- Add custom icons for storage items (Card Binder, Binder Sheet)
- Add mod preview image for in-game mod manager
- Update deploy script to copy assets folder
- Icons generated with Z-Image using vinyl toy style to match game aesthetic
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Sprite fixes:
- Pad rectangular card images to squares with transparent pixels
- Centers image to maintain aspect ratio in game preview UI
Card values updated to new scale:
- Common: 25, Uncommon: 100, Rare: 500
- Very Rare: 2500, Ultra Rare: 12500, Legendary: 62500
Deploy script improvements:
- Add --no-example flag to exclude ExampleSet during testing
- Show which sets are copied/skipped during deployment
Git configuration:
- Only track ExampleSet in CardSets/, ignore user content
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add ItemExtensions.cs with reflection helpers for private field access
- Add TagHelper.cs for game tag operations and custom TradingCard tag
- Rewrite ModBehaviour.cs with complete item creation pipeline:
- Clone base game item (ID 135) as template
- Set properties via reflection (typeID, weight, value, quality)
- Load PNG sprites from CardSets/*/images/
- Register items with ItemAssetsCollection
- Proper cleanup on mod unload
- Add F9 debug key to spawn cards for testing
- Add deploy.sh and remove.sh scripts for quick mod installation
- Add placeholder card images for ExampleSet
- Add Unity module references (ImageConversion, InputLegacy)
Cards now appear in-game with custom icons and can be spawned to inventory.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>