2.6 KiB
2.6 KiB
| id | type | title | tags | importance | confidence | created | updated | relations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 3ecd877b-de73-4afd-b328-b3ee99f5a1e3 | solution | Agent swarm wave parallelism for Rust implementation with code review pass |
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0.6 | 0.8 | 2026-02-28T04:58:09.031652+00:00 | 2026-02-28T05:06:27.264870+00:00 |
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Agent Swarm Wave Pattern for Rust Implementation
Used TeamCreate + Agent worktrees for parallel Rust implementation across 3 waves based on dependency graph.
What Worked
- Wave parallelism works well when tasks map to separate files (
types.rs,client.rs,importer.rs,sync.rs) — no merge conflicts, each agent owns its file - Full task descriptions with column mappings and reference file paths let coders work autonomously with zero clarification needed
- All 7 coders produced compiling code on first try — the thorough task specs paid off
Problems Encountered
- Pane limit hit: Got "no space for new pane" error when 6 idle agents from earlier waves were still alive. Shut down idle agents promptly between waves to avoid this.
Code Review Caught Real Bugs
- Missing
#[serde(default)]on 8 TeamData fields — would cause runtime deserialization panics when API returns objects without those optional fields - Dead
ApiError::Parsevariant —response.json()returnsreqwest::Errornotserde_json::Error, making the Parse variant unreachable. Fix: useresponse.text()+serde_json::from_str() import_all_cardshard-failing on first missing CSV — changed to resilient independent tries for each CSV
Recommendation
Always run a code review agent after implementation waves, especially for error handling and serde derives. The review ROI was high — caught 3 bugs that would have been runtime failures.