The API expects 'demotion_week' as the query parameter name, not 'dem_week'.
Updated service to send correct parameter name and tests to verify.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Prevents double emoji display by clearing the "✅ Confirmed!" content
when showing the delete result embed.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Changed from command.creator_id (database ID) to command.creator.discord_id
to properly compare against the deleter's Discord user ID.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The delete confirmation was showing success but never calling the delete
service. Added the actual delete_command() call when user confirms.
Co-Authored-By: Claude <noreply@anthropic.com>
- Use channel.send() instead of followup.send() for custom command output
(webhook-based followup messages don't trigger mention notifications)
- Add ephemeral "Sending..." confirmation to satisfy interaction response
- Add utils/mentions.py for converting text @mentions to Discord format
- Add tests for mention conversion utility
Co-Authored-By: Claude <noreply@anthropic.com>
Comprehensive guide covering:
- Build/lint/test commands including single test execution
- Code style: imports, formatting, types, naming, error handling
- Discord patterns: @logged_command, autocomplete, embed emojis
- Service layer abstraction rules
- Model patterns (from_api_data, required IDs)
- Testing with aioresponses and complete model data
- Critical rules for git, services, and commits
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- PlayerService.search_players() now supports all_seasons=True to search across all 13 seasons
- Autocomplete shows unique player names (most recent season's team) instead of duplicates
- Command defaults to most recent season when no season parameter specified
- Users can specify season parameter for historical data
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Production server: ssh akamai
- Container path: /root/container-data/major-domo
- Service name: discord-app
- Full release workflow documented
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Bug Fix:
- Fixed /dropadd transactions being marked frozen=True during thaw period
- Now uses current_state.freeze to set frozen flag correctly
- Transactions entered Sat-Sun are now unfrozen and execute Monday
New Feature - Transaction Thaw Report:
- Added data structures for thaw reporting (ThawReport, ThawedMove,
CancelledMove, ConflictResolution, ConflictContender)
- Modified resolve_contested_transactions() to return conflict details
- Added _post_thaw_report() to post formatted report to admin channel
- Report shows thawed moves, cancelled moves, and conflict resolution
- Handles Discord's 2000 char limit with _send_long_report()
Tests:
- Updated test_views_transaction_embed.py for frozen flag behavior
- Added test for thaw period (freeze=False) scenario
- Updated test_tasks_transaction_freeze.py for new return values
- All tests passing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The setup_profile_commands() function was returning None instead of the
expected (successful, failed, failed_modules) tuple, causing bot startup
to log "Failed to load profile package: cannot unpack non-iterable NoneType".
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Root cause: league_service.update_current_state() was calling self.patch()
without use_query_params=True. The API expected query params but received
JSON body, so database updates for week/freeze silently failed.
Changes:
- Add use_query_params=True to league_service.py:99
- Fix service layer violation in transaction_freeze.py - now uses
player_service.update_player_team() instead of direct API client
- Bump version to 2.25.8
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- New !loaded <d6> <2d6> <d20> [user_id] command for predetermined dice
- Loaded values consumed on next /ab roll (one-shot)
- Supports targeting other users by ID for testing
- Admin-restricted prefix commands (!loaded, !unload, !checkload)
- Self-contained in commands/dev/ package
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add sWAR cap validation to TransactionBuilder.validate_transaction()
- Use team-specific salary_cap from Team.salary_cap field
- Fall back to config.swar_cap_limit (32.0) if team has no custom cap
- Add major_league_swar_cap field to RosterValidationResult
- Update major_league_swar_status to show ✅/❌ with cap limit
- Add 4 new tests for sWAR cap validation
This fixes a bug where IL moves could put a team over their sWAR cap
because the validation only checked roster counts, not sWAR limits.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changed /injury roll, /injury set-new, and /injury clear to use
search_players() instead of get_players_by_name(). The /players?name=
API endpoint fails to find some players (e.g., Gunnar Henderson) while
the /players/search?q= endpoint works correctly.
This fixes the "Player Not Found" error when users try to clear
injuries for players that exist in the database.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Three bugs identified and fixed:
1. Deduplication logic tracked wrong week (transaction_freeze.py:216-219)
- Saved freeze_from_week BEFORE _begin_freeze() modifies current.week
- Prevents re-execution when API returns stale data
2. _run_transactions() bypassed service layer (transaction_freeze.py:350-394)
- Added get_regular_transactions_by_week() to transaction_service.py
- Now properly filters frozen=false and cancelled=false
- Uses Transaction model objects instead of raw dict access
3. CRITICAL: Hardcoded current_id=1 (league_service.py:88-106)
- Current table has one row PER SEASON, not a single row
- Was patching Season 3 (id=1) instead of Season 13 (id=11)
- Now fetches actual current state ID before patching
Root cause: The hardcoded ID caused every PATCH to update the wrong
season's record, so freeze was never actually set to True on the
current season. This caused the dedup check to pass 60 times (once
per minute during hour 0).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The API was returning keepers transactions (week=0) when querying for
week 2 transactions. Changed from 'week' to 'week_start' parameter to
properly filter out earlier weeks.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Release includes:
- Add pending transaction validation for /dropadd command
- Players already in a pending transaction cannot be added to another
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Prevents players who are already claimed in another team's pending
transaction (frozen=false, cancelled=false) from being added to a new
transaction for the same week.
