claude-memory/graph/solutions/active-effects-automation-phase-11-fa025a.md
Cal Corum b140d4d82a migrate: 313 memories from MemoryGraph
- 313 new markdown files created
- 30 relationships embedded
- 313 entries indexed
- State initialized with usage data
2026-02-13 11:11:48 -06:00

13 lines
757 B
Markdown

---
id: fa025a95-f6b1-4dd4-ac90-4cc2bcdeddad
type: solution
title: "Active Effects automation Phase 11"
tags: [vagabond-rpg, foundry-vtt, active-effects, automation]
importance: 0.6
confidence: 0.8
created: "2025-12-17T04:13:28.765056+00:00"
updated: "2025-12-17T04:13:28.765056+00:00"
---
Implemented Phase 11 for Vagabond RPG Foundry VTT: Extended EFFECT_KEYS with 24 new mappings (senses, movement, skill training, focus). Created comprehensive docs/ACTIVE_EFFECTS_REFERENCE.md. Automated ancestry traits (Goblin, Orc, Halfling, Draken), Tough perk, and Wizard Manifold Mind. Key insight: Gunslinger Deadeye is dynamic (resets each turn) not static like Fighter Valor - cannot automate with simple changes array. Added 18 tasks to PROJECT_ROADMAP.json.