claude-home/gaming/palworld/stl-config.md
Cal Corum 48efafe217 docs: reorganize gaming into per-game directories, add tabletop section
Move Ready or Not configs/scripts into gaming/ready-or-not/, Stackmon into
gaming/stackmon/, add Palworld client and server docs. Move Vagabond RPG
PDFs to new tabletop/ directory with Age of Ashes GM reference.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 21:50:13 -06:00

1.5 KiB

Palworld - STL Configuration

Field Value
Steam App ID 1623730
Developer Pocketpair
Engine Unreal Engine 5
Graphics API DirectX 11 (DX12 available via -dx12 launch arg)
Status Released (Early Access)
Genre Open-world survival / creature-collector
STL Profile ~/.config/steamtinkerlaunch/gamecfgs/id/1623730.conf
Customvars ~/.config/steamtinkerlaunch/gamecfgs/customvars/1623730.conf
Setup Date 2026-03-03

Features

Feature Supported Notes
Ray Tracing No Mods only, not native
DLSS Yes DLSS 2, in-game toggle
HDR No No confirmed native support

Configuration Notes

  • Running in DX11 mode (default) for best Proton stability
  • DLSS enabled via STL (USEDLSS=1) - toggle quality in-game settings
  • NVAPI enabled for proper GPU detection and DLSS
  • Using GE-Proton9-25 for best compatibility
  • MangoHud should show API: VK (DXVK translating DX11)

Proton Compatibility

  • ProtonDB: Gold rating, Steam Deck Verified
  • Generally works well out of the box
  • If issues arise, try Proton Experimental or latest GE-Proton
  • Some users report display artifacts with certain Proton versions

DX12 Option

If you want to try DX12 for potentially better FPS:

  • Change GAMEARGS to include -dx12 in the STL config
  • MangoHud will show API: VKD3D instead of API: VK
  • May need VKD3D_SHADER_CACHE="1" in customvars for shader compilation