claude-memory/graph/workflows/vagabond-rpg-key-mechanics-quick-reference-76ca72.md
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---
id: 76ca7255-e1fb-4eb1-8114-2b69b84ccc65
type: workflow
title: "Vagabond RPG key mechanics quick reference"
tags: [vagabond-rpg, ttrpg, game-rules, quick-reference]
importance: 0.7
confidence: 0.8
created: "2025-12-12T16:48:28.103921+00:00"
updated: "2025-12-12T16:48:28.103921+00:00"
relations:
- target: fc01b027-18c5-492d-8ef7-df7cc02b23e9
type: BUILDS_ON
direction: outgoing
strength: 0.5
---
Vagabond RPG core mechanics: d20 vs Difficulty (20 - Stat, or 20 - Stat×2 if Trained). Crit on nat 20. Favor/Hinder adds/subtracts d6. Six stats: Might (HP, melee), Dexterity (speed, finesse), Awareness (ranged, detect), Reason (arcana, craft), Presence (influence, leadership), Luck (rerolls). Max HP = Might × Level. Combat: Heroes go first, Actions include Attack/Cast/Hold/Jump/Rush/Use. Defend with Block (Endure) or Dodge (Reflex). Magic: Mana cost depends on damage dice + delivery area + duration. Cast skill varies by class (Wizard=Arcana, Druid=Mysticism, Sorcerer=Influence). Enemy AI uses Zones (Frontline/Midline/Backline) and Morale (2d6 check).