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Adds title, description, type, domain, and tags frontmatter to every doc for improved KB semantic search. The description field is prepended to every search chunk, and domain/type/tags enable filtered queries. Type values: context, guide, runbook, reference, troubleshooting Domain values match directory structure (networking, docker, etc.) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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4.3 KiB
| title | description | type | domain | tags | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Gaming Configuration Overview | Directory overview for Linux gaming setup with Steam Tinker Launch (STL), Proton, and NVIDIA RTX 4080 SUPER. Covers standard config baselines, per-game docs, DRM-free archives, and hardware specs. | context | gaming |
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Gaming Configuration Context
Technology Overview
Steam Tinker Launch (STL) provides advanced configuration options for running Windows games on Linux through Steam's Proton compatibility layer. This directory contains configurations, scripts, and documentation for gaming setups.
Key Components
Steam Tinker Launch (STL)
- Purpose: Advanced Proton configuration and game-specific tweaks
- Config Location:
~/.config/steamtinkerlaunch/ - Game Configs:
~/.config/steamtinkerlaunch/gamecfgs/ - Global Settings:
~/.config/steamtinkerlaunch/global.conf
Hardware
- CPU: AMD Ryzen 7 7800X3D (8C/16T)
- GPU: NVIDIA GeForce RTX 4080 SUPER (16GB VRAM)
- Display (primary): 2560x1440 @ 120Hz OLED with HDR
- Display (secondary): 2560x1440 @ 60Hz (no HDR)
Configuration Patterns
Standard Baseline (all games)
PROTON_ENABLE_NVAPI="1" # Required for GPU detection
PROTON_HIDE_NVIDIA_GPU="0" # MUST be 0 - do NOT hide GPU
DXVK_ASYNC="1" # Reduce shader compilation stuttering
USEGAMEMODERUN="1" # Enable GameMode
USEMANGOHUD="1" # Performance monitoring
WAITEDITOR="0" # Skip STL popup - edit configs via Claude Code
For per-game settings (RT, DLSS, HDR, retro games), see the steam-game-setup skill:
.claude/skills/steam-game-setup/SKILL.md
Directory Structure
/gaming/
├── CONTEXT.md # This file - technology overview
├── troubleshooting.md # Error handling and debugging
├── stl-config-changes.txt # STL config change log
├── palworld/ # Palworld (1623730)
│ ├── stl-config.md # Client STL configuration
│ └── server.md # Dedicated server (LXC 230)
├── ready-or-not/ # Ready or Not (1144200)
│ ├── examples/ # Working configs and setup scripts
│ └── scripts/ # Game-specific scripts
├── space-scum-demo/ # Space Scum Demo (3777540)
│ └── README.md # Archived — demo ended
├── stackmon/ # Stackmon (3729550)
│ └── README.md # Archived — playtest ended
└── scripts/ # General gaming automation scripts
└── CONTEXT.md # Script-specific documentation
Best Practices
Configuration Management
- Keep per-game docs in
gaming/<game-name>/ - Document hardware-specific settings clearly
- Test one setting at a time when troubleshooting
- Backup working configurations before changes
Performance Optimization
- Start with GE-Proton for best compatibility
- Enable GameMode for CPU scheduling
- Use GameScope for resolution/scaling control
- Monitor GPU usage with MangoHUD
Troubleshooting Approach
- Verify base Proton compatibility
- Test without STL modifications first
- Add settings incrementally
- Document working combinations
- Check hardware-specific requirements
DRM-Free Game Archives
Backup archives of DRM-free Steam games stored on TrueNAS at /mnt/truenas/media/Games/.
Each game has its own subdirectory with a .tar.zst archive and README.md.
| Game | App ID | Archive Size | Status |
|---|---|---|---|
| Baldur's Gate 3 | 1086940 | 125 GB | DRM-free backup |
| Factorio | 427520 | 5.1 GB | DRM-free backup |
| Into the Breach | 590380 | 564 MB | DRM-free backup |
| RimWorld | 294100 | 458 MB | DRM-free backup |
| Space Scum Demo | 3777540 | 721 MB | Archived — demo ended |
| Stackmon | 3729550 | 1.1 GB | Archived — playtest ended |
| Stardew Valley | 413150 | 643 MB | DRM-free backup |
| Tactical Breach Wizards | 1043810 | 1.4 GB | DRM-free backup |
See /mnt/truenas/media/Games/README.md for extraction and play instructions.
Integration Points
- Monitoring: Use MangoHUD for performance metrics
- Scripts: Automate common gaming tasks
- Networking: Configure for multiplayer gaming