vagabond-rpg-foundryvtt/docs
Cal Corum 0eb258d2c1 Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse)
Attack skills now have trained/untrained status like regular skills:
- Untrained: difficulty = 20 - stat
- Trained: difficulty = 20 - (stat × 2)

Includes UI toggle button, data model fields, and matching styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 10:33:35 -06:00
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ACTIVE_EFFECTS_REFERENCE.md Implement Active Effects automation (Phase 11) 2025-12-16 22:13:18 -06:00
active-effect-reference.md Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse) 2025-12-18 10:33:35 -06:00