Changes:
- Add is_player_in_pending_transaction() to TransactionService
- Make TransactionBuilder.add_move() async with validation
- Add check_pending_transactions flag (default True for /dropadd)
- Skip validation for /ilmove and trades (check_pending_transactions=False)
- Add tests/conftest.py for proper test isolation
- Add 4 new tests for pending transaction validation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Security fix: Remove user_id from ConfirmationView so only the player's
team GM(s) can click "Log Injury" button. Anyone can still run /injury roll
to see the result, but only authorized GMs can record it.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Post injury announcements to #sba-network-news when injuries are logged
- Update #injury-log channel with two embeds:
- All injuries grouped by Major League team with return dates
- All injuries grouped by return week, sorted ascending
- Auto-purge old messages before posting updated injury log
Bug Fixes:
- Fix BaseView interaction_check logic that incorrectly rejected command users
- Old: Rejected if (not user_id match) OR (not in responders)
- New: Allow if (user_id match) OR (in responders)
- Filter None values from responders list (handles missing gmid2)
Changes:
- services/injury_service.py: Add get_all_active_injuries_raw() method
- utils/injury_log.py: New utility for injury channel posting
- views/modals.py: Call injury posting after successful injury logging
- views/base.py: Fix interaction authorization logic
- config.py: Update to Season 13 Players role
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
IL moves (/ilmove) are intra-team transactions that should always be
visible immediately. Only scheduled transactions (/dropadd) need to
remain hidden during the freeze period.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Bug: Transactions were being posted to #transaction-log even when Current.freeze=True.
Transactions should only be posted when Current.freeze=False.
Fix: Added freeze state checks before calling post_transaction_to_log() in both
scheduled (/dropadd) and immediate (/ilmove) submission handlers.
When frozen:
- Transactions are still saved to DB with frozen=True
- NOT posted to #transaction-log (hidden until Saturday processing)
- User sees "Transaction saved during freeze period" message
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
During the draft, teams draft 32 players and then drop to 26. The cap
calculation must account for remaining draft picks:
- max_zeroes = 32 - projected_roster_size (remaining draft picks)
- players_counted = 26 - max_zeroes (how many current players count)
This allows teams to draft expensive players mid-draft knowing they'll
drop cheap ones later. Previously the code was using min(roster_size, 26)
which didn't account for future picks, causing false cap violations.
Example: WAI with 18 players drafting 19th:
- Old (broken): players_counted = 19, sum all players
- New (fixed): max_zeroes = 13, players_counted = 13, only cheapest 13 count
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The get_recent_picks service method was subtracting 1 from overall_end,
but callers were already passing currentpick - 1. This caused the "Last 5
picks" list on the OnTheClock embed to skip the most recently completed
pick (showing picks 2-6 before current instead of 1-5).
Removed the extra subtraction in the service method since callers already
handle the exclusivity of the overall_end parameter.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The manual /draft command was only posting draft cards to the ping_channel,
but not to the result_channel. The auto-draft task correctly posted to both
channels. This fix ensures manual draft picks also post player cards to the
configured result channel for consistent draft result tracking.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
When users select from autocomplete dropdown, Discord sometimes sends
the display text (e.g., "Mason Miller (RP) - 2.50 sWAR") instead of
the value ("Mason Miller"). Added _parse_player_name() to strip the
position and sWAR info from the input.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Previously, only the draft monitor task posted on-clock announcements
when auto-drafting. Now the /draft command also posts an on-clock
announcement with team role ping after each pick advances.
Changes:
- Added _post_on_clock_announcement method to DraftPicksCog
- Called after advance_pick() in _process_draft_pick
- Posts embed with team info, sWAR, recent picks, and role ping
- Imports roster_service and get_team_salary_cap for sWAR calculation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Bug: The _post_on_clock_announcement method referenced 'guild' without
defining it, causing the role ping to silently fail when posting
on-clock announcements after auto-draft picks.
Fix: Added guild lookup from bot.get_guild(config.guild_id) at the
start of the method.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Change sWAR formatting from 1 decimal to 2 decimal places across all displays
- Draft on-clock announcements now ping team role (via team.lname) instead of GM
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Changed write_picks_batch() from 105 individual API calls to 1 batch call
- Builds 2D array covering full pick range and writes in single update_values()
- Eliminates Google Sheets 429 rate limiting during resync operations
- Reduces resync time from ~2 minutes to seconds
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Features:
- Skipped pick support: Teams can make up missed picks
- Google Sheets integration: Auto-sync picks to shared sheet
- Draft pause/resume: Admins can pause/resume draft with timer control
- Auto-draft improvements: Auto-start monitor, post picks to result channel
- Sheet links in draft embeds: Quick access to draft board
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Added sheet_url parameter to draft embed functions:
- create_draft_board_embed - "View Full Board" link
- create_admin_draft_info_embed - "View Sheet" link
- create_on_the_clock_embed - "View Full Board" link
- create_on_clock_announcement_embed - "View Full Board" link
Updated all callers to pass the sheet URL from config.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add paused field to DraftData model
- Add pause_draft() and resume_draft() methods to DraftService
- Add /draft-admin pause and /draft-admin resume commands
- Block picks in /draft command when draft is paused
- Skip auto-draft in draft_monitor when draft is paused
- Update status embeds to show paused state
- Add comprehensive tests for pause/resume
When paused:
- Timer is stopped (set to False)
- Deadline is set far in future
- All /draft picks are blocked
- Auto-draft monitor skips processing
When resumed:
- Timer is restarted with fresh deadline
- Picks are allowed again
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The help command creation modal was accepting names with spaces and
special characters (e.g., "scorecard links"), which passed to the API
but caused Pydantic validation errors when reading the records back.
Changes:
- Add regex validation in modal on_submit for topic name and category
- Only allow lowercase letters, numbers, dashes, and underscores
- Show clear error messages with valid examples when validation fails
- Normalize name/category to lowercase before storing
This prevents invalid records from being created in the database.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Auto-draft picks now post the same draft card embed to the result
channel that regular /draft picks do, with a footer indicating the
pick was auto-drafted from the draft list.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>