claude-home/tcg/project-sol-rulebook/character-creation.md
Cal Corum 117788f216 CLAUDE: Add BG3 modded setup and TCG project docs
- Add Baldur's Gate 3 co-op friend setup guide for Linux
- Add TCG (trading card game) project documentation
- Include Project Sol rulebook and card design notes

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 00:48:31 -06:00

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# Character Creation
When you begin, your character is a fledgling with just enough ability to walk and not regularly shit themselves. You will guide your character through as many steps of their life as you would like before running the final calculations and being ready for play. It is recommended to take your character to at least early adulthood for your GM's mental well being.
For each age, take the advancements listed first. Once those are added to your character sheet, continue to the choice provided by the age. You may not decrease any attribute (including Edge) below 1.
**Advancement Notation**
- **+/-X <Attribute/Skill>** - this adds or subtracts to the attribute or skill listed
- **+/-X <Attribute/Skill> or +/-Y <Attribute/Skill>** - you must choose between the two options
- Reminder: attributes have a max of 6 and minimum of 1; skills have a max of 12 and a minimum of 0
At adult ages, the final advancement is selecting an Occupation. These do not include ranks, but progression (or lack thereof) through the career paths should be considered with each selection.
## Occupations
*(See Occupations database in Notion for full list)*
# Step 1: Character's Lifepath
Starting with Fledgling, take your character through as many ages as you would like. Apply their advancements to your character in the order presented. After completing any age, you may end this step and continue to step 2.
Your character starts as a Fledgling with the attributes listed below.
## Fledgling
<details>
<summary>Expand for Fledgling</summary>
*(Toggle content would be expanded here with specific attributes and choices)*
</details>
## Early Childhood
<details>
<summary>Expand for Early Childhood</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Pre-Teen Years
<details>
<summary>Expand for Pre-Teen Years</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Teenage Years
<details>
<summary>Expand for Teenage Years</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Young Adult Years
<details>
<summary>Expand for Young Adult Years</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Thirties
<details>
<summary>Expand for Thirties</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Fourties
<details>
<summary>Expand for Fourties</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Fifties
<details>
<summary>Expand for Fifties</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Sixties
<details>
<summary>Expand for Sixties</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
## Seventies
<details>
<summary>Expand for Seventies</summary>
*(Toggle content would be expanded here with specific advancements and choices)*
</details>
# Step 2: Round Out Character
Your character has likely accumulated some wealth. As detailed in the Wealth chapter, this affords your character some buying power. In addition to the wealth you have accumulated, characters may purchase positive and negative qualities.
## Select Qualities
You may purchase both positive and negative qualities. Negative Qualities provide points to spend on Positive Qualities. You may receive up to 10 points this way - you can take more negative qualities, but receive no more points. Complete information on qualities can be found on the qualities page.
## Purchase Key Equipment
Characters accumulate wealth through their lifepath. At this time, gain [Wealth x 2] Credits for purchasing equipment. Wealth Rating limitations apply to purchases at character generation. Complete information on equipment can be found on the equipment page.
# Step 3: Final Calculations
At this point, your character is just about complete. There are only a handful of final touches to be made before the character is ready to be played.
## Final Calculations
*(See Final Calculations database in Notion for specific formulas)*