- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
105 lines
4.0 KiB
JSON
Executable File
105 lines
4.0 KiB
JSON
Executable File
{
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"_id": "vagabondClsMercha",
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"_key": "!items!vagabondClsMercha",
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"name": "Merchant",
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"type": "class",
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"img": "icons/svg/coins.svg",
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"system": {
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"description": "<p>May they be an appraiser of rare magic items, peddler of illicit substances, or bookkeeper for the court, merchants are masters of exchange.</p>",
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"keyStat": "reason",
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"actionStyle": "use",
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"zone": "flexible",
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"weaponTraining": [],
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"skillTraining": [
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{ "type": "fixed", "skills": ["craft", "influence"], "count": 2 },
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{ "type": "choice", "skills": [], "count": 3 }
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],
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"trainedSkills": [],
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"startingPack": "<p>Blacksmith, Cook, or Tinker</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Gold Sink", "Deep Pockets"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Bang for Your Buck"]
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},
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{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Diamond Hands"] },
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{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Treasure Seeker"] },
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{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Bang for Your Buck II"]
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},
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{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Top Shelf"] }
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],
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"features": [
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{
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"name": "Gold Sink",
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"level": 1,
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"description": "<p>You gain the <strong>Deft Hands Perk</strong>, and can take the Use Action to place nonmagical valuables into a container and close it. You can then open that container to replace the valuables with an Item of equal or lesser value to the valuables placed in it. This Item can't be a Relic or similar magic item.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Deep Pockets",
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"level": 1,
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"description": "<p>You have an extra number of Item Slots equal to (half your Merchant Level, round up).</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Bang for Your Buck",
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"level": 2,
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"description": "<p>When you use an Item with limited uses, you can spend 1 Luck and roll a d10. If the result is lower than your remaining Luck, the Item is not expended.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Diamond Hands",
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"level": 4,
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"description": "<p>You can spend a Shift to remove one Power from a non-Fabled Relic or expend valuables in your possession of equal or higher value to the Power to add it to an Item.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Treasure Seeker",
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"level": 6,
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"description": "<p>You can sense gold, gems, and Relics within Near as if by Telepathy. This sense is specific enough to tell you where they are, but not exact specifics about the Item(s).</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Bang for Your Buck II",
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"level": 8,
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"description": "<p>Your Bang for Your Buck Feature now uses a d8 instead of a d10.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Top Shelf",
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"level": 10,
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"description": "<p>Once per week, you can pull a Relic from your Gold Sink Feature with a value no higher than (your Merchant Level x 20g), otherwise obeying all the rules for using that Feature.</p>",
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"passive": false,
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"changes": []
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}
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],
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"customResource": {}
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},
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"reviewed": true
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}
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