Commit Graph

2 Commits

Author SHA1 Message Date
Cal Corum
42b71e3447 Add sprite padding, updated values, and deploy improvements
Sprite fixes:
- Pad rectangular card images to squares with transparent pixels
- Centers image to maintain aspect ratio in game preview UI

Card values updated to new scale:
- Common: 25, Uncommon: 100, Rare: 500
- Very Rare: 2500, Ultra Rare: 12500, Legendary: 62500

Deploy script improvements:
- Add --no-example flag to exclude ExampleSet during testing
- Show which sets are copied/skipped during deployment

Git configuration:
- Only track ExampleSet in CardSets/, ignore user content

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 23:02:17 -06:00
Cal Corum
d05ba64700 Implement Phase 2: Core card framework with clone + reflection
- Add ItemExtensions.cs with reflection helpers for private field access
- Add TagHelper.cs for game tag operations and custom TradingCard tag
- Rewrite ModBehaviour.cs with complete item creation pipeline:
  - Clone base game item (ID 135) as template
  - Set properties via reflection (typeID, weight, value, quality)
  - Load PNG sprites from CardSets/*/images/
  - Register items with ItemAssetsCollection
  - Proper cleanup on mod unload
- Add F9 debug key to spawn cards for testing
- Add deploy.sh and remove.sh scripts for quick mod installation
- Add placeholder card images for ExampleSet
- Add Unity module references (ImageConversion, InputLegacy)

Cards now appear in-game with custom icons and can be spawned to inventory.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 16:56:04 -06:00