claude-home/tcg/card-design-notes.md
Cal Corum 117788f216 CLAUDE: Add BG3 modded setup and TCG project docs
- Add Baldur's Gate 3 co-op friend setup guide for Linux
- Add TCG (trading card game) project documentation
- Include Project Sol rulebook and card design notes

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 00:48:31 -06:00

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Card Design Notes

Evolution Mechanic: "Up Your Game"

Concept: Pokemon-esque evolution system for higher-powered player versions.

Initial Design Ideas

  • Named Players: Primary target for evolution mechanic

    • Examples: Elite versions of star players with enhanced stats/abilities
  • Unnamed Players: Also viable for evolution

    • Example: "Backup SS" → "Everyday SS"
    • Represents player development and skill progression

Mechanics to Consider

  • Evolution requirements (experience, achievements, resources?)
  • Stat boosts and new abilities for evolved forms
  • Visual indicators for evolved players
  • Balance implications for gameplay

Questions for Further Development

  • Should evolution be permanent or temporary?
  • What triggers evolution eligibility?
  • How many evolution stages should exist?
  • Should evolved forms have different costs/requirements to play?