- Add ItemExtensions.cs with reflection helpers for private field access
- Add TagHelper.cs for game tag operations and custom TradingCard tag
- Rewrite ModBehaviour.cs with complete item creation pipeline:
- Clone base game item (ID 135) as template
- Set properties via reflection (typeID, weight, value, quality)
- Load PNG sprites from CardSets/*/images/
- Register items with ItemAssetsCollection
- Proper cleanup on mod unload
- Add F9 debug key to spawn cards for testing
- Add deploy.sh and remove.sh scripts for quick mod installation
- Add placeholder card images for ExampleSet
- Add Unity module references (ImageConversion, InputLegacy)
Cards now appear in-game with custom icons and can be spawned to inventory.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>