efd-trading-card-base/src
Cal Corum 30285644d6 Optimize item tags for proper loot spawning
- Cards: Collection + Luxury (removed Misc for rarer spawns)
- Packs: Collection + Misc (findable in misc loot)
- Binder/Sheet: Collection + Luxury (removed Tool placeholder)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-06 23:41:38 -06:00
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CardPack.cs Implement card pack system with gacha mechanics 2025-11-19 21:44:29 -06:00
CardParser.cs Add unit testing framework and refactor parsing logic 2025-11-18 19:40:43 -06:00
ItemExtensions.cs Implement Phase 2: Core card framework with clone + reflection 2025-11-19 16:56:04 -06:00
ModBehaviour.cs Optimize item tags for proper loot spawning 2025-12-06 23:41:38 -06:00
ModConfigApi.cs Add ModConfig integration for card set info display 2025-11-19 22:06:15 -06:00
PackHelper.cs Optimize item tags for proper loot spawning 2025-12-06 23:41:38 -06:00
PackParser.cs Implement card pack system with gacha mechanics 2025-11-19 21:44:29 -06:00
PackUsageBehavior.cs Implement card pack system with gacha mechanics 2025-11-19 21:44:29 -06:00
Patches.cs Implement card pack system with gacha mechanics 2025-11-19 21:44:29 -06:00
StorageHelper.cs Optimize item tags for proper loot spawning 2025-12-06 23:41:38 -06:00
TagHelper.cs Fix storage slot filtering with parent tag system and add F10 spawn window 2025-11-23 00:03:18 -06:00
TradingCard.cs Add unit testing framework and refactor parsing logic 2025-11-18 19:40:43 -06:00