- Add Baldur's Gate 3 co-op friend setup guide for Linux - Add TCG (trading card game) project documentation - Include Project Sol rulebook and card design notes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
28 lines
898 B
Markdown
28 lines
898 B
Markdown
# Card Design Notes
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## Evolution Mechanic: "Up Your Game"
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Concept: Pokemon-esque evolution system for higher-powered player versions.
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### Initial Design Ideas
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- **Named Players**: Primary target for evolution mechanic
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- Examples: Elite versions of star players with enhanced stats/abilities
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- **Unnamed Players**: Also viable for evolution
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- Example: "Backup SS" → "Everyday SS"
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- Represents player development and skill progression
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### Mechanics to Consider
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- Evolution requirements (experience, achievements, resources?)
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- Stat boosts and new abilities for evolved forms
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- Visual indicators for evolved players
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- Balance implications for gameplay
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### Questions for Further Development
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- Should evolution be permanent or temporary?
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- What triggers evolution eligibility?
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- How many evolution stages should exist?
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- Should evolved forms have different costs/requirements to play? |