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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 22:29:18 -05:00

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1. Business Objectives and Success Metrics

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Business Objectives

Objective Description
Increase session depth Give players a persistent reason to play games beyond pack acquisition
Create card attachment Players build emotional investment in specific cards through accumulated play
Reward active play Evolution milestones reward game activity, not currency spending
Differentiate the meta Evolved cards create unique roster compositions that are hard to replicate
Cosmetic revenue Premium cosmetics create a voluntary, desirable currency sink
Introduce healthy grind Controlled progression loops keep engaged players busy between major events

Success Metrics

Metric Target Measurement
Games played per active user per week +25% within 60 days of launch stratgame records
Average evolution tier completions per active user per month >= 1 full track evolution_card_state table
Player retention at 30 days +15% vs pre-evolution cohort team active flag / login frequency
Currency spent on cosmetics >= 15% of total currency activity wallet transaction logs
Cards with at least one milestone completed >= 75% of all owned cards with 10+ games played evolution_card_state