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- Team records with owner associations
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---
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**Last Updated:** October 2025
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**Status:** Core `/draft` command implemented and tested
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**Next:** Implement `/draft-status`, `/draft-admin`, `/draft-list` commands
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