Commit Graph

4 Commits

Author SHA1 Message Date
Cal Corum
d1a6b57ccd fix: scorebug stale data, win probability parsing, and read-failure tolerance (closes #39, #40)
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#40: ScorecardTracker cached data in memory at startup — background task never
saw newly published scorecards. Fixed by reloading from disk on every read.

#39: Win percentage defaulted to 50% when unavailable, showing a misleading
50/50 bar. Now defaults to None with "unavailable" message in embed. Parsing
handles decimal (0.75), percentage string, and empty values. Also fixed
orientation bug where win% was always shown as home team's even when the
sheet reports the away team as the leader.

Additionally: live scorebug tracker now distinguishes between "all games
confirmed final" and "sheet read failures" — transient Google Sheets errors
no longer hide the live scores channel.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 14:14:23 -06:00
Cal Corum
f64fee8d2e fix: remove 226 unused imports across the codebase (closes #33)
Ran `ruff check --select F401 --fix` to auto-remove 221 unused imports,
manually removed 4 unused `import discord` from package __init__.py files,
and fixed test import for DISAPPOINTMENT_TIERS to reference canonical location.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 11:35:04 -06:00
Cal Corum
87fb4491a9 CLAUDE: Fix scorebug win probability display logic and enhance percentage positioning
Fixed critical bug where win probability progress bar displayed backwards:
- Away team with 75% win probability was showing as losing
- Home team with 25% win probability was showing as winning

Changes:
- Corrected comparison operators in create_team_progress_bar() function
- Enhanced UX by positioning percentage next to winning team:
  * Home winning (>50%): Percentage on right (e.g., "POR ░▓▓▓▓▓▓▓▓▓► WV  95.0%")
  * Away winning (<50%): Percentage on left (e.g., "75.0% POR ◄▓▓▓▓▓▓▓▓░░ WV")
  * Even game (=50%): Percentage on both sides
- Added comprehensive test suite with 10 test cases covering all scenarios
- Updated docstring examples to reflect new format

All tests passing (10/10) 

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 00:39:41 -05:00
Cal Corum
8907841ec6 CLAUDE: Refactor scorebug display and add dynamic channel visibility
- Created utils/scorebug_helpers.py with shared scorebug functions
  - create_scorebug_embed(): Unified embed creation for command and background task
  - create_team_progress_bar(): Win probability visualization

- Fixed win probability bar to show dark blocks weighted toward winning team
  - Arrow extends from the side with advantage
  - Home winning: "POR ░▓▓▓▓▓▓▓▓▓► WV  95.0%"
  - Away winning: "POR ◄▓▓▓▓▓▓▓░░░ WV  30.0%"

- Changed embed color from score-based to win probability-based
  - Embed shows color of team favored to win, not necessarily winning
  - Creates fun psychological element showing momentum/advantage

- Added dynamic channel visibility for #live-sba-scores
  - Channel visible to @everyone when active games exist
  - Channel hidden when no games are active
  - Bot retains access via role permissions
  - Added set_channel_visibility() to utils/discord_helpers.py

- Eliminated ~220 lines of duplicate code across files
  - Removed duplicate embed creation from commands/gameplay/scorebug.py
  - Removed duplicate embed creation from tasks/live_scorebug_tracker.py

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 16:58:21 -05:00