- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
105 lines
3.8 KiB
JSON
Executable File
105 lines
3.8 KiB
JSON
Executable File
{
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"_id": "vagabondClsRogue0",
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"_key": "!items!vagabondClsRogue0",
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"name": "Rogue",
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"type": "class",
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"img": "icons/svg/dagger.svg",
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"system": {
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"description": "<p>Back-alley urchins, gutterborn scum, shadow-born assassins. To hammers, every problem looks like a nail. Rogues are blades, and every problem is a throat.</p>",
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"keyStat": "dexterity",
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"actionStyle": "attack",
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"zone": "midline",
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"weaponTraining": ["ranged"],
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"skillTraining": [
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{ "type": "fixed", "skills": ["finesse", "sneak"], "count": 2 },
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{ "type": "choice", "skills": [], "count": 3 }
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],
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"trainedSkills": [],
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"startingPack": "<p>Assassin, Conman, Investigator, or Scout</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Sneak Attack", "Infiltrator"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Unflinching Luck"]
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},
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{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Evasive"] },
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{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Lethal Weapon"] },
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{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Unflinching Luck II"]
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},
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{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Waylay"] }
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],
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"features": [
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{
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"name": "Sneak Attack",
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"level": 1,
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"description": "<p>If your first attack on a Turn is Favored, it deals an extra d4 damage and ignores an amount of Armor equal to this number of extra dice.</p><p>The number of extra d4s increases by 1 every 3 Rogue Levels hereafter.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Infiltrator",
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"level": 1,
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"description": "<p>You gain the <strong>Resourceful Perk</strong>, and you have Favor on Checks and Saves made to ambush and against traps that you are aware of.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Unflinching Luck",
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"level": 2,
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"description": "<p>When you spend Luck to gain Favor on a Check, roll a d12. If the result is lower than your remaining Luck, the Luck is not spent.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Evasive",
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"level": 4,
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"description": "<p>Your Reflex Saves can't be Hindered while you aren't Incapacitated, and you ignore two of a Dodged attack's damage dice on a passed Save, rather than one.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Lethal Weapon",
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"level": 6,
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"description": "<p>Your Sneak Attack applies to any Favored attacks you make on a Turn, not just the first.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Unflinching Luck II",
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"level": 8,
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"description": "<p>Your Unflinching Luck Feature now uses a d10 instead of a d12.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Waylay",
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"level": 10,
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"description": "<p>Once per Round, if you kill an Enemy during a Turn, you can immediately take one Action.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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},
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"reviewed": true
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}
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