- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
46 lines
967 B
JSON
46 lines
967 B
JSON
{
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"_id": "vagabondPerkTough",
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"name": "Tough",
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"type": "perk",
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"img": "icons/svg/shield.svg",
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"system": {
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"description": "<p>Your body is hardened through training or natural resilience. You gain +5 maximum HP.</p>",
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"prerequisites": {
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"stats": {
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"might": 4,
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"dexterity": null,
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"awareness": null,
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"reason": null,
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"presence": null,
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"luck": null
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},
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"trainedSkills": [],
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"spells": [],
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"perks": [],
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"custom": ""
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},
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"changes": [
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{
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"key": "system.resources.hp.bonus",
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"mode": 2,
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"value": "5"
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}
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],
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"passive": true,
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"uses": {
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"value": 0,
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"max": 0,
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"per": ""
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},
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"luckCost": 0,
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"grantsLuck": 0,
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"isRitual": false,
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"ritualDuration": 0,
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"ritualComponents": "",
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"tags": ["combat", "defensive"]
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},
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"effects": [],
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"_key": "!items!vagabondPerkTough",
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"reviewed": false
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}
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