claude-memory/graph/solutions/vagabond-spell-casting-system-implementation-125f34.md
Cal Corum b140d4d82a migrate: 313 memories from MemoryGraph
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2026-02-13 11:11:48 -06:00

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---
id: 125f34bb-50b9-430c-9261-85fb8e509a30
type: solution
title: "Vagabond spell casting system implementation"
tags: [vagabond-rpg, foundry-vtt, spell-casting, javascript]
importance: 0.7
confidence: 0.8
created: "2025-12-14T02:22:30.526954+00:00"
updated: "2025-12-14T02:22:30.526954+00:00"
---
Implemented spell casting system (Task 2.8) with rulebook-accurate mana costs. Key formula: effect-only or 1d6 damage = 0 mana, both damage+effect = 1 base, +1 per extra die, +delivery cost. Created SpellCastDialog with damage/effect toggle, delivery/duration selectors, live mana calculation. Added Quench tests for mana calculation. Files: spell-cast-dialog.mjs, spell.mjs calculateManaCost(), spell-cast.hbs templates, spell.test.mjs