claude-memory/graph/solutions/equipment-slot-system-with-slotswhenequipped-1ef6f9.md
Cal Corum b140d4d82a migrate: 313 memories from MemoryGraph
- 313 new markdown files created
- 30 relationships embedded
- 313 entries indexed
- State initialized with usage data
2026-02-13 11:11:48 -06:00

643 B

id type title tags importance confidence created updated
1ef6f964-0fd5-43c2-8b1d-ba99fa83e0f0 solution Equipment slot system with slotsWhenEquipped
vagabond-rpg
foundry-vtt
active-effects
pattern
0.6 0.8 2025-12-17T06:34:26.794570+00:00 2025-12-17T06:34:26.794570+00:00

Added unified getTotalSlots() method across all item types (weapon, armor, equipment) with slotsWhenEquipped field for conditional slot costs based on equipped state. Implemented _onUpdate hook in item.mjs to sync Active Effects disabled state with equipped state. Backpack now costs 0 slots when worn and grants +2 max slots via Active Effect.