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| title | description | type | domain | tags | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gaming Troubleshooting Guide | Troubleshooting solutions for Linux gaming issues including launch failures, performance problems, audio/display issues, NVIDIA GPU detection, DLSS, ray tracing, and Ready or Not-specific fixes. | troubleshooting | gaming |
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Gaming Troubleshooting Guide
Quick Fixes by Issue Type
Game Won't Launch
- Check Proton Version: Try GE-Proton10-11 or Proton 8.0-5
- Verify Paths: Ensure CUSTOMCMD points to correct executable
- Disable STL: Test with vanilla Proton first
- Check Dependencies: Ensure required libraries are installed
Performance Issues
- Enable GameMode:
USEGAMEMODERUN="1" - Check DXVK Settings: Ensure ESYNC/FSYNC are enabled
- Monitor GPU Usage: Use MangoHUD to identify bottlenecks
- Adjust GameScope: Try different scaling options
Audio Problems
- Increase Latency:
STL_PULSE_LATENCY_MSEC="120" - PipeWire Fix:
PIPEWIRE_LATENCY="256/48000" - Disable Audio Acceleration: In game settings
- Check Audio Device: Ensure correct output selected
Display Issues
- GameScope Resolution: Match native monitor resolution
- Fullscreen Toggle: Try Alt+Enter in-game
- Disable Compositing: Temporarily for testing
- Check Graphics Drivers: Ensure latest NVIDIA drivers
Ready or Not Specific Issues
Menu Freeze / Mods Menu
Symptoms: Game freezes when accessing mods or certain menus Solution:
# Add to environment variables
PROTON_SET_GAME_DRIVE="1"
EasyAntiCheat Issues
Symptoms: Game won't start or kicks you from servers Solution:
# Add to game arguments
GAMEARGS="-noeac"
Note: This disables EAC and prevents online play
Black Screen on Launch
Symptoms: Game launches but shows black screen Solutions:
-
NVIDIA Driver Issue:
# Try forcing NVIDIA GPU __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia -
GameScope Issue:
# Disable GameScope temporarily USEGAMESCOPE="0"
Performance Stuttering
Symptoms: Frequent frame drops or stuttering Solutions:
-
Enable DXVK Async:
DXVK_ASYNC="1" -
Force Large Address Aware:
PROTON_FORCE_LARGE_ADDRESS_AWARE="1" -
Limit Frame Rate:
# In GameScope args GAMESCOPE_ARGS="-W 3440 -H 1440 -r 240 -f --immediate-flips --rt --fps-limit-method=2 --"
NVIDIA-Specific Troubleshooting
GPU Not Detected
-
Check Driver Installation:
nvidia-smi lspci | grep -i nvidia -
Verify Vulkan Support:
vulkaninfo | grep deviceName -
Force NVIDIA in STL:
USEPRIMERUN="1" # If on hybrid graphics
DLSS Issues
Enable DLSS Support:
PROTON_ENABLE_NVAPI="1"
USEDLSS="1"
PROTON_HIDE_NVIDIA_GPU="0" # Don't hide GPU from game
Ray Tracing Problems
Enable Ray Tracing (DX12 games only):
USERAYTRACING="1"
STL_VKD3D_CONFIG="dxr"
Configuration File Locations
Steam Tinker Launch
- Global Config:
~/.config/steamtinkerlaunch/global.conf - Game Configs:
~/.config/steamtinkerlaunch/gamecfgs/1144200.conf - Logs:
~/.config/steamtinkerlaunch/logs/
Proton/Steam
- Compatdata:
~/.steam/steam/steamapps/compatdata/1144200/ - Game Install:
~/.steam/steam/steamapps/common/Ready Or Not/
Emergency Recovery
Reset Game Configuration
# Backup current config
cp ~/.config/steamtinkerlaunch/gamecfgs/1144200.conf ~/.config/steamtinkerlaunch/gamecfgs/1144200.conf.backup
# Reset to minimal config
cat > ~/.config/steamtinkerlaunch/gamecfgs/1144200.conf << 'EOF'
USEGAMEMODERUN="1"
USEPROTON="GE-Proton10-11"
GAMEARGS="-noeac"
EOF
Clean Proton Prefix
# Remove compatdata (Steam will recreate)
rm -rf ~/.steam/steam/steamapps/compatdata/1144200/
# Launch game to regenerate prefix
Verify Game Files
- Open Steam
- Right-click Ready or Not
- Properties → Local Files → Verify integrity
Testing Methodology
Systematic Testing
- Vanilla Test: Disable all STL settings
- Minimal STL: Add only essential settings
- Incremental: Add one setting at a time
- Document: Record what works/doesn't work
Performance Testing
- Baseline: Test without any modifications
- With STL: Test with recommended settings
- Compare: Use MangoHUD to compare frame rates
- Optimize: Adjust settings based on results
Common Error Messages
| Error | Cause | Solution |
|---|---|---|
| "Failed to initialize graphics" | Driver/GPU issue | Update NVIDIA drivers |
| "EasyAntiCheat timeout" | EAC conflict | Add -noeac argument |
| "Access violation" | Memory issue | Enable PROTON_FORCE_LARGE_ADDRESS_AWARE |
| "Vulkan initialization failed" | DXVK issue | Try PROTON_USE_WINED3D="1" |
Hardware-Specific Notes
High Refresh Rate Monitors
- Ensure GameScope refresh rate matches monitor
- May need to limit frame rate for stability
- Test with vsync on/off
Multiple Monitors
- Specify primary display in GameScope
- May need to disable secondary monitors during play
- Check for focus issues
HDR Displays
For full HDR setup (vk-hdr-layer, KDE config, per-API env vars), see the steam-game-setup skill:
.claude/skills/steam-game-setup/SKILL.md → HDR Configuration section
Xbox / Console Issues
Menu Delays Caused by Pi-hole Blocking
Symptoms: Multi-second (5-10s) hangs when toggling menus in online games (e.g., MLB The Show)
Root Cause: Pi-hole gravity-blocks Microsoft telemetry domains that the Xbox calls synchronously during menu transitions. The game gets 0.0.0.0 from DNS, attempts TCP connect, and waits for timeout.
Solution: Create a per-client Xbox group in Pi-hole with allowlist entries for the blocked domains. See xbox-pihole-mlb-the-show-incident.md for full details.
Key domains to whitelist for Xbox:
settings-win.data.microsoft.comarc.msn.comv10.events.data.microsoft.comv20.events.data.microsoft.comactivity.windows.com
Diagnostic tip: Look for rapid retry patterns in Pi-hole logs (same domain queried every 1-3s from the Xbox IP) — this signals a blocked domain causing timeout loops.
Gray Zone Warfare — EAC Failures on Proton (2026-03-31) [RESOLVED]
Severity: High — game unplayable online Status: RESOLVED — corrupted prebuild world cache file
Problem: EAC errors when connecting to servers on Linux/Proton. Three error codes observed across attempts:
0x0002000A— "The client failed an anti-cheat client runtime check" (the actual root cause)0x0002000F— "The client failed to register in time" (downstream timeout)0x00020011— "The client failed to start the session" (downstream session failure)
Game launches fine, EAC bootstrapper reports success, but fails when joining a server at "Synchronizing Live Data".
Root Cause: A corrupted/stale prebuild world cache file that EAC flagged during runtime checks:
LogEOSAntiCheat: [AntiCheatClient] [PollStatusInternal] Client Violation with Type: 5
Message: Unknown file version (GZW/Content/SKALLA/PrebuildWorldData/World/cache/0xb9af63cee2e43b6c_0x3cb3b3354fb31606.dat)
EAC scanned this file, found an unrecognized version, and flagged a client violation. The other errors (0x0002000F, 0x00020011) were downstream consequences — EAC couldn't complete session registration after the violation.
Compounding factors that made diagnosis harder:
- Epic EOS scheduled maintenance (Fortnite v40.10, Apr 1 08:00-09:30 UTC) returned 503s from
api.epicgames.dev/auth/v1/oauth/token, masking the real issue steam_api64.dllEOS SDK errors at startup are benign noise under Proton — red herring- Nuking the compatdata prefix and upgrading Proton happened concurrently, adding confusion
Fix:
- Delete the specific cache file:
rm "GZW/Content/SKALLA/PrebuildWorldData/World/cache/0xb9af63cee2e43b6c_0x3cb3b3354fb31606.dat" - Verify game files in Steam — Steam redownloads a fresh copy with different hash
- Launch game — clean logs, no EAC errors
Key detail: the file was the same size (60.7MB) before and after, but different md5 hash — Steam's verify replaced it with a corrected version.
Log locations:
- EAC bootstrapper:
compatdata/2479810/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/.../anticheatlauncher.log - Game log:
compatdata/2479810/pfx/drive_c/users/steamuser/AppData/Local/GZW/Saved/Logs/GZW.log - STL launch log:
~/.config/steamtinkerlaunch/logs/gamelaunch/id/2479810.log
What did NOT fix it (for reference):
- Installing Proton EasyAntiCheat Runtime (AppID 1826330) — good to have but not the issue
- Deleting the entire cache directory without re-verifying — Steam verify re-downloaded the same bad file the first time (20 files fixed); needed a second targeted delete + verify
- Nuking compatdata prefix for clean rebuild
- Switching Proton versions (GE-Proton9-25 ↔ GE-Proton10-25)
Lessons:
- When EAC logs show "Unknown file version" for a specific
.datfile, delete that file and verify — don't nuke the whole cache or prefix steam_api64.dllEOS errors are benign under Proton and not related to EAC failures- Check Epic's status page for scheduled maintenance before deep-diving Proton issues
- Multiple verify-and-fix cycles may be needed — the first verify can redownload a stale cached version from Steam's CDN
Game version: 0.4.0.0-231948-H (EA Pre-Alpha)
Working Proton: GE-Proton10-25
STL config: ~/.config/steamtinkerlaunch/gamecfgs/id/2479810.conf
Useful Commands
Check Running Game Process
# See game processes and GPU usage
nvidia-smi
ps aux | grep -i "ready\|proton"
Monitor Performance
# Real-time GPU monitoring
watch -n 1 nvidia-smi
# STL logs
tail -f ~/.config/steamtinkerlaunch/logs/steamtinkerlaunch.log
GameScope Debug
# Launch with GameScope debug
gamescope --debug -- steam steam://rungameid/1144